Good Robot Achievement Bounty

By Arvind Raja Yadav Posted Friday Apr 8, 2016

Filed under: Good Robot 158 comments

When we first thought of putting hats in Good Robot, it made sense to tie in a few achievements to them. After all, people like hats and achievements â€" combining them was a surefire way to video game stardom.

As it turns out, a couple of those achievements are slightly difficult to obtain. And by slightly I mean so difficult that nobody outside of the dev team has done it yet. The achievements I'm talking about are:

For reference, you lose your hat if you get hit by an enemy. Yep.
For reference, you lose your hat if you get hit by an enemy. Yep.

We don't want these achievements stay un-achieved forever. To encourage you to go out there and get these bad boys, we're putting a bounty on them. Be warned, this challenge is not for the faint of heart.

Continue reading ⟩⟩ “Good Robot Achievement Bounty”

 


 

Mass Effect Retrospective 42: A Thoughtless Coup

By Shamus Posted Thursday Apr 7, 2016

Filed under: Mass Effect 163 comments

I know the last two entries distracted from the main plot of the game to talk about Cerberus. This is fitting, since Cerberus is itself a distraction from the main plot of the game.

But now it’s time to pick up where we left off:

A Bloodless Coup

You know how some people play Hitman WRONG? Like, they just load up on guns and wander around shooting everyone, hoping sooner or later they'll come across their target? Apparently that's how Cerberus does assassinations.
You know how some people play Hitman WRONG? Like, they just load up on guns and wander around shooting everyone, hoping sooner or later they'll come across their target? Apparently that's how Cerberus does assassinations.

Cerberus has invaded the Citadel, shot all the civiliansBecause otherwise how would we know they’re the bad guys? and are trying to kill the Galactic Council. Kai Leng shows up and does some ninja flips, Shepard acts like a dumbass in several consecutive cutscenes, and at the end you end up in a standoff with Kashley, having yet another argument about trust.

I know everyone wants to pounce on Kai Leng and talk about him, but let’s put him off for now, because there are a lot of other things going on in these cutscenes.

Continue reading ⟩⟩ “Mass Effect Retrospective 42: A Thoughtless Coup”

 


 

Good Robot Hangout

By Shamus Posted Wednesday Apr 6, 2016

Filed under: Good Robot 123 comments

My videogame came out yesterday. And if that’s not shocking enough for you, try out this factoid: It continues to be out. You could even buy it for money if you wanted.

Last week we did a hangout where Josh streamed the game. If you missed the event, here’s the archive:


Link (YouTube)

Sorry I sound so crappy. At the time, I thought I was getting over a cold. But no. It turned out I was just in the early stages, and it was about to get ten times worse.

I really am on the mend now.

As far as I can tell, the Good Robot launch was a success. There are a few very minor bugs or annoyances that will probably be patched soon. There weren’t any serious, widespread, game-killing bugs, which is what I was worried about. The public response so far has been positive.

The only downside is our release timing. We were very careful. We spent many meeting-hoursThe longest sort of hours. trying to figure out when would be the optimal time to release the game. Our goal was to release when not a lot of other titles were coming out. Usually a new game will get a spot in the fancy rotating banner at the top of the store, and we wanted that momentary glory to last as long as possible. February was too soon. GDC happened in mid-March, so there was no point in trying to get any media attention then. A couple of major tent-pole releases were scattered around the calendar, like landmines. So we picked early April as a good opening where we might be able to make an impression among the never-ending avalanche of indie games that hit the Steam store every week.

And then Valve chose that exact week to launch the Vive, and they made the entire storefront a huge VR showroom. Not only did we not get an extended time in the spotlight, we were actually denied any place at the top of the page. No splash screen. No spotlight in the sales box. Nothing below the splash screen. We were shoved way down the page.

We did manage to briefly appear under top new sellers, but in practical terms, that’s recognition for sales we’d already generated under our own power. It’s not a great way to reach out to people who’ve never heard of the game before.

This was probably the worst possible release date this quarter, and there was no way for us to know that ahead of time. There was no way to know Valve was going to give their storefront over to VR. Releasing opposite high-end hardware sounds like a safe bet. But even if we’d broken into the Valve offices and stole their secret storefront plans, it wouldn’t have done us any good. We picked this release date two months ago and we’d made trailers and web pages and marketing and press releases, all trumpeting the April 5 release date.

I don’t know. Maybe it doesn’t matter. Maybe being on top of the Steam page wouldn’t have done anything for us. But there’s no way to know for sure, and now it’s going to eat at me forever.

 


 

Good Robot: Out Now!

By Shamus Posted Tuesday Apr 5, 2016

Filed under: Good Robot 275 comments

Good Robot is released! We even have a launch trailer to prove it!


Link (YouTube)

I’m not nervous about sales. Maybe it will flop. Maybe people will dig it. I hope for the best, but I’m not worried.

