Nan o’ War CH12: Bomb Voyage

By Rutskarn Posted Friday Jun 2, 2017

Filed under: Lets Play 30 comments

The downside of playing on the difficulty where you don’t automatically save when you quit is that—without getting too technical about the mechanics—you don’t automatically save when you quit. So that grand victory that took five hundred precise mouse clicks to score took precisely zero to foul up. My finest moment just unhappened.

Let this be a life lesson, folks! Don’t savescum halfway. Punch your pitons of destiny into every inch of that mountain of tribulations. Just captured a ship? Treat yourself to a save. Found some buried treasure? Why not save! Won a battle with the hardtack shits? Save that game.

The prospect of beating those smugglers again and regaining all the extra crew and funds and levels and backup ships is daunting. It’s so daunting, in fact, that I’m going to skip it and just go attack a War Brigantine instead.

What’s a War Brigantine? Let’s start with “twice the size of my ship.” Let’s move on to the modifier, “War.” As in, “In this brave new world of naval trade and exploration, we killed half a forest so some upper class twit could feed fishes the hard way and we dare you to try stopping us.” You know what my ship’s qualifying word is? “Large.” As in “Large Sloop.” As in, “As far as sloops go, this one’s large. You could almost fit a pool table on here.”

Jesus. Here goes nothing.

Continue reading ⟩⟩ “Nan o’ War CH12: Bomb Voyage”

 


 

Arkham City Part 19: Wonder Tower

By Shamus Posted Thursday Jun 1, 2017

Filed under: Batman 82 comments

We’re nearly to the end of this series and I still haven’t talked about the stealth encounters. I’ve been waiting until now because the best stealth encounter in the game takes place pretty close to the worst one and I thought they’d make for a good contrast.

Stealth Encounter

It's easy for us to see Batman, but in the fiction of the game he's supposedly hiding in the dark and foes can't normally see him up here.
It's easy for us to see Batman, but in the fiction of the game he's supposedly hiding in the dark and foes can't normally see him up here.

A really good stealth encounter is one where you’re constantly having to observe enemy patterns and change your approach in response to enemy action. A bad one is where you crouch in the same spot for a long time and wait for the mindless AI to walk into your ambush.

Batman games are really good at providing the kind of dynamic behavior that makes for good encounters:

Continue reading ⟩⟩ “Arkham City Part 19: Wonder Tower”

 


 

Messages from Spammers Part 6

By Shamus Posted Wednesday May 31, 2017

Filed under: Random 55 comments

Wednesday’s usual Nan O’ War episode will appear later this week. I was going to post about the latest talk from John Carmack, but I feel like that kind of post needs to simmer for a few days. So rather than leave this spot blank, I thought we might look at the work of a new spammer to the site.

All of the messages in this post arrived from the same IP address, and all of them within a few minutes of each other. All of them bypassed the various spam filters and appeared on the site where the public could see them. (I manually took them down once I spotted them, obviously.) They managed to properly handle the “Check here if you’re not a spammer” checkbox. They managed to spoof Akismet, which is my main software-based defense against spam. They also successfully got by the common stuff like keyword filters. One or two of them almost got past the ultimate filter, which is my human brain. That’s a pretty good night’s work for a spam bot. (Or perhaps a shameful night’s work for my spam filters.)

Let’s meet our first contestant…
Continue reading ⟩⟩ “Messages from Spammers Part 6”

 


 

Zenimax vs. Facebook Part 5: The Verdict

By Shamus Posted Tuesday May 30, 2017

Filed under: Column 82 comments

When the Zenimax vs. Facebook trial ended, Zenimax was awarded $500 million. Actually, it’s a bit more complicated than that. But let me do things backwards and start with talking about Carmack’s reaction to the verdict.

Disclaimer: Like I said at the start of this series, I am not a lawyer. This is a complicated case and I am not an expert on the law, VR, or corporate contracts. I’m working with incomplete records of complex events where there was often more than two sides to every story. I’ve done what I could to be accurate, but this series is intended as opinion commentary, not authoritative historical record.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 5: The Verdict”

 


 

Factorio: What’s in the Bottle?

