Diecast #171: More Mumbles, Halloween Horror Nights, Dragon Age Inquisition, Mailbag

By Shamus Posted Monday Oct 10, 2016

Filed under: Diecast 131 comments



Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles. Episode edited by Issac.

I really wanted to do more emails this week. We had some good ones lined up, but we ran short on time. Assuming there isn’t any huge news in the coming week, we’ll try again next episode.

Show Notes: Continue reading ⟩⟩ “Diecast #171: More Mumbles, Halloween Horror Nights, Dragon Age Inquisition, Mailbag”

 


 

Shamus Plays WoW #5: Enemy Mine

By Shamus Posted Sunday Oct 9, 2016

Filed under: WoW 19 comments

“Hello good sir! Do you have a moment?”, a bald man interrupts.

Master Norman and I are getting ready to leave town for a bit and scout out the nearby Fargodeep mine. We’re both anxious to get out of the madhouse that is Goldshire, but apparently Norman can’t resist a plea for help.

His last name is Pestle. That's like having a chef named Bob Spatula.
His last name is Pestle. That's like having a chef named Bob Spatula.

“Sure! What can I do for you?”, Norman says cheerily. I’m used to his goody-two-shoes act by now, so I only growl a little when he says this.

William Pestle gives us the run-down, “My brother and I run an apothecary in Stormwind, and I’m here to gather large candles for their wax. Can you help me?”

“Yes indeed!” Norman says, and he produces about a dozen small candles from his pack.

“Oh no. These won’t do,” the man says. “I need large candles.”

Continue reading ⟩⟩ “Shamus Plays WoW #5: Enemy Mine”

 


 

Fallout 4 EP45: Brotherhood of SEALs

By Shamus Posted Friday Oct 7, 2016

Filed under: Spoiler Warning 114 comments


Link (YouTube)

“You know, the story of this place is kind of interesting if you read the computer terminals,” is probably the saddest thing to hear about an area of this game. It means someone actually came up with a good story, but nobody was willing to make it PART OF THE WORLD. Why? I dunno. I guess they spent all their voice acting budget on the moronic main story.

To be fair, it’s possible that the terminal story would fall apart once it was converted into stilted dialog from dead-eyed characters and the player couldn’t react to the dialog in any way except to choose from one of four lame responses to continue the conversation. Maybe the problem with the story in this game isn’t the story, but the terrible presentation.

Anyway… Continue reading ⟩⟩ “Fallout 4 EP45: Brotherhood of SEALs”

 


 

Ruts vs. Battlespire CH29: Cahmel’s Last Last Stand

By Rutskarn Posted Friday Oct 7, 2016

Filed under: Lets Play 37 comments

You may remember that last week I was heading upstairs to fight the level’s main antagonist. I left off without saying how it went, so let me set your anxieties at ease: everything went successfully. It was a white-knuckle struggle where every move counted, and at one point I was sure I wasn’t going to make it, but with grit and determination I successfully managed to climb that stairwell without getting stuck in the geometry.

So now that we’re past the hard part, let’s deal with Sugar Pie Herne Bun over here.

You might think it's unsportsmanlike to hunt from a walltop. Honestly, he's more like hunting's middle management.
You might think it's unsportsmanlike to hunt from a walltop. Honestly, he's more like hunting's middle management.

I really am going to have to deal with this guy. When I climbed up the hatch to the walltop it told me my trapdoor’s stuck itself, and the only way down is currently underneath his cloven ass-kicker feet. Besides, he’s got the last key I need to get off the level.

Unavoidable combat? Check.

Still can’t save my game? Check.

Guess that means it’s time to lotion up.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH29: Cahmel’s Last Last Stand”

 


 

Fallout 4 EP44: Gorillaz

By Rutskarn Posted Thursday Oct 6, 2016

Filed under: Spoiler Warning 184 comments


Link (YouTube)

Why does Fallout 4 have a pre-war protagonist? It’s very expensive in terms of story resources and offers nothing but a weak twist.

Our character is different from everyone else in this game’s world. Shaun was an infant for a few months of your timeline, and ghouls have creaky memories of the before-times, but we are the only person on Earth to have closed our eyes on the pre-war world and opened them on a Boschian nightmare. This premise is a big deal. Every conversation and scenario is loaded with the understanding that we are from a different time, a comfortable time–a time that almost made sense. Upkeep on this idea is paid by repeatedly bringing it up, and when it isn’t paid there’s awkward and conspicuous holes in conversations. I’d say Fallout 4 pays upkeep about half the time.

