Ruts vs. Battlespire CH9: Ruts vs. Regular Spire

By Rutskarn Posted Wednesday May 18, 2016

Filed under: Lets Play 39 comments

There’s really no way to sugar-coat this: I am having some troubles saving the multiverse. I’d been doing pretty well up until now. Turns out I’m a whiz at hacking daedra, I’m the champion at slowly navigating platforms over lava, and nobody reads and superstitiously obeys notices on buttons quite like I do. And while these have so far been the primary job requirements, it seems there’s still a few holes in my repertoire. Example: I’m currently stuck in a goddamn attic.

That shadow down there is a pit of lava. Apparently it's just out of range of my light source.
That shadow down there is a pit of lava. Apparently it's just out of range of my light source.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH9: Ruts vs. Regular Spire”

 


 

This Dumb Industry: Tidus is an Okay Guy

By Shamus Posted Tuesday May 17, 2016

Filed under: Column 324 comments

Everyone remembers their first experience with Final Fantasy. I don’t know how true it is, but anecdotally it seems like the first game you play is most likely to be your favorite. And for me, Final Fantasy X is that first game. It just came out on Steam last week, and after spending an unwise number of hours with it I was reminded of just how much I loved the game despite the batshit insane plot.

One of the big draws of the series is just how fresh it is to western sensibilities. Over here we have our established genre conventions, story tropes, and stock characters: Tolkienesque medieval fantasy with dragons and wizards. Space Opera. Cyberpunk. Cowboy westerns. Gothic vampire fantasy. Swords and sandals epic. If an author really wants to shake things up, maybe they’ll put a steam engine in their medieval fantasy, or add some space magic to their Trek riff. Or maybe they’ll put a werewolf in their gunslinger adventure. These are fun, but they still feel like a remix of existing ideas.

In contrast, Final Fantasy feels like the product of some radically different alien culture that can’t even tell the difference between our clothing and sporting goods. Sure, a few western tropes have been woven into the DNA of the series, but seeing bits of western culture in this game is like seeing a Coke machine in a back alley in Shanghai. It doesn’t make the place feel like home, it just makes the unfamiliar elements stand out more.

He sure is a pretty man.
He sure is a pretty man.

I want to talk about the controversial main character, but to do that I’m going to have to spoil large parts of the game. It turns fifteen this year, so I imagine by this point you’ve either played it, read the spoilers, or you don’t care. In any case, spoiling parts of the main story is actually less of a big deal than it might seem at first. Even once I reveal the big plot twists, you probably still won’t have a clear idea of where the story is going or how things will be resolved. After reading this, the game will have lots of mysteries and surprises left for you. These spoilers might even make the game a little more comprehensible for first-time players. I know I struggled to keep up during my first brush with the game.

Continue reading ⟩⟩ “This Dumb Industry: Tidus is an Okay Guy”

 


 

Diecast# 152 Pt 1: Civil War, DOOM, Pinball Machines

By Shamus Posted Monday May 16, 2016

Filed under: Diecast 165 comments

This week’s Diecast is a two-parter. I’m not sure when part two will come out. It might appear later this week, or it might appear next Monday instead of #153. There’s no way to know! The suspense must be killing you!



Direct link to this episode.

Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.

Episode edited by Issac.
Show notes: Continue reading ⟩⟩ “Diecast# 152 Pt 1: Civil War, DOOM, Pinball Machines”

 


 

Lord of the Rings Online #12: The Pie Runner

By Shamus Posted Sunday May 15, 2016

Filed under: Shamus Plays 19 comments

If you remember from last time, Holly Hornblower just got done having me deliver rotten pies to her customers. Now she wants me to get them back.

Now, if you’ve been reading this series you know what’s coming. You know poor Lulzy is going to have to do something ridiculous. Before I get started deconstructing this acid-trip of a quest chain, I want to point out that while this is probably a lot more loony than it needs to be, I’m actually really glad Turbine included a lot of non-combat questing in the Shire. You can quest in the Human or Dwarf areas if you want to murder robbers or kill ten boars or any of the other half-dozen quest templates we see again and again in MMO games. But the Shire is supposed to be a little silly and Hobbits are supposed to be a little wrapped up in their own little vanities while the War of the Ring rages on outside their borders.

Having said that…

What do you mean FIND them? Are they HIDDEN?
What do you mean FIND them? Are they HIDDEN?

Continue reading ⟩⟩ “Lord of the Rings Online #12: The Pie Runner”

 


 

Rutskarn’s GMinars: Intermission

By Rutskarn Posted Saturday May 14, 2016

Filed under: Tabletop Games 21 comments

This is bad timing, but this week–in between far less pleasant excitements–I’ve become an uncle. The birth has been an all-around happy and uncomplicated one, if much earlier than anybody expected, but I will admit it’s caught me with my buffer down. It’s not that I haven’t written my next post–I actually have–but I haven’t edited and reviewed it properly, and with this series, that takes considerable time. I won’t give badly-phrased or incomplete GMing advice if I can help it; that’s the closest somebody like me can ever get to malpractice.

