Steam Backlog: Space Engineers

By Shamus Posted Wednesday Aug 16, 2017

Filed under: Game Reviews 49 comments

Technically this game isn’t one of the hundreds of unplayed titles in my Steam library. I picked up Space Engineers three years ago and I dabbled with it a bit before losing interest. At the time I thought it was an interesting idea, but it was too unfinished to really enjoy. It was roughly equivalent to the early alpha builds of Minecraft. It was a fun little system for creative building, but it wasn’t really a proper game yet. There was no sense of progression, no story, no end goal, or anything else to make it more than a really strange set of Legos.

It’s still being regularly updated, and so I thought it was time to give the game a second look. I’ve now spent four days with Space Engineers, and I honestly have no idea what the developers are up to. It doesn’t really feel all that much different from what I remember in 2014.

Continue reading ⟩⟩ “Steam Backlog: Space Engineers”

 


 

That 70’s Suitcase

By Shamus Posted Tuesday Aug 15, 2017

Filed under: Column 289 comments

Last month I mentioned that I get certain hypothetical problems or situations stuck in my mind. I’m only just getting over one now. The hypothetical that’s been chasing me around for the last couple of months is one I’ll call the 70’s Suitcase Problem. Here is how it works:

What if you could send a package (let’s say suitcase-sized) to 1977? It will arrive at today’s date, minus 40 years. You can have it sent to whomever you like, but you can’t personally hang around and make sure it gets used properly. There’s nothing about this delivery that will convince the recipient that this package is from the future. There won’t be any flashing lights or vortexes or portals for them to see. All they see is the package on their doorstep, and they have no special knowledge of this experiment or your efforts. It’s up to your packaging to motivate the people of 1977 to open it and pay attention to the contents.

You also can’t enlist any large-scale help to fill this suitcase. You can’t call on NASA, or launch a “Help Save the 70s” Kickstarter. You don’t magically have access to classified data or government funding. Filling this suitcase comes down to you, your wits, and however much you’re willing to put on your credit card. (If you’re well-off then maybe limit yourself to 10k in spending, just so you’re working on the same problem as the rest of us.) For the purpose of the exercise, imagine you have a way to send the package, but there’s no way to prove this to anyone here in 2017.

What do you put in the package? What items or information will benefit them most? How will you get that information, how will you package it, and how will you entice the recipient to take it seriously?

Now, some of you might reject the entire premise of the project. Maybe you don’t want to mess with the timeline on practical grounds. We haven’t had a nuclear war (yet) and maybe you’re afraid mucking about in the Cold War era could change that. Or maybe you dislike messing with history on moral or aesthetic grounds. Maybe you feel like you don’t have the right to change the lives of basically everyone, even with the best of intentions. Or maybe you’re afraid that people, not ignorance, is the biggest problem in the World and so you don’t think that giving the same bunch of idiots a new set of information will improve life on This Here Earth. Or maybe you just don’t want the job.

That’s fine. You’re excused.

Maybe you don’t like thinking about it because messing with the timeline would cause you to not be born. For the sake of argument, let’s say this is some sort of Nu-Trek alternate timeline deal. You’ll still be here in your familiar 2017, but somewhere out there will be a new alternate history / multiverse type thing where a new timeline will fork off from ours in 1977 and go a different way, based on your intervention.

I suppose it should go without saying, but I’m proceeding under the assumption that our goal is to somehow make the world a better place. “Better” in this case is entirely up to you. Yes, you could use this opportunity to make yourself rich or powerful, or to simply perpetrate some prank on a global scale, but those sort of efforts fall outside the parameters of this exercise. That might make for an an interesting project, but it’s not this project.

For the purposes of discussion, we’ll refer to the recipient of the suitcase as Red Forman. Maybe your chosen Red Forman is a working class type, maybe they’re a scientist, or maybe they’re a politician. It’s up to you who gets it, but I’m going to call them Red.

You can use any container you like. If it’s legal dimensions for carry-on luggage, then you’re good. If you decide you want to put all your future treasure in a picnic basket, that’s your business. For the purposes of this article I’m calling it the “suitcase”.

