Fallout 4 EP13: I NEED This Mole Meat!

By Shamus Posted Wednesday Jun 29, 2016

Filed under: Spoiler Warning 181 comments


Link (YouTube)

How do I get into Diamond City? Charm my way past the gate guards? Sneak in through the sewer? Bribe my way in? Lockpick the back entrance? Wear a guard disguise and walk in? Make friends with a resident and enter the city as their guest? Pay a sketchy half-crazed ghoul with a persecution complex to build a bomb to blow a hole in the wall? Hack a terminal to make a bot go haywire and create a distraction? Get hired as a caravan guard and enter with the rest of the group when they reach the city?

Oh, sorry. Those are things you’d put in a Fallout game like New Vegas or the 2D Fallouts. But THIS is a Bethesda game, which means the only way in is through a nonsensical, scripted, non-branching, completely banal dialog / cutscene where the rules are made up and your choices don’t matter.

The Fallout 4 developers could’ve tried to put some light roleplaying into their alleged roleplaying game and handled entering Diamond City the way Obsidian handled entering New Vegas. But instead they just copied the same sophomoric approach they used for entering the Citadel back in Fallout 3: A stilted, awkwardly framed dialog that can’t decide if it wants to be cinema or interactive so it decides to split the difference and fail at both.

Having the four-choice “I have no idea what I’m about to say” dialog wheel is directly at odds with their idiotic no-choice plot. And both of those ideas are at odds with the concept of “roleplaying game”. And none of this is helped by their fully voiced pre-war protagonist who never seems interested or curious about the world around them or about connecting with people who have pre-war memories to find out what’s happened in the last 210 yearsSpoiler: Nothing. Nothing has happened. After the bombs fell, people crawled out the the rubble and then sat around shooting each other until you showed up with the plot..

It’s not that the various designers weren’t on the same page, it’s like they were deliberately working against one another.

 


 

Patreon: Year Two

By Shamus Posted Wednesday Jun 29, 2016

Filed under: Landmarks 123 comments

Like I said this time last year, now that I get most of my income from Patreon, I feel the need to do a little accountability / disclosure. As of right now, just over 400 people are donating every month to keep this site goingNote that not all supporters are part of the Patreon. There are a small handful of people who prefer to use PayPal.. It seems good to talk about how things are going, what I’m planning, and how I think I’ve done.

I’m also going to talk a tiny bit about personal finances. This is usually taboo in our culture, but then our culture hasn’t adapted to a world where individuals make their living via crowdsourced donations.

Still, if you don’t want to read a bunch of personal stuff about money, give this post a pass.

So let’s start with the bad news…

Continue reading ⟩⟩ “Patreon: Year Two”

 


 

Ruts vs. Battlespire CH13: My Dinner with Daedré

By Rutskarn Posted Tuesday Jun 28, 2016

Filed under: Lets Play 47 comments

As part of their invasion of the Battlespire, the daedric armies have apparently deployed tactical questgivers to several locations. Some of their quests have been brief, but eventful. I’ll be happy to get back to a sane and healthy model of interpersonal relations wherein I go around killing and fetching on behalf of standoffish strangers.

After all, I like to keep things professional.

I know what you're thinking, but it's Casual Friday. Gold tips on my bullhorns are permissible.
I know what you're thinking, but it's Casual Friday. Gold tips on my bullhorns are permissible.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH13: My Dinner with Daedré”

 


 

This Dumb Industry: What is E3 For?

By Shamus Posted Tuesday Jun 28, 2016

Filed under: Column 93 comments

Usually these columns are a space where I want to make a point. I’ve typically got an axe to grind, so I build up supporting arguments and then tie them all together at the end with some sort of conclusion. But this column is more a series of observations and open-ended questions.

The Electronic Entertainment Expo happened a couple of weeks ago. Like last year, the various companies allowed Twitch to stream their press conferences, and Twitch in turn allowed the unwashed masses (that’s us) to re-broadcast the stream with our own commentary. Josh, Jarenth, Campster, and I watched the streams and gave our own live reactions to the show. The embedded videos below are the archived versions of each press conference, which have been uploaded to YouTube to give everyone the illusion of permanence. It all adds up to nine glorious hours of entertainmentAssuming you’re entertained by people interrupting each other over Old News..