To make up for the lack of essay, I’ll be showing up for this week’s Diecast and Spoiler Warning recordings (typically I take the second week of the month off). Until then, I leave you with this brief anecdote from the first long-term D&D campaign I ever ran:

It’s high school, and like most high school DMs I’ve got big dramatic plans. Long before I’ve got my players lined up I’ve got this whole winding path of murder, conspiracy, and ritual intrigue planned. I can play it forward in my head like I’m remembering a beloved TV show–they’ll find the cryptic runes on an ancient corpse, dramatically uncover matching, bloody marks on a fresh victim–there’ll be the search for a killer, the trail of bodies, the close encounters with figures in the dark and glimpses of the secret powers that run the world. You know <popular, slightly overrated videogame or film franchise>? I’m not saying it’s a ripoff or anything, but I’m pretty sure it’ll feel exactly like <popular, slightly overrated videogame or film franchise.>

I make up a full map of the main city, a list of custom-tailored Gods, a sketch of the political climate, and even–when I get really bored–some encounters. As the introductory session approaches I sit down with my first player and we play a few brief adventures set in my homemade world–something to stave off my RPG cravings and help me get a handle on my lore. She’s got as much experience gaming as I do and when it comes time to make her character for the full campaign, it’s a painless process. “Pick a class. Pick a race. Pick one of my Gods to worship. Cool. We start in a few weeks.”

A few days later I sit down with my other two players–both eager-but-inexperienced new friends with some CRPG experience but no actual table time. I walk them slowly and patiently through the character creation chapters of the rulebook. “Here are the classes–pick one to take a level in. Here are the races–pick one to be. Here is the list of Gods in the book–pick one to worship. You got all that? Good. Remember, I totally know what I’m doing.

Only later do I realize my mistake. I have one player who already knows my setting and has picked one of my made-up deities, and on the other hand, I have two new players who have just very carefully and with much deliberation picked out premade Gods from the rulebook. The campaign hasn’t even begun and I’m already contradicting myself.

Some secret and not-terribly-subtle rewrites ensue. Suddenly the very first session features religious riots and temple burnings as a war between my made-up Gods and the established Pantheon the old orthodox traditionalists and dangerous upstart cultists reaches a sudden, never-before-mentioned fever pitch. Since I didn’t cover the schism or its source during orientation, this citywide brouhaha raises some questions–so I answer them with events, exposition, and NPCs in the next session. And some more in the next one. Very next thing I know it’s eight months later, the campaign’s over, and it turns out the whole damn thing’s been about this religious war that I invented to cover up a stupid mistake in character creation.

I tell all GMs the same thing–if you can keep your mouth shut and think on your feet, there’s no limit to how often and how hard you can screw up.

 


 

Mass Effect Retrospective 47: Space Magic Nonsense

By Shamus Posted Thursday May 12, 2016

Filed under: Mass Effect 291 comments

We were all prepared for some exposition that would explain what the Crucible is, what the Catalyst is, and how it can beat the Reapers. We found the VI on Thessia, but before it could tell us anything useful Kai Leng showed up and stole it in a cutscene.

Kai Leng has a gunship protecting him. Apparently the writer totally forgot that the Reapers were blowing the hell out of the planet and that gunships were getting shot down in droves. I guess that doesn’t apply to Kai Leng? He can just stroll in here without being killed by either the Reapers or the Asari military?

“But Shamus, Kai Leng is indoctrinated so the Reapers leave him alone!”

That’s certainly an explanation a writer could have put in the game if they had the ability to think about more than one concept at a time. But this is a one-concept writer who tried to write a three-way fight, which leaves the rest of us to patch over the gaps and holes with conjecture. And if you head-canon that excuse in this scene, then the very next mission destroys that notion by showing the Reapers attacking a Cerberus base. It’s not so much “The Reapers won’t attack Cerberus” as “The Reapers only attack Cerberus when it’s convenient for the writer”.

After the big “Kai Leng Wins The Whole Universe Because He’s the Best” cutscene, everyone gathers on the Normandy to discuss their next move. James of all people – who I realize I’ve never covered in this write-up but he’s our meathead space marine squaddie – asks why we don’t hit Cerberus back.

Continue reading ⟩⟩ “Mass Effect Retrospective 47: Space Magic Nonsense”

 


 

Ruts vs. Battlespire CH8: Last “Hope” of Humanity

By Rutskarn Posted Wednesday May 11, 2016

Filed under: Lets Play 19 comments

I’ll spare you a recap of what’s going on in the Scufflescaffold, because this wizard I found bravely cowering in a hidden chamber has furnished a fabulous one. Take it away, Clarentavious.

You mind turning that staff down? This is neither a pool hall nor a busy intersection.
You mind turning that staff down? This is neither a pool hall nor a busy intersection.

So some old man’s yelling at me–in “very small words”–to go find his chambers and get a bunch of McGuffin plates spinning. Which is a pretty good recap, and it certainly jogs my recollection of how much I hate this wizard. I do have a few follow-up questions:

Where. Your. Quarters?

Are. Legs. Broken?

Continue reading ⟩⟩ “Ruts vs. Battlespire CH8: Last “Hope” of Humanity”