No, what has me worried are glitches. We’ve done as much testing as a small outfit like ours can hope to do. The press have been playing the game for a couple of weeks now. While everything is basically okay so far, I’m still terrified that some previously unseen glitch will pop up when the game reaches the masses. Maybe the framerate will be low for people using left-handed mice, or maybe the display colors will be inverted for people using DVORAK keyboards, or whatever. There was no shortage of mystery problems during development, and I can’t shake the feeling that a few of them have been hiding, waiting until launch day to manifest.

If I designed a bad videogame and it gets bad reviews, then that’s how it goes. But if I designed a good game that gets trashed in reviews because of some obscure but game-breaking glitch, it will haunt me forever.

I’m sure we’ll have more posts in this series. Maybe I’ll do a postmortem. Maybe we’ll talk about sales. I don’t know. We’ll see what’s interesting.

Thanks to Pyrodactyl for teaming up to finish the dang thing. Thanks to Arvind, Mikk, Rutskarn, and Ross for the hard work, long meetings, and good ideas. Thanks to everyone who’s followed the project since day one. Thanks for the encouragement. Thanks for taking a chance and buying the game. Thanks for doing all the social-media sharing stuff to help the game reach more people.

Rutskarn’s Amendment:

First, I want to stress that for us to make it through the first few hours of Steam Shenanigans you should absolutely buy Good Robot now and not wait. Want to make that clear.

But a bonus for you–unexpected snag for us–is that for some reason, the launch was hinky in a few ways, among them being the game was discounted at 30% instead of the 10% we’d budgeted for. Steam Customer Support will presumably slouch into action before too long, but for now…I dunno. Know anybody ELSE who needs a copy of Good Robot?

EDIT: As of forty minutes from launch, the problem is fixed. Price is right, Robot is Good, page is here.

 


 

Diecast #147: Disney, DC Universe, LA Noire

By Shamus Posted Monday Apr 4, 2016

Filed under: Diecast 137 comments



Hosts: Josh, Rutskarn, Mumbles.
Episode edited by Issac.

It’s a rare non-Shamus Diecast. Trust me, this is for the best. I sound like Mr. New Vegas gradually drowning in a vat of runny oatmeal. Not to worry, I’m on the mend. If I take extra-special care of myself, then in another three or four months I might regain the ability to get out of bed and eat things besides soup. Who knows? I might even find rediscover the will to liveSeriously, don’t worry. I really am almost better.. In the meantime, here’s an internet show about nerd stuff:

Show notes: Continue reading ⟩⟩ “Diecast #147: Disney, DC Universe, LA Noire”

 


 

Lord of the Rings Online #6: Bong! Bring out Yer Dead!

By Shamus Posted Sunday Apr 3, 2016

Filed under: Shamus Plays 10 comments

Well, despite my best efforts and everyone else’s worst, the town of Archet was burned down, most of the inhabitants were killed, Amdir was made a thrall of the Dark Lord, and the villainous Eogan got away.

It’s morning now and everyone is crawling out from under the heaps of ashes, debris, and dead bodies and wondering what to do with themselves.

That’s it for the tutorials. We’re now in the full open world and have access to all of the game content.

Normally Hobbit characters are sent to the Shire at the end of the tutorial, but I think it’s kind of abrupt to leave Archet without finding out how the battle turned out and doing a couple of the wrap-up quests.

Well, I’m anxious to get back to the Shire. I’m homesick and I have a score to settle with the post office for getting me into this stupid mess in the first place. But I feel like I should help out a bit before I leave. I know I’ve ridiculed these people quite a bit – no less than they deserve, mind you – but they’ve had a hard time of it and I feel like I could make a real difference here. Having your home burned to the ground is always a tragedy, even if you’re a towering dunderhead.

First, let’s take a look around town and see who made it through the night.

Looks like the Archet Jail survived.

Not only did this idiot jail survive, but I'm pretty sure I'm the one that saved it. Sorry.
Not only did this idiot jail survive, but I'm pretty sure I'm the one that saved it. Sorry.

Good for them. Now they’ll be able to go on serving the finest cakes and pies to the cutthroats and highwaymen of Middle Earth.

Looks like the Tavern might have suffered a little smoke damage…

Continue reading ⟩⟩ “Lord of the Rings Online #6: Bong! Bring out Yer Dead!”

 


 

The Altered Scrolls, Epilogue: What’s Worth Saving

By Rutskarn Posted Saturday Apr 2, 2016

Filed under: Elder Scrolls 38 comments

As we come to the end of this series, I’d like to do something I’ve thus far tried to avoid: I’d like to wallow with the disgruntled.

It’s easy to roll one’s eyes at nerd nostalgia, especially when there’s no central complaint–just portfolios of pleas for more “old school” sensibilities. Get rid of invulnerable NPCs. Get rid of the compass. Put stats back in. Put Levitation back in. Put Passwall back in.. But there’s one thing that makes these kinds of grousers unique in gaming circles: the experience they want is genuinely growing scarce–nigh inaccessible. You can get new roguelikes and MUDs and arcade shooters and metroidvania games if you know where to look, but a renaissance of old-Bethesda open-world games is growing more unlikely by the day.

Continue reading ⟩⟩ “The Altered Scrolls, Epilogue: What’s Worth Saving”