New Year 2017: Tharsis and Monster Loves You

By Shamus Posted Thursday Jan 26, 2017

Filed under: Spoiler Warning 39 comments


Link (YouTube)

This is the final segment of the show we did for new year. Tharsis bugs me in the same way that Xcom-2Or X-Com 2, or Xcom 2-, or XCOM2, or whatever the stupid name is that I’m sick of looking up every time I have to type it. does. A game with this much deliberately random noise in the outcomes is completely uninteresting to me. “Oh. A low number. I lose. Oh! A HIGH number! Lucky me. I get to not lose this turn.” Random number generators are not interesting adversaries. Losing to them is annoying, and winning feels meaningless. Yuck.

Up tomorrow: The 7th anniversary of the show. I can’t tell you what game we’re playing, but I can promise it will focus on us driving into poles over and over again.

 


 

Arkham City Part 1: Gameplay First

By Shamus Posted Thursday Jan 26, 2017

Filed under: Batman 132 comments

Batman: Arkham City is an interesting contrast to the last two games we’ve talked about:

1) Mass Effect: Details / worldbuilding firstAt least in the first game. The fact that this focus changed is one of the things that makes the series so controversial and fascinating..

2) Final Fantasy X: Characters / emotions first.

3) Batman: Arkham City: Gameplay first.

I don’t want to be overly reductive here. I’m not implying that the Mass Effect teams didn’t care about gameplay, or that the story in Arkham City wasn’t important to anyoneAt least, I HOPE someone cares about the story, since I’m going to spend several entries on it.. But there is a clear mechanical focus about Batman. To me it looks like Mass Effect (especially the first one) was written like this:

“I’ve come up with this world and I want to tell a story about it. What gameplay would work best?”

While Arkham was written more like:

“I want to make a Batman game about brawling, stealth, and puzzle solving. What story would work best for that?”

The Arkham games are designed with a particular rhythm of changing gameplay modes in mind, and a story is stretched to fit over this framework. If that means adding in the occasional supervillain boss fight with no relevance to the main story, then so be it. Both are completely valid ways of designing a game, but they produce different experiences with different challenges for the developer to overcome and different problems for us to nitpick.

Continue reading ⟩⟩ “Arkham City Part 1: Gameplay First”

 


 

New Year 2017 Livestream Part 2: Hitman

By Shamus Posted Wednesday Jan 25, 2017

Filed under: Spoiler Warning 5 comments

We really need to stream more often. We do it so rarely that we all forget the pitfalls and have to re-learn the whole thing again. It doesn’t help that each game has its own unique way that it thwarts streaming. The resolution is messed up. The in-game framerate is garbage for no reason. The in-game framerate is fine but the stream shows it as terrible. There’s no audio from the game. It streams a blank screen. It only streams a portion of the screen. There are just too many ways that something can go wrong.

I suppose part of the problem is that every game is a special snowflake with its own ideas on how rendering should work. Welcome to PC gaming, where the rules are made up and the specs don’t matter.

Today’s mishap is that the audio levels are out of balance so that Jarenth and I are very quiet.


Link (YouTube)

It’s a shame. This was my favorite part of the stream. This is a really fun game to watch.

 


 

A Natural Twenty

By Shamus Posted Wednesday Jan 25, 2017

Filed under: Personal 103 comments

Today Heather and I celebrate 20 years of being married. For those of you who aren’t math majors: That’s two decades. A fifth of a century! It doesn’t feel like that long, of course. Because of the goofy way our brains measure time on a sliding scale, it feels like I was in school for 60% of my life and I’ve been married for 25%.

In honor of this day, I’m going to write some advice to my younger self in regards to marriage. This is stuff I wish I’d understood about 25 years ago…

Continue reading ⟩⟩ “A Natural Twenty”

 


 

Unfit for XCOMmand CH2: Winter Stank

By Rutskarn Posted Wednesday Jan 25, 2017

Filed under: Lets Play 104 comments

When I kick the door in, Bradford looks up from what could be an operator’s manual or a Bible. “Can I help you, Kennedy?”

I slap the dossier on his desk. “How about we boot that mission computer back up, sir? What do you say you and me make a few last-minute changes to this little outing you’ve put together?”

“If you have a problem with the objective…”

“Oh, I’m sure I have a problem with our objective, but never mind that. You want me to get shot trying to,” I glance at the first page, “get one of the council’s bowling partners out of enemy territory, sure, I’ll go drop into whatever snake pit he’s fallen into. Fair enough! This is, apparently, what I signed up for–put the condolence letter in the mail already. But I will be damned if the first line of that letter is going to read that Rachel Kennedy was killed in Operation WINTER STANK.