Assuming you can buy into this premise, let’s get to work. It turns out this is a really complicated problem…

Continue reading ⟩⟩ “That 70’s Suitcase”

 


 

Timely Game of Thrones Griping 5: An Analysis of the Daily Caloric Requirements of Dothraki Cavalry

By Bob Case Posted Monday Aug 14, 2017

Filed under: Game of Thrones 185 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

I’ve finished moving! Our long national nightmare is over. This episode picks up right after the last one left off, with Jaime and Bronn somewhere outside King’s Landing.

It's a good thing none of the Dothraki took a casual look around after the battle, or they might have noticed the commander of the enemy army sitting on a nearby shore in plain view.
It's a good thing none of the Dothraki took a casual look around after the battle, or they might have noticed the commander of the enemy army sitting on a nearby shore in plain view.

It’s the aftermath of the battle between the Lannister and Targaryen/Dothraki armies. Jaime and Bronn have managed to swim downstreamApparently they can both hold their breath longer than Guybrush Threepwood. and escape. Jaime is, understandably, a little pessimistic at this point about the chances of a Lannister victory in this war. But hey, at least he’s alive. Now it’s time for the big-ticket Dragon scene, where we can ask an important question about Queen Daenerys:

Is Daenerys Targaryen Still Meant to be a Sympathetic Character?

Because if you showed someone this episode as their first ever exposure to Game of Thrones, that person would probably assume that Dany is meant to be the villain of the show. And even those of us who have been watching since the beginning could be forgiven a bit of confusion. Because the show takes every opportunity to sing her praises – Missandei gushes about how Daenerys is the “Queen we chose,” Jon tells Davos that she has a “good heart,” and Varys monologues at length about how she’s best choice for Westeros.

But her actions so far have been the actions of a tyrant. When justifying her own right to rule, she’s referenced her birthright and nothing else. Neither she nor any of her advisers have even briefly mentioned any concrete way in which she’d be an improvement for the common people of Westeros. And upon meeting another Westerosi ruler (Jon), she wasted no time in making a captive of him and demanding he bend the knee.

Her speech to the defeated Lannister troops sums this problem up nicely. First, she says “All I want to destroy is the wheel that has rolled over rich and poor to the benefit of no one but the Cersei Lannisters of the world.” Aha! A reference to her “break the wheel” speech. A populist angle, a reformist angle. Perhaps she can offer something that other monarchs haven’t? A more egalitarian approach, maybe? But no, the very next thing she says is “I offer you a choice: bend the knee and join me – together, we will leave the world a better place than we found it. Or refuse, and die.”

Continue reading ⟩⟩ “Timely Game of Thrones Griping 5: An Analysis of the Daily Caloric Requirements of Dothraki Cavalry”

 


 

The Best of YouTube Part 2

By Shamus Posted Sunday Aug 13, 2017

Filed under: Random 77 comments

Like I said last week, I’m listing a bunch of YouTube channels that I find particularly interesting or noteworthy. The ordering of the list just reflects my own preferences and viewing habits, not the quality of the channel or its content.

Continue reading ⟩⟩ “The Best of YouTube Part 2”

 


 

Borderlands Part 5: Breaking Tone

By Shamus Posted Thursday Aug 10, 2017

Filed under: Borderlands 51 comments

People call Borderlands “action comedy”, but that applies more to the second two games. I honestly find it really hard to nail down the tone of the first one. The trailers sold us action comedy, but when you played the thing it was sometimes dark and grim. In a few spots it was genuinely funny. For parts of the game it was mildly amusing by way of being over-the-top ridiculous. Most of the time it left you alone to blast dudes in the face for hours at a time without delivering any dialog, and the only thing supporting the supposed humorous tone was the cartoonish art style.

The second game has a modest contingent of critics that don’t find the game funny at all, and even describe the game’s humor as childish and lame. I’ll take a look at the humor (or lack thereof) a bit later in this series.

A Quest of Sidequests

I'm Zed. I'm gonna ask you to kill three different bandit kings before I'll give you permission to go to the next town.
I'm Zed. I'm gonna ask you to kill three different bandit kings before I'll give you permission to go to the next town.

Borderlands doesn’t really have a story. It has a bunch of disconnected sidequests that are chained together and linked to plot-driven doors to force you to do the quests.

Continue reading ⟩⟩ “Borderlands Part 5: Breaking Tone”

 


 

The New Game From Valve

By Shamus Posted Wednesday Aug 9, 2017

Filed under: Video Games 109 comments

My reaction to the recent news went something like this…

Valve is releasing a new…

Oh boy! Something new from Valve!

