Mass Effect Retrospective 32: No Take-Backs

By Shamus Posted Wednesday Jan 27, 2016

Filed under: Mass Effect 276 comments

As with Mass Effect 2, I’m going to be referring to the writers as if they were a single individual. In reality, each game was written by a team of people that shared some difficult-to-quantify overlap with the other teams. So yes, I realize that “The Mass Effect 3 Writer” isn’t actually a single person, but for convenience that’s how I’ll refer to them.

This is for the sake of my own sanity. The question of “Why?” lurks behind every plot hole, every retcon, and every implausible character beat. What happened to Mass Effect? Why did the story change so radically? Part of me wants to put up a bulletin board of photographs and newspaper clippings, forming lines between them with bits of yarn, obsessively toiling over this puzzle until I can crack the case and figure out Who Killed Mass Effect.

But that’s a fool’s errand. We don’t know what was said in the writer’s room. We don’t know what kind of pressures the writing team was put under, or what sort of ideas were imposed on them from the outside. We could just as easily end up cursing the name of an overworked writer who, in reality, did the best they could with the time and material given to them and who might even agree with a lot of this analysis.

Wow. The writer decided to take the story to Earth? I can't wait to see what the political and cultural situation is there. Imagine the stories they'll tell about how the world works in the future. How does life on Earth compare to life on the Citadel? This is going to be amazing.
Wow. The writer decided to take the story to Earth? I can't wait to see what the political and cultural situation is there. Imagine the stories they'll tell about how the world works in the future. How does life on Earth compare to life on the Citadel? This is going to be amazing.

Moreover, it doesn’t matter. There’s nothing to be done. It doesn’t matter who broke this story, or why. In the end, you can’t “take back” Mass Effect because not even the authors themselves have the power to do that. For good or for ill, this is the story we got. The point of this series isn’t to identify the guilty or single them out to be the focus of the widespread nerdrage that surrounds this franchise. The point is to put all the nagging issues to rest, simply by identifying and acknowledging them. We can’t fix the problems, but we can catalog them, and that brings a sort of calming sense of order to the madness and offers a grudging kind of closure. This is about moving on by way of clearing up all the questions that might be preventing us from doing so. I don’t know about you, but when this series is over I will be well and truly out of things to say about Mass Effect.

Continue reading ⟩⟩ “Mass Effect Retrospective 32: No Take-Backs”

 


 

Half Time CH16: Split End

By Rutskarn Posted Tuesday Jan 26, 2016

Filed under: Lets Play 25 comments

The stadium is one big mossy Blood Bowl ball, and at long last, after many abuses and grim spectacles, it’s been punctured. It drains slowly in the moonlight. All that action–all that potential for action–vanishing into the night. But there’s still one bug hiding under that vast deflated canopy, and as I enter the subterranean locker room, there’s two.

“Perv,” I say. “Everybody’s gone home.”

“This is home.”

“That’s a bit maudlin, don’t you…” Then I notice the battered Morg n’ Thorg patterned sleeping bag. “Oh. That explains a lot.”

“I’m a long way from Potatoeville, coach.”

He scoots an inch down the bench. That’s more accommodation than I’d expected–I sit down.

“It’s never going to get any better,” he says, “is it.”

 

Should I tell him? Hell, why not. I’d been planning to wait until he was in a more stable frame of mind, but just look at the little bastard. He’s stable, alright–he’s sunk to the nadir like a big fat cannonball and I wouldn’t task ten men and an elephant to budge him. Not without the right leverage.

Continue reading ⟩⟩ “Half Time CH16: Split End”

 


 

Experienced Points: Is the World Ready for Deep Network AI Opponents?

By Shamus Posted Monday Jan 25, 2016

Filed under: Column 120 comments

This week: I talk about the lack of apparent progress in opponent AI in games, why that is, and what challenges we might face if we wanted to put REAL AI (such as we have so far) to work playing games.

For the record: The description I gave for how deep learning works is pretty sloppy. So don’t read that and think you know what deep learning is. It’s actually way more complex than I made it sound. You’ve got to understand something really well before you can translate it into plain language, and I am pretty far from an expert in this stuff. The article still works (because my points aren’t based on HOW deep learning works, only on the expense and effectiveness of it) it’s just that I want to make clear that my explanation is a gross over-simplification.

 


 

Diecast #138: Pony Island, Dragon’s Dogma

By Shamus Posted Monday Jan 25, 2016

Filed under: Diecast 67 comments



Hosts: Josh, Rutskarn, Campster, Mumbles. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #138: Pony Island, Dragon’s Dogma”

 


 

Half Time CH15: The Big Game

By Rutskarn Posted Saturday Jan 23, 2016

Filed under: Lets Play 17 comments

I’m wrestling with the most gut-twisting and unfair dilemma of my misspent life, and it naturally follows that I’ve taken my ethical contortions to the bar. I’ve a hazy notion that a few stiff ones will push me out of my deadlock. They won’t, obviously; that’s just a thin pretext for the usual moral procrastination and substance abuse. I’ve reached the point where I can observe and label my failings with the keenness of an ornithologist.

That’s the bother, isn’t it? Knowing what’s wrong with your life is certainly helpful. It just doesn’t require the same skillset as fixing it.

“Bartender, give me something really disgusting.”

“I’ll have what he’s having,” wheezes the man beside me.

The voice is painfully familiar. I do one take, then–as the evidence filters through the inebriation–a double-take. That besotted fop sitting next to me, red-eared, red-cheeked, and with the wispiest peach-fuzz hint of grizzled stubble on his chin–he’s the coach of the Surf Somethings, and he looks as bad as I do.

“What?” he says. “So I’m having a couple. Elves can’t get drunk.”

“I think they can,” I say.

“Can they? Shit.”

Continue reading ⟩⟩ “Half Time CH15: The Big Game”

 


 

Knights of the Old Republic EP45: THAC0!

By Shamus Posted Friday Jan 22, 2016

Filed under: Spoiler Warning 119 comments


Link (YouTube)

Here it is. The big reveal of the big secret the game has been hiding right under our noses. The truth is out, and it will forever change how we see our character, our friends, and our relationship with the villain. Old conversations will take on new meaning and the earlier visions suddenly tell us more than we realized.

So naturally I expect everyone will jump down to the comments and argue about THAC0. Nerds.

Like I’ve said before: This twist wasn’t so much “concealed” as “obfuscated by genre tropes”. BioWare did the exact same thing in Jade Empire. All the stuff that sounded like the usual “YOU ARE THE PROTAGONIST OF A VIDEOGAME” ego-stroking was actually the foreshadowing. And most people didn’t question it because we’ve been soaking in “chosen one” narratives since we were tiny little baby nerdlings and this sounded like more of the same.

 


 

Knights of the Old Republic EP44: Somebody’s Butt

By Shamus Posted Thursday Jan 21, 2016

Filed under: Spoiler Warning 51 comments

Here’s the latest episode of Spoiler Warning, in which we have a surprise guest!


Link (YouTube)

When Mumbles mentioned dragging dead women to her hideout, she was talking about this gem from the Fallout 4 forum, on NeoGaf, by way of Twitter, now shared on my blog:

The stuff Chris brought up about butts vs. anuses vs. WHY ARE WE TALKING ABOUT THIS is a reference to our fourth anniversary episode.