Borderlands Part 2: Borderlands is Dope[amine]

By Shamus Posted Thursday Jul 20, 2017

Filed under: Borderlands 119 comments

Before talking about this madhouse of a game where you melt the faces off of psycho killers with shotguns that shoot acid and lightning, let’s talk about a bunch of dry technical stuff about what makes this game tick.

The Loot Loop

I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.
I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.

In Borderlands you kill dudes with firearmsAnd sometimes with melee attacks, grenades, and special abilities. But mostly firearms. Every firearm has a number of properties associated with it: Fire rate, damage output, accuracy, magazine capacity, reload speed, recoil. Then there are other properties that only apply in special situations: Elemental damage, bonus melee damage, extra critical damage, ammo regeneration, and scope zoom strength. These numbers are rolled randomly, but are based on the level and rarity of the item.

The loot in Borderlands is divided into several tiers of increasing rarity:

Continue reading ⟩⟩ “Borderlands Part 2: Borderlands is Dope[amine]”

 


 

Nan o’ War: Inter o’ Mission

By Rutskarn Posted Wednesday Jul 19, 2017

Filed under: Lets Play 27 comments

Considering that my computer’s in a cardboard box along with half the rest of my possessionsI’m moving. I haven’t been burglarized by Calvin., now seems like a time to spit on my hands, hoist the blag flag, and thoughtfully contemplate the future of this series.

In other words, naval gazing.
In other words, naval gazing.

I try to approach games I cover with one knuckle-duster labelled “HARSH” and the other “BUT FAIR.” I take this idea seriously, especially when documenting games basically no-one plays. I like to make it clear that all I’m sharing is my subjective, tractable, imperfect understanding of what the game promises and how it functions.

So I’d like to pause the narrative for a moment and tell you a true story.

Continue reading ⟩⟩ “Nan o’ War: Inter o’ Mission”

 


 

This Dumb Industry: A Lack of Vision and Leadership

By Shamus Posted Tuesday Jul 18, 2017

Filed under: Column 141 comments

In the past I’ve spent a lot of time criticizing the behavior of the big videogame publishers: EA, the Game Division of Microsoft, Ubisoft, and the rest. I’ve criticized their approach to staffing, scheduling game development, marketing and selling products, setting prices, fighting piracy, forging business relationships, and managing creative decisions. I see a lot of problems in all of these areas and I always hope that if I outline their shortcomings in enough detail, using clever enough metaphors, and using interesting enough stock photos, that eventually more people will follow my site and I’ll be able to complain to an even larger audience.

Well, let’s give it another go…

Continue reading ⟩⟩ “This Dumb Industry: A Lack of Vision and Leadership”

 


 

Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even

By Bob Case Posted Monday Jul 17, 2017

Filed under: Game of Thrones 136 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

For the first time, I’m going to attempt to complain about Game of Thrones in a timely manner.
This is a momentous occasion. In the past, I’ve griped about things that I had months to process – episodes that I was able to watch at least two times, episodes that I had time to digest afterwards. Now, I’m trying to gripe about something that just happened a few hours ago (as I’m writing this). So it may be a bit sloppy, a bit undercooked. But never let it be said that rudimentary standards of quality got in the way of my can-do spirit. Here goes.

This Is Already So Dumb I Can’t Even

We start at the Twins. Walder Frey (not actually Walder Frey, it’s obviously Arya in disguise) is giving a speech to his assembled family. We can already tell that the murder of the real Walder Frey has gone undetected, as has the murder of two of his sons, as has the act of baking those two sons into a pie for Walder Frey to eat (or possibly just look at) before he died.

So while she wasn’t busy making two different disguises, murdering the Lord of a major house, killing his two sons, butchering them, and baking them into a pie, Arya also managed to find time to poison the wine of what looks to be at least twenty people without anyone noticing.

Hey, at least it wasn't Merlot.
Hey, at least it wasn't Merlot.

I’m tempted to ask all sorts of questions, like “how exactly did she pull this off?” and “how exactly DOES this whole face-swapping thing work, since that was never really explained,” and “seriously, how do the faces work, because Arya is clearly physically a much smaller person than Walder Frey,” and “how is she possibly going to get away with this, since presumably House Frey has guards, and she pulled her face-mask-thing off and admitted to her crime in front of a half-dozen (at least) witnesses, and she’s still inside the castle,” and other questions along those lines.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even”

 


 

STRAFE: The Lost Patch

By Shamus Posted Sunday Jul 16, 2017

Filed under: Game Reviews 40 comments

Back in May, I mentioned that I was playing STRAFE, the procedurally generated FPS with permadeath. About that time, I got sick of the game and quit. I’d played 42 games, and the random number generator still hadn’t blessed me with the random drop required to begin the game in the second zone. Which means I had to play through the entire first zone every single time I started a new game. I was sick to death of the first zone and I just wanted to see what the later levels looked like. The typical game went like this:

Continue reading ⟩⟩ “STRAFE: The Lost Patch”

 


 

Game of Thrones Griping 14: Am I Watching This Show Wrong?