So while you drink in the white-knuckle excitement of watching us watch an audience watch trailers, let me ask a stupid question:

What is E3 for?

Obvious, right? E3 is where companies go to market their products. DUH, Shamus!

Except, market to whom? And does it actually work?

Continue reading ⟩⟩ “This Dumb Industry: What is E3 For?”

 


 

Diecast #156: Steam Summer Sale, Witcher 3, Mailbag

By Shamus Posted Monday Jun 27, 2016

Filed under: Diecast 172 comments

This Diecast was recorded mere hours ago. Thanks to Issac for the quick turnaround time.



Direct link to this episode.

Hosts: Josh, Rutskarn, Shamus, Campster.

Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #156: Steam Summer Sale, Witcher 3, Mailbag”

 


 

Shamus Plays LOTRO #18: Tall Tales from Short People!

By Shamus Posted Sunday Jun 26, 2016

Filed under: Shamus Plays 23 comments

I’m in the town of Scary and I’m talking to Wilcome Tunnelly, who is doing a shockingly bad job at enticing me to work for him.

It's a BEAUTIFUL day to suffer fools.
It's a BEAUTIFUL day to suffer fools.

“My sister Pansy is a good sort, but she can be rather excitable.”, he explains. “When she gets an idea in her head, it stays there, no matter how silly it might be, and before you know it, she’s convinced half the Shire that it’s true.”

“So… your problem is that half the Shire is idiots?”

“No!”, he objects, pauses, and then furrows his brow. “Well, maybe. Probably, I guess. But the point is that she thinks…”

“Yes?”

Wilcome looks slightly embarrassed, “Well, maybe you’d better just ask her about it yourself.”

So now I have to track down his sister. But let me give you the tour of Scary first.

Continue reading ⟩⟩ “Shamus Plays LOTRO #18: Tall Tales from Short People!”

 


 

Fallout 4 EP12: Baseball VATS

By Shamus Posted Friday Jun 24, 2016

Filed under: Spoiler Warning 119 comments


Link (YouTube)

Let’s talk about our “breaking and entering” mechanics.

Lockpicking

Lockpicking works. It’s just interesting enough to make for a fun mini-game, but it’s brief enough that it doesn’t feel like it’s bringing your dungeon crawl to a halt. I enjoy it in Skyrim, I enjoy in in Fallout, and even after picking thousands of locks I’m still not sick of it.

The only problem, which I mentioned in this episode, is that for the most part it’s all just more trash to loot and sell. You’ll loot 9 chests of ammo, weapons, and junk. Then the 10th chest will be protected by a lock. Is it worth all those perk points to get one more chest worth of stuff? Not really. I’ve played as a master lockpicker and I’ve played as characters with no points in lockpicking, and aside from the nagging annoyance of leaving a chest behind, you can’t tell the difference at all. You never think, “Wow! I sure do have lots of rare resources. Glad I spent those lockpicking points!” And you also never find yourself in the position of, “Man, I am so starved for resources. If only I’d put points into lockpicking!”

The whole thing is kind of weak and gutless. You can hear the game designer wringing their hands and saying, “But what if players miss out on things? What if they have a different experience from the norm? What if there’s something they want to do it and they can’t because of their build? We have to save them from themselves! We must make all the choices shallow and painless!”

Ugh.

Terminal Hacking

The hacking game never really worked for me. I like the idea of the puzzle, but the individual rounds are too short and too governed by luck to to reach a proper solution. Sometimes you’ll spend your first two clicks and not get any hints that give you meaningful progress. Yes, you can hunt around in the garbage characters for brackets to help you, but it’s still a crapshoot. Worse, the game actually becomes easier and more interesting when it supposedly gets harder. The clues for long words are far more useful than the clues for short words.

But the thing that really kills the game is that it’s a literal waste of time. The fastest and most expedient way through is not to linger over the puzzle for five minutes, trying to reach a provable solution according to the rules of logic. The fastest way through these things is to open up the terminal, click on random entries until you’re about to get locked out, and then close the terminal. Repeat until the dice favor you.