The Terrible New Thing

By Shamus Posted Sunday May 21, 2017

Filed under: Rants 165 comments

We don’t learn from the past. I don’t mean “we don’t learn from history”. I mean we often don’t even learn from our own past. Individual people might be smart, introspective, and level-headed, but if you zoom all the way out the aggregate behavior of the culture at large is that of a panicked reactionary simpleton.

When I was a kid we had this fad. Miniature 4×4 trucks. I don’t know why. They were maybe the size of your average computer mouseNot that anyone knew what a computer mouse was. This was 1984, and I wouldn’t see one for another five years.. The trucks were stupid. You put batteries in them and turned them on. In the commercials it portrayed them as being able to overcome any obstacle and just! keep! going! In practice they tended to flip over or spin their wheels if they were tasked with climbing over anything that wasn’t specifically shown in the commercial.

One day a kid showed up in class with one of these things, and a month later half the kids had themBut not me. It wasn’t a computer or a videogame, so I was never the slightest bit interested in them.. Two months later they vanished and I don’t think I’ve seen one since.

The year before that it had been Scratch-n-Sniff stickers. Everyone had to have tons of Scratch-n-Sniff stickers stuck all over their elementary school accoutrements. The year before that it was puffy stickers and Rubik’s Cubes. At some point friendship bracelets were momentarily a big deal. A bit later the Garbage Pail Kids collectible cards came out and every class began and ended with kids wheeling and dealing with each other to try and complete their set.

The reaction from the adults was invariant: Annoyance, outrage, and heavy-handed prohibition. Sooner or later they would get fed up with this New Thing and start banning it from classrooms or confiscating it if the items were found during class time. This often applied even if you had your work done. After all, you might distract other kids. If you’re done early then just stare at the front of the room and try to avoid doing anything mentally stimulating, because think of the (other) children!.

The kids were always mystified by this crackdown. It obviously didn’t have much of an impact on anyone’s performance. Class clowns continued to clown whether or not a toy fad was going on. The A students continued to be A students and the poor students continued to do poorly. This cycle of petty hand-wringing and over-reaction always mystified us.

Now that generation – my generation – is all grown up. And then some. We run shit now. And here we are, acting like the screwball Baby Boomers that tormented us in the 80s.

The fad this month is apparently Fidget Spinners, and my generation is dutifully getting all worked up and banning it from schools because (of course) it’s a distraction. So now all the news sites have to say something stupid about it. Last Friday’s Penny Arcade strip isn’t literally true, but it feels true to the spirit of the moment: A bunch of grownups acting like this month’s toy is an alien invasion.

I kind of assumed that Baby Boomers behaved this way because they were the first to grow up in a world of fads driven by televised toy commercials. I’m sure the generations before them had fads too, but they probably weren’t as widespread and they probably didn’t focus so much on gadgets. But I’d hoped my own generation would see the pattern and develop some sense of perspective about this sort of thing. At the very least I thought maybe we wouldn’t see it as newsworthy.

When I was young I always assumed the cycle of annoyance and moral panic on the part of adults was just a local problem. “Man, my teachers are jerks.” But now I see it’s some inescapable human behavior. The desire of administrators to impose order and routine is just as strong as the desire of children to seek novelty and stimulus.

Fidget Spinners look fascinating. I thought I’d get one as a gesture of solidarity with the beleaguered schoolchildren of the world.

But then I saw they were $15 on Amazon and I was like, “Nah”.

 


 

Learning C# – Sort Of

By Shamus Posted Friday May 19, 2017

Filed under: Programming 142 comments

As I alluded to last Friday, I’ve been dabbling with the idea of expanding (modernizing) my programming knowledge and learning some Unity. I’ve been stuck in my old habits for a long time now. I’ve always been caught in this Catch-22 where I don’t want to stop working on an existing project to learn something radical and new, because doing so would bring the project to a halt. But if I’m not working on a project then I don’t have any immediate use for the New Thing. I’m either too busy or I don’t need it.