…DOTA…

Shit. Nevermind.

…collectible…

Yeah. Whatever.

…card game.

Forget it. I literally stopped caring three words ago.

Valve always leaves me in a tough position. I know I spend a lot of time complaining about publishers. But while I accuse outfits like Ubisoft and EA of being mis-managed due to ignorance of their audience, I grudgingly admit that Valve is really good at figuring out what the public wants. Sure, they make mistakes. Like any company run by human beings they’re prone to occasional bouts of carelessness, myopia, and bad timing, but their failings are usually understandable as the result of human frailty and not systemic management cluelessness.

When EA does something I don’t like, it’s usually because they have no idea what the public wants. When Valve does something I don’t like, it’s usually because they have a really good idea what the public wants and it just happens to displease me.

Which is to say, I’m sure this new game from Valve will be a quality title with lots of fans. It will make money. In fact, I’m willing to bet it will offer a far better return on investment than Half-Life 3 would. I might really want them to make HL3, but I can’t make a business case for it. I can only ask that they do it out of the goodness of their hearts. That usually makes for a lousy pitch.

Here is the announcement trailer for their new DOTA (ugh) collectible (yuck) card game (eye roll) titled “Artifact”…


Link (YouTube)

As an aside, I can’t blame the people who got momentarily hyped that this was going to be some sort of Half-Life announcement. The music in the trailer is obviously the work of Kelly Bailey, using many of the same stylistic markers found in Half-Life 2 tracks. This trailer sounds Half-Lifey. If I hadn’t known what it was before hitting “play”, I might have made the same mistake.

While I’m sad we’re not getting more Half-Life, it’s probably for the best at this point. As someone pointed out on Twitter, there are no longer any writers (that we know of) working at Valve. Their entire creative culture has changed. Even if they suddenly decided it would make financial sense to make the game, it’s entirely possible it would lack the magic ingredients that made the series so popular. We could end up with a Mass Effect 3 type situation where the final installment of the story doesn’t fit, doesn’t lead to a satisfying conclusion, and feels tonally or thematically disconnected from what came before.

Is that better or worse than leaving us hanging forever? I honestly don’t know.

 


 

This Dumb Industry: "Could Have Been Great" Games

By Shamus Posted Tuesday Aug 8, 2017

Filed under: Column 226 comments

Last week I talked about using polish to turn a good game into a great one, but I deliberately avoided giving examples. That post was already 3,000 words long and there were too many disparate topics to cover that there wasn’t room to enumerate, explain, and quantify what I was talking about. So let’s do that now.

The point of the exercise is to come up with games that felt like they could be vastly improved by just a modest investment of additional work at the end of the project. Let’s imagine we’re aiming for stuff that can be fixed in ~6 weeks or less. Six weeks might sound like a long time, but in terms of AAA game development it’s not all that much. 18 months (78 weeks) is a pretty common development cycle, which means six more weeks is less than a 10% increaseWhich is probably a lot less than a 10% increase in budget, if we assume the team is reduced in size once you enter the polish stage.. Obviously this isn’t always possible. Sometimes the money just isn’t there, and sometimes you need to hit that ship date for Christmas. But if we find ourselves in a position where we can make a huge improvement to the game for only a 5% or 10% increase in budget, then that’s a move we want to make.

This short window limits what we can and can’t do. Obviously you can’t do major story re-writes or add detailed voiced characters. We can’t call famous voice actors back and have them re-do all their lines. Even if scheduling isn’t a problem, that’s not the sort of thing you can do cheaply. You probably can’t make sweeping changes to cutscenes, although maybe you can tweak things like props, timing, camera angles, and musical cues. Bonus points if we can improve the game by simply removing stuff that doesn’t work and still ship a complete experience.

We also can’t do major re-designs to the gameworld. No, we can’t completely change the layout of the Doom Fortress at the end of the game. But maybe we can remove the stupid hedge maze everyone hates. We can’t add all new guns to the game, but we can tweak what we’ve got. We can’t add a whole new village, but we could change an existing village so the player doesn’t constantly get caught on little bits of scenery as they walk around. We can’t redo all the sound effects, but maybe we can add or change a few.

So those are the ground rules. Here’s my list of games that could have been far better with just a little more effort.

Continue reading ⟩⟩ “This Dumb Industry: "Could Have Been Great" Games”