I went into this presentation with a massive chip on my shoulder. I’m always sharply critical of Bethesda on a creative level, particularly when it comes to things like narrative, dialog, playtesting, QA testing, interface design, art style, pacing, combat mechanics, PC support, sound design, presentation, user choice, character design, system requirements, physics, scripting, animation, game feel, respect for legacy source material, enemy design, lighting, and Todd Howard’s annoying half-smirk. I was ready to hate on these guys for an hour and a half.
But when it comes right down to it, I think they won me over. I liked several of the offerings. I was genuinely excited about others. I even enjoyed some of the presentations for games I don’t care about. And in the end, I wound up laughing at Todd Howard’s jokes instead of laughing at Todd Howard directly. It was a good show, with solid titles, well presented, with just enough levity and self-awareness to disarm me.
If you watch the video, take note of how many times this happens:
Me, shouting at Tood Howard, “So are you guys going to finally get around to fixing [longstanding annoyance]?!?”
(5 seconds later)
Todd Howard says to the audience, “And yes, [longstanding annoyance] is no longer an issue.”
Me: “Huh.”
The text summary is below the video:
Continue reading 〉〉 “E3 2018 Day 2: Bethesda Press Event”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.