But for whatever reason, now feels like a good time to take a crack at it. To this end I’ve been watching Unity tutorials. This is both fascinating and maddening.

I have decades of coding experience, but I’m new to both Unity and C#. I’m a C++ programmer. C# and C++ are very similar, but not so similar that I can just jump in and begin writing useful C# code without educating myself first. The problem is that aren’t really any tutorials out there for me. Everything is either high-level stuff that assumes a deep knowledge of both C# and Unity, or (I am not joking here) it teaches you how to make some rudimentary “game” without needing to write a single line of code.

The latter actually kind of pisses me off. I get that this is part of the allure of Unity for most people, but for me it’s like I took a class with a master carpenter in hopes of learning woodworking, and instead he spent the entire class showing us how to assemble IKEA furniture. This wouldn’t be so bad if I was just scanning a text document, but it’s pretty annoying to sit through fifteen minutes of rambling video waiting for them to get through this introduction crap and to the main part of the video, only to realize that this click-and-drag stuff IS the main part of the video and I’ve just wasted my time again.

For couple of days in a row I’ve opened up Unity to an empty project with the silly notion that I was going to begin making some small thing. But then two hours later I was still scanning through video tutorials looking for answers and I hadn’t typed a single line of code.

Continue reading ⟩⟩ “Learning C# – Sort Of”

 


 

Arkham City Part 17: Catwoman

By Shamus Posted Thursday May 18, 2017

Filed under: Batman 82 comments

We’ve been skipping the Catwoman sections in this write-up because things are easier to analyze when you cut out the extraneous parts. But now let’s circle back and talk about her subplot.

Catwoman’s story involves her efforts to steal from the Arkham City vault. Apparently Hugo Strange stores confiscated things there, and Catwoman wants them. It doesn’t ever say what the loot is. It’s just a couple of silver suitcases with some unspecified valuables inside.

She’s also got a couple of ongoing feuds with Two-Face and Poison Ivy that complicate things for her. When Batman gets knocked out or otherwise incapacitated, we sometimes cut back to Catwoman and play as her for a while.

Cat Movement

Even after she claws the faces off a half dozen goons, the rest keep coming. They're not very smart, but I have to admire the mook work ethic.
Even after she claws the faces off a half dozen goons, the rest keep coming. They're not very smart, but I have to admire the mook work ethic.

I enjoy playing the Catwoman sections. From a mechanical standpoint, she works as a great counterpoint to Batman. She has strikes, counters, stuns, and takedowns just like Batman, and they’re all mapped to the same buttons so that your muscle memory can get you through the fights. At the same time, she’s different enough that her sections of the game feel really distinct. She’s very fragile compared to No-Parents Man but she’s also faster, which makes her a bit of a glass cannon.

Her controls for traversing the city are this timing-based deal where you have to tap the jump button with the right rhythm to move efficiently. In all my hours with the game, I’ve never been able to get the hang of it. There’s this metallic impact sound when she locks her claws into the wall, and my instincts make me want to press the jump button in time with this, but as far as I can tell you’re supposed to press in between these sounds. It feels like playing a version of guitar hero where you’re supposed to hit all the notes exactly half a beat late. You’re not so much fighting against the game as your own instincts.

Batman can launch himself off the top of a tall building and then glide halfway around the city. He can soar overhead and ignore all the freaks and hazards below. But Catwoman gets around by scaling buildings, which means she’s sometimes obliged to engage the inmates on the way to her destination.

This is probably for the best. If Catwoman was as mobile as Batman, I’d never want to stop playing her. After playing as Catwoman for a while, Batman’s fights feel sort of ponderous.

Continue reading ⟩⟩ “Arkham City Part 17: Catwoman”

 


 

Nan o’ War CH10: Wet Run

By Rutskarn Posted Wednesday May 17, 2017

Filed under: Lets Play 35 comments

Let’s recap.