By Bob Case Posted Friday Jul 14, 2017

Filed under: Game of Thrones 112 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

Picking up where we left off, the Great Sept of Baelor is now a pile of scorched rubble. The Queen, Margaery Tyrell, and her brother, Loras Tyrell, are both dead. So are Kevan Lannister (head of House Lannister) and Mace Tyrell (head of House Tyrell). So are Kevan’s son Lancel, small council member Grand Maester Pycelle, head of the Faith the High Sparrow, at least seven Septons and Septas who were to judge the trial, and dozens of nobles and other spectators. Oh, and then King Tommen jumps out of a window.

So that’s the King, the Queen, the heads of the two most powerful houses currently remaining in Westeros, both of their respective firstborn sons, the head of the continent’s dominant religion, and presumably a big chunk of both the religious and political leadership of King’s Landing, and, by extension, all of Westeros. All dead. Even by this show’s standards, that’s quite a butcher’s bill for one episode.

The most obvious suspect by far is Cersei Lannister, who was conspicuously not at her own trial shortly before it burst into flames, and whose son, the King, died in a highly suspicious way, with her giant murder-zombie as the only possible witness.

So the people of King’s Landing do the obvious thing and crown her queen.

In honor of the occasion, she wore her special evil shoulderpads.
In honor of the occasion, she wore her special evil shoulderpads.

The most common and plausible explanation for this turn of events I’ve seen given is that there’s no one left to challenge her. In a sense, that’s true – virtually every other named character in King’s Landing is now dead. But I’d always flattered the show’s world-building chops to assume that there are other non-named characters who, even if they’re not given specific personalities, would react to the destruction of almost the entire government with dismay.

Continue reading ⟩⟩ “Game of Thrones Griping 14: Am I Watching This Show Wrong?”

 


 

Borderlands Part 1: Welcome to Pandora, Kiddo

By Shamus Posted Thursday Jul 13, 2017

Filed under: Borderlands 58 comments

I love the Borderlands series. Nothing else offers this unique blend of hyper violence, off-kilter humor, comic book art style, RPG leveling mechanics, shooter-based gameplay, cooperative multiplayer, and Skinner Box based reward systems. According to Steam, the Borderlands series has devoured about 1,200 hours of my life. That’s a lot of life, and I enjoyed most of those hours.

I’m going to spend a lot of time talking about the behind-the-scenes stuff that happened during the development of the first game. My source for all of this is a video from the GDC Vault entitled “Behind Borderlands’ 11th-hour style change”, which was a post-mortem style talk given in 2010 by the developers. I think it’s only available to people with GDC access, but you can read an overview of the talk here.

The FPS and RPG Had a Baby

Click to see the original trailer.
Click to see the original trailer.

Borderlands began as a fusion of two different gameplay genres: First-person shooters, and roleplaying games. Internally, the team called this “Diablo meets Halo”.

The concept makes a lot of sense, in a “Why didn’t anyone think of this sooner?” kind of way. The two game styles operate on very different time scales. An RPG is good over the long haul: You level up, complete quests, and get new gear. These events are rewarding, but they only happen a few times an hourAnd if they happened more often, they wouldn’t feel so special.. Meanwhile an FPS usually has great moment-to-moment gameplay that’s viscerally satisfying, but gets to be a little monotonous over the long haul. By layering these two systems together, you could (in theory) make a single offspring genre that’s more consistently engaging than either of its parents.

The problem was that while the design was “Diablo meets Halo”, the art style was aiming for something that didn’t work with either of those: Brown, desaturated, and “realistic”. Internally the team called the style “Retro Future”. It was interesting in terms of the outlines of the models (the runner vehicles and the buildings in Fyrestone were both devised with this “retro future” style in mind) but the surface textures were gritty, dark, and industrial. This was during the Brown Age of AAA videogames, and the only thing worse than mindlessly copying fads is mindlessly copying terrible fads. Regardless of how they played, a lot of shooters of the time were visually dull and often indistinguishable from one another.

Worse still, the gritty realism was completely at odds with the madcap tone of the gameplay. This is a game where you blast a psycho killer in the face with a shotgun that shoots lightning and guns and money pop out of the exploding corpse while your character repeats one of their semi-charming one-liners for the 1,000th time. The team realized their mistake about 75% of the way through the development. At that point it was far too late to revamp the entire art style.

But they did it anyway.

Continue reading ⟩⟩ “Borderlands Part 1: Welcome to Pandora, Kiddo”