“It won’t. The mission codename is classified.”

“Are you fucking kidding me? Winter STANK?”

“It’s randomly generated.”

“Generated from a list? Who wrote this list? What giggling syphilitic clown manually entered ‘stank’ as a thing to engrave on XCOM tombstones? Please tell me he’s on this fucking Avenger. Give me a bunk number.”

“Don’t you have a drop to prepare for?”

And so humanity’s greatest enemy remains at large. Fisher, if I don’t make it back today, promise me you’ll finish what I started.

Continue reading ⟩⟩ “Unfit for XCOMmand CH2: Winter Stank”

 


 

New Year 2017 Livestream Part 1: VR

By Shamus Posted Tuesday Jan 24, 2017

Filed under: Spoiler Warning 26 comments

I know we’re nearly done with Until Dawn. But we decided to take a break from that because this week marks the 7th anniversary of Spoiler Warning. We recorded something special to mark the occasion. That will go up this Friday. In the meantime here is the first part of our 2017 new year stream:


Link (YouTube)

And once again we run into the drawback of VR, which is that it’s very hard to share. For many people this is the only way they’ll ever get to see these games – including some great Portal content – but we had to switch to something else because too many viewers were finding it uncomfortable to watch.

“Hey. VR is AMAZING. You seriously need to check it out.”

I tried watching someone play a VR game and it’s awful. It’s like watching a half hour of shaky cam footage. Actually, I guess it’s not like that. It is that.

“Yeah, it’s hard to watch someone else play. But trust me, it doesn’t feel like that when you’re the one playing. When you’ve got the headset on, it’s nauseating in a totally different way.”

Is this a game about playing fetch? Are you kidding me? Like, fetch with a dog? How is that a videogame?

“I admit it looks boring when you’re just watching. And it’s true that normally first-person fetch wouldn’t be very interesting. But trust me, VR is incredible. You have to experience it yourself to understand why it feels so amazing.”

If you say so. I guess I could give it a try and see if… EIGHT HUNDRED DOLLARS? A VR headset costs as much as TWO consoles? That’s madness.

“I know it’s expensive now. But we’re still in the early adopter phase, so prices are naturally pretty high. Don’t worry, the prices will probably come down once there’s a demand for the headsets. We just need to wait for some good games to come out.”

A VR headset costs as much as two consoles and yet has less good games than the Wii-U, which was already a failure because of lack of titles?

“I know it’s overpriced, hard to watch, with very few worthwhile titles, but trust me. As long as you’re not one of the unlucky majority that gets VR sickness, you’ll have a mind-blowing experience.”

Technically our VR apologist is right, but this is still a massive barrier to entry. Having tried VR myself, I really want to see it succeed. But this is a huge hill to climb. I’m not convinced it’s possible.

 


 

Dénouement 2016 Part 5: The Best Stuff

By Shamus Posted Tuesday Jan 24, 2017

Filed under: Industry Events 79 comments

Okay, 2016 is over already so let’s not draw this out any more. I hate long goodbyes. Here are my favorites:

5. Starbound

You can design and furnish your own starship. Or a base on the planet surface. Or on every planet surface. Feel free. There's plenty of room.
You can design and furnish your own starship. Or a base on the planet surface. Or on every planet surface. Feel free. There's plenty of room.

This was a charming little surprise. Originally I played this to hold me over until No Man’s Sky came out. Then I came back to it for comfort after No Man’s Sky disappointed.

The Game Terraria asks, “What if Minecraft, but 2D?”

Starbound asks, “What if Terraria, but No Man’s Sky?”

(This was before No Man’s Sky came out, mind you. So we were comparing it to the imaginary pre-release NMS we were hoping for, not the buggy post-release frustration engine.)

In Starbound you get a little spaceship and you can hop from one procedurally generated 2D world to the next. Dig down, get resources, and use those to upgrade your ship to go to more dangerous places with better resources. There are more planets and stars than one person could ever visit. Even better, the galaxy is shared across all of your characters. So if you like you can construct a single base that all of your characters can visit.

Eventually you get swept up in a plot to save the galaxy from some Sephiroth-looking doofus. I played through it for the sake of checking things off my to-do list, but none of it connected with me. For me the charm was in the exploration, upgrades, and creative building.

Continue reading ⟩⟩ “Dénouement 2016 Part 5: The Best Stuff”