By Shamus Posted Sunday May 28, 2017

Filed under: Video Games 122 comments

In Factorio, you build machines to harvest raw resources like iron ore or crude oil. Those resources are carried by conveyor belt or pipes to other machines that refine the raw materials into production-ready materials like iron plates and petrol. Those are then carried to other machines that turn them into machine parts. Those parts are then carried elsewhere and turned into a final product.

And then things get strange.

You might use that product directly. If the product is something like a conveyor belt or a robotic arm, then maybe you’ll carry that crap around in your inventory and use them to build more stuff. But the other thing that products are used for – and indeed the fate of the vast majority of manufactured products – is to be turned into science bottles.

Science bottles are yet another product. They look like little glass bottles of liquid of varying color. You have your conveyor system deliver them to science labs, and then the bottle is magically turned into research. The bottle vanishes from the world and you gain a little bit of progress towards your next research goal. Once your labs consume enough science bottles, you’ll unlock a new technology.

The early science bottles are fairly simple and can be constructed in just a couple of steps, while the late-game bottles require complex factories and vast quantities of resources.

This idea of turning raw ore into a bottle of colored juice and then turning the juice into knowledge is pretty silly and it’s obviously something you’re not supposed to think about. But we’re going to do it anyway.
Continue reading ⟩⟩ “Factorio: What’s in the Bottle?”

 


 

Unity: Week 1

By Shamus Posted Friday May 26, 2017

Filed under: Programming 89 comments

Like I said last week, I’ve been dabbling in C# and Unity. Thanks so much to Riley Miller for suggesting these Unity Tutorials in the comments. These are exactly what I was looking for. They’re some of the best tutorials I’ve ever read, actually. They’re text-based, they have code you can copy & paste, they do visually interesting things so they’re fun to tinker with, they show all the steps you need, and they have little roll-out asides if you need some extra help. They begin with a simple base program and then modify it up to interesting levels of complexity rather than dumping four pages of inscrutable source on you and then trying to untangle it after the fact. Good stuff.

I’m afraid I haven’t learned enough to explain anything useful yet. But I know some of you are curious how it’s going, so here are a bunch of random “first impressions” type thoughts.

Continue reading ⟩⟩ “Unity: Week 1”

 


 

Arkham City Part 18: Protocol 10

By Shamus Posted Thursday May 25, 2017

Filed under: Batman 98 comments

Catwoman lifts the magic boulder off of Batman and he gets back to work. As he exits the steel mill, we get our first look at Protocol 10 in action. It’s horrible and spectacular. A dozen or so helicopters are sweeping over the city, firing machine guns and missiles at clustered inmates. The carnage is terrible.

Batman should be compelled to put a stop to this, but he’s going crazy thinking about his superfriend with benefits in the hands of Joker. He wants to run off and save her. Alfred and Oracle have to actually cut him off from the Bat-computer until he agrees to start acting like a superhero and stop Protocol 10.

Batman emerges to see helicopters blasting the crap out of the city. He's holding his hand to his ear because he's on the phone with Oracle and I guess the headphones inside the Bat-mask are really crappy.
Batman emerges to see helicopters blasting the crap out of the city. He's holding his hand to his ear because he's on the phone with Oracle and I guess the headphones inside the Bat-mask are really crappy.

Taken in isolation, I’m okay with this character moment. I’m willing to believe that Batman has moments of weakness. The problem is that this character beat makes no sense in terms of how Batman behaves later. This moment is fundamentally incompatible with some other scenes we’re going to see in less than an hour. Those scenes are part of the Joker plot, which makes me think that two different people were writing the Joker and Strange plots. In fact, this would explain most of my problems with this story.

Once he gets his priorities straight, Batman jumps onto one of the helicopters and swipes the access codes for the security zone where Strange and his Tyger guards are based. These helicopters have been patrolling the city all nightDid you know that in the early stages of the game you could blast them with the REC to piss them off and make them chase you around? No? Well, you’re not missing anything. But it’s kinda fun to prank them and swoop away., which means – based on what the game shows us – he could have done this at literally any point tonight. All he has to do is nab the code, hack the front door, and climb the tower. It’s not even a big deal.

Continue reading ⟩⟩ “Arkham City Part 18: Protocol 10”