I started out broke and rideless in the middle of Hispaniola. Since then I have impersonated a nun, defended a guy, beat that guy, defended him again, beat him again, sniped a parade of five people, mugged smugglers, blinged up, and generally written my memoirs in human blood in four different ports on three different islands. I have also mildly offended the Spanish.

Not bad for my first day!

Continue reading ⟩⟩ “Nan o’ War CH10: Wet Run”

 


 

Zenimax vs. Facebook Part 3: History and Context

By Shamus Posted Tuesday May 16, 2017

Filed under: Column 66 comments

Palmer Luckey sent the Oculus Rift prototype to John Carmack in April 2012, and Carmack made improvements to it as I detailed last week.

Disclaimer: Like I said at the start of this series, I am not a lawyer. This is a complicated case and I am not an expert on the law, VR, or corporate contracts. I’m working with incomplete records of complex events where there was often more than two sides to every story. I’ve done what I could to be accurate, but series is intended as opinion commentary, not authoritative historical record.

In May, Zenimax had Luckey sign an NDA. This was probably the fatal mistake in the entire process. While I object to the entire premise of the Zenimax arguments regarding code, most of this case seems to turn on the NDA, and Oculus was probably doomed the moment Luckey put his signature on the thing.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 3: History and Context”

 


 

Prey: Debugging the Problem

By Shamus Posted Monday May 15, 2017

Filed under: Video Games 106 comments

You might remember my complaint from yesterday, where I talked about a bug that killed my Prey playthrough. I managed to solve the problem. What I found might also help all the other people experiencing strange broken quests triggersAt least on the PC. If you’re playing on a console you’re on your own. Sorry.. I don’t know. It turns out that (at least in my case) this is an issue with save data collisions between different games.

Note: This post is spoiler-free, aside from the names of levels and random screenshots of the first fifteen minutes.

Prey is pretty good in terms of PC creature comforts for a game of 2017. It’s got quicksave and quickload and they’re reasonably fast to useThis isn’t one of those game engines that purges EVERYTHING from memory when doing a quickload.. But it’s still a game of 2017, which means there are some console-minded design decisions impacting the interface. Specifically, you get three save “slots”.

Now, each of those slots can hold multiple saves. If you start a game in Slot 1, within that slot you can have multiple auto saves, quick saves, and manual saves. This isn’t inherently a bad system. If you and your little brother are both playing through the game, this system means you can both have your own games without the save files getting all mixed together. The “only three active campaigns at a time” limit is a little alien to my PC sensibilities, but whatever. It’s odd, but I’m okay with it.

Or I would be, if it wasn’t for the problems it caused…

Continue reading ⟩⟩ “Prey: Debugging the Problem”

 


 

Prey vs. My Nostalgia

By Shamus Posted Sunday May 14, 2017

Filed under: Video Games 72 comments

It has been bugging me for years: maybe the problem isn’t the games. Maybe it’s me.

I didn’t like the Thief reboot. I was tepid towards BioShock. The new Deus Ex games have some charm, but they never engrossed me the way the original did. Dishonored was kind of amusing, but it always felt like classic Thief with the best parts ripped out. Most other people loved these gamesAside from the Thief reboot. Nobody liked that.. Reviewers like them, the public embraces them, but they just don’t blow me away like in the good old days.

Maybe I’m getting old. Maybe I’ve just played too many games. Maybe after rolling over the same tropes and gameplay for years I’ve just lost the ability to give myself over to a game like I did back in my 20s. Maybe what made those games so magical was my own sense of wonder.

It’s been bugging me for years, but Prey proves that this isn’t the case. My fondness for those old titles isn’t blind nostalgia. Modern games really have been missing something special that I’ve been craving. I know this, because Prey has these things and I’m suddenly experiencing a game in a way I haven’t since I was 28. Prey is the real deal.

Continue reading ⟩⟩ “Prey vs. My Nostalgia”