The downside of playing on the difficulty where you don’t automatically save when you quit is that—without getting too technical about the mechanics—you don’t automatically save when you quit. So that grand victory that took five hundred precise mouse clicks to score took precisely zero to foul up. My finest moment just unhappened.
Let this be a life lesson, folks! Don’t savescum halfway. Punch your pitons of destiny into every inch of that mountain of tribulations. Just captured a ship? Treat yourself to a save. Found some buried treasure? Why not save! Won a battle with the hardtack shits? Save that game.
The prospect of beating those smugglers again and regaining all the extra crew and funds and levels and backup ships is daunting. It’s so daunting, in fact, that I’m going to skip it and just go attack a War Brigantine instead.

What’s a War Brigantine? Let’s start with “twice the size of my ship.” Let’s move on to the modifier, “War.” As in, “In this brave new world of naval trade and exploration, we killed half a forest so some upper class twit could feed fishes the hard way and we dare you to try stopping us.” You know what my ship’s qualifying word is? “Large.” As in “Large Sloop.” As in, “As far as sloops go, this one’s large. You could almost fit a pool table on here.”
Jesus. Here goes nothing.
Continue reading 〉〉 “Nan o’ War CH12: Bomb Voyage”
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