Three daedra guard a house on the highlands. From my months of Battlespire experience I can tell that this house contains something important, or something optional, or nothing but glitchy furniture, or a bug that will crash the game. This is where my thirty seconds of reading the Battlespire wiki experience come into play. I have to do my research–otherwise I might miss something important, like an apology.
Not since the Jehovah’s Witnesses dropped by Innsmouth has anyone approached a front door with more flop-sweating white-knuckle tension. Not because of what’s inside, necessarily, but because of how close I’m getting. After several blurry weeks of grinding, juking, and cussing, I’ve finally got a full house. I’ve got the rune of entry. I’ve got the hidden spear case. I’ve got the six hidden pieces of armor. I’ve got the five hidden keys. There’s only a conversation, a hike, and a boss battle between me and the end of this level, which means the only thing that can stop me is absolutely anything.

Continue reading 〉〉 “Ruts vs. Battlespire CH28: Hard Daedra’s Night”
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