E3 2018 Day 3: Ubisoft Press Event Part 1

By Shamus Posted Wednesday Jun 13, 2018

Filed under: Industry Events 147 comments

This is it. The last of the E3 streams for me. This one ran long in terms of commentary, so I’m going to make it a two-parter. As before, I streamed this show along with Ross, who worked on Good Robot with me. He works at Ubisoft now, and was streaming this event from inside the Ubi offices.

We start off the pre-show with some talk about Uplay and the Ubi offices that I can’t easily summarize here. As before, I’ve got a brief text-based reaction below the video:


Link (YouTube)

Continue reading ⟩⟩ “E3 2018 Day 3: Ubisoft Press Event Part 1”

 


 

E3 2018 Day 2: Bethesda Press Event

By Shamus Posted Tuesday Jun 12, 2018

Filed under: Industry Events 159 comments

I went into this presentation with a massive chip on my shoulder. I’m always sharply critical of Bethesda on a creative level, particularly when it comes to things like narrative, dialog, playtesting, QA testing, interface design, art style, pacing, combat mechanics, PC support, sound design, presentation, user choice, character design, system requirements, physics, scripting, animation, game feel, respect for legacy source material, enemy design, lighting, and Todd Howard’s annoying half-smirk. I was ready to hate on these guys for an hour and a half.

But when it comes right down to it, I think they won me over. I liked several of the offerings. I was genuinely excited about others. I even enjoyed some of the presentations for games I don’t care about. And in the end, I wound up laughing at Todd Howard’s jokes instead of laughing at Todd Howard directly. It was a good show, with solid titles, well presented, with just enough levity and self-awareness to disarm me.

If you watch the video, take note of how many times this happens:

Me, shouting at Tood Howard, “So are you guys going to finally get around to fixing [longstanding annoyance]?!?”

(5 seconds later)

Todd Howard says to the audience, “And yes, [longstanding annoyance] is no longer an issue.”

Me: “Huh.”

The text summary is below the video:


Link (YouTube)

Continue reading ⟩⟩ “E3 2018 Day 2: Bethesda Press Event”

 


 

E3 2018 Day 2: Microsoft Press Event

By Shamus Posted Monday Jun 11, 2018

Filed under: Industry Events 99 comments

More connection problems plagued this event for me, so the show was fragmented into several streams with annoying continuity gaps between them. Rather than posting the raw mess, I’ve trimmed it down to the coherent bits and omitted the stuff I don’t care about.

As before, the text version is below for the non-video folks.


Link (YouTube)

Continue reading ⟩⟩ “E3 2018 Day 2: Microsoft Press Event”

 


 

Diecast #214: Mailbag Clearinghouse

By Shamus Posted Monday Jun 11, 2018

Filed under: Diecast 42 comments

I’m very busy with E3 this week and didn’t have time to come up with good topics. So we emptied out the mailbag.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #214: Mailbag Clearinghouse”

 


 

E3 2018 Day 1: EA Press Event

By Shamus Posted Sunday Jun 10, 2018

Filed under: Industry Events 77 comments

Streaming is always a complicated process. You’ve usually got about six different bits of technology all strung together. My usual setup is Open Broadcaster + a webpage for chat + my webcam feed + ManyCam Studio + a AAA videogame. Add in the challenge of balancing multiple audio sources, keeping FPS reasonable, all the technology on Twitch’s end, and the capricious nature of Windows, and it’s a miracle I can do it at all.

All of this is to say I didn’t get it just right this time. The audio gets a bit wonky in spots and there’s that mishap in the middle. Whoops. I’m sure I’ll get the hang of this just about the time E3 winds down.

Below are my thoughts in text form, for you non-video types.


Link (YouTube)

Continue reading ⟩⟩ “E3 2018 Day 1: EA Press Event”

 


 

Shamecast: Destiny 2

By Shamus Posted Friday Jun 8, 2018

Filed under: Notices 15 comments

It’s been a while since I last streamed, hasn’t it? In case you missed it, here is the stream I did of Destiny 2 on Wednesday, minus the first two minutes where my mic was muted:


Link (YouTube)

I really don’t like the special ability of the Warlock. Also, everything cool about him vanished as soon as the tutorial ended. Cool outfit? gone. Cool face? Obscured by boring helmet. Cool shotgun? Replaced with a much more powerful but bland SMG of some sort. Technically all characters go through this aesthetic downgrade once you start the game, but it was really pronounced for my Warlock. If we do another stream, I’ll probably use a different character.

 


 

The Witcher 3: Skellige, Part One

By Bob Case Posted Thursday Jun 7, 2018

Filed under: Video Games 83 comments

Skellige is the third of the game’s three major areas, and a nice tonal contrast from the first two. Velen smells like peat and wet leaves. Novigrad, of course, smells like sewage. Skellige, however, smells like pine needles and juniper. How do I know what fictional locations smell like? I just do. You know I’m right.

See? Juniper.
See? Juniper.

The historical inspirations here are a mashup of Norse and the odd bit of Celtic, particularly in the language. Skellige’s inhabitants supplement their income by periodically raiding sea traffic and coastal settlements in the Viking style. I think we’re meant to like the Skelligers. They have physical courage, an independent streak that appeals to a modern audience, and are loyal to their friends and honorable to their own.

For all that, I can’t shake the knowledge that this lot make their fortunes (such as they are) through armed robbery. This is a consistent problem in fiction that makes protagonists out of Vikings and Pirates and the like. Thematically, they like to play up the whole freedom and independence thing, and play down the fact that these supposed good guys are essentially stickup gangs with boats. Just once I’d like to see a piece of fiction grapple with that issue more thoroughly.

In terms of overall gameplay experience, I’d say that Skellige is my favorite of the three main areas, though they all have their strong and weak points. First reaching the isles – and realizing the size of them – was a memorable experience during my first playthrough, a sort of “damn, this game really is big” moment. I took some time to ride Roach around at a canter, just listening to the music.

Continue reading ⟩⟩ “The Witcher 3: Skellige, Part One”