The payoff on all this ought to be that we have some unique perspective on the game’s central conflict. That’s usually why games have bother with elaborate outsider origins for protagonists. Tidus is the perfect antidote to Spira’s dogma because he comes from a time before people compromised. In Alpha Protocol, there’s a very long tutorial area to establish that you’re a promising agent who’s been burned by his country–which does pay off, because the idea that you’re a hunted rogue agent adds drama and intrigue to scenarios. The protagonist of Far Cry 2 is a foreign mercenary because it means none of the factions who deal with you bother with ideological pretense. This guy’s only motivated to kill by self interest, so why pretend we’re different?

In Fallout 4, we’re from the pre-war era because…

Continue reading ⟩⟩ “Fallout 4 EP44: Gorillaz”

 


 

Final Fantasy X Part 16: Gotta Have Fayth

By Shamus Posted Thursday Oct 6, 2016

Filed under: Retrospectives 75 comments

At the top of Mt. Gagazet, the party encounters Seymour again. They killed him once and he returned as an unsent. Then they killed him again after escaping the execution maze in Bevelle, and he seemed to evaporate. But here he is again, looking much the same as ever.

Seymour, Round 3

Wait, how did Seymour get to THAT spot? Did he free-climb the cliff face?
Wait, how did Seymour get to THAT spot? Did he free-climb the cliff face?

Seymour appears alone, and apparently on foot. No escort. No minions. No vehicleAlthough he sort of turns into a flying machine for the boss fight, but we’re probably not supposed to ask about how THAT works..

Hm. This doesn’t really seem to fit with Seymour’s style.

He informs everyone that Kimahri is now the last of the Ronso, because Seymour killed them all on his way up the mountain.

Oh, okay. This is totally Seymour’s style.

Continue reading ⟩⟩ “Final Fantasy X Part 16: Gotta Have Fayth”

 


 

Fallout 4 EP43: Make Sense, Damn you!

By Shamus Posted Wednesday Oct 5, 2016

Filed under: Spoiler Warning 155 comments


Link (YouTube)

This entire questline is a disaster of nonsense. Every single character – including the player – has to behave irrationally or jump to ridiculous conclusions for it to work.

Shaun decides to wake up his parent and turn them loose in a mad world of violence and horror, under the assumption that you would somehow reach him and no die horribly to the first raider or supermutant you meet. Why would he not simply bring you to the institute? Barring that, why not leave supplies and a note?

Nick makes nonsensical leaps of logic to send you after Kellogg. Kellogg’s hardware needs to magically survive regardless of the fact that he very likely died in a nuclear explosion. Your character needs to reach into his skull and pull out those bits, despite having NO REASON to do so.

Nick needs to come to the absurd conclusion to scan a dead brain without knowing about the hardware you recovered. Then Nick also needs to look at the little gizmo and conclude that Doc Amari can make it work.

Kellogg is evidently babysitting a robot of the leader of the Institute, despite the fact that there’s no reason to give him that kind of job and the only reason he did it was so the writer could mislead you into thinking Shaun was 12. The same goes for the fact that Kellogg evidently never aged and called two different people “The Old Man”.

Then when you finally reach The Institute, Shaun leaves out a robo-clone of himself for you to find, for no discernible reason other than to further traumatize and confuse his parent.

We could maybe forgive the brain-scan nonsense if that was one of many routes into the institute. If the developers had the stealth route, the combat route, the charisma route, and this thing with the brain-scan was the science route, then we might be able to gloss over some of these problems. But this is the one and only route that the story can take. Every character must go through this. There’s no complex branching or fail states or alternate outcomes. It’s not like the quest needs to accommodate different character classes or having the quest continue with key NPCs dead. This is a perfectly linear story, as simple and chronological as a Naughty Dog game.

Laying aside that fact that it’s pretty outrageous to build a Fallout roleplaying game around something so inflexible, there’s just no excuse for why this story can’t make sense. If you’re not going to branch or offer player choice, then the least you can do is make sure our one-and-only option feels like a natural progression of a story and not a horrible series of blatant contrivances and lazy hand-waves.

We’re heading into the endgame now. The mood isn’t likely to improve anytime soon. Buckle up.