Grand Theft Auto V: All in The Family

By Shamus Posted Thursday Oct 25, 2018

Filed under: Retrospectives 57 comments

Last week I talked about Michael’s relationship with his kids and how they don’t really work in a dramatic sense. This week let’s wrap up the family drama by talking about Michael’s relationship with his wife.

Amanda picks fights with Michael at every opportunity. If the two of them share a scene, it will only take a couple of lines of dialog before she begins digging at him and trying to start a fight. That’s fine. These two have traded a lot of lies and insults over the years and they’ve both been unfaithful. They’re both trapped in this marriage by the “witness protection” arrangement they have, and neither one of them seems to have much in the way of friends. I understand these people are unhappy.

What Does Amanda Want?

I hate these people. They don't deserve my help.
I hate these people. They don't deserve my help.

Rather than find herself a nice quiet boyfriend elsewhere, Amanda seems intent on banging guys around the house where her restless retired gangster husband is likely to find out about it. In this story she screws both her tennis coach and her yoga instructor.

This is a good setup for a quirky family drama. Unfortunately, it’s all setup and no payoff. Is Amanda having these affairs at the house because she wants Michael’s attention, or is she just dumb and careless? Is she trying to get Michael to care, or does she want him to leave her alone? At various points in the story you can find scenes that could support either of these contradictory readings. In a storytelling sense, the writer needs to answer the fundamental question: What does this character really want?

The story doesn’t say and it’s hard for the audience to care because she’s so grating. Again, the arguments are usually framed such that Shrill and Hysterical Amanda picks a fight with Totally Reasonable and Trying His Best Michael. Maybe the writer is afraid of giving our protagonist palpable flawsI mean, beyond the flaws of being career criminals and killers., but by doing things this way they undercut one of the major plot threads in the game. Just like they never explored Michael’s over-protective nature towards Tracy, they never explored the root of the conflict between Michael and Amanda. This story is all sizzle and no bacon.

Continue reading ⟩⟩ “Grand Theft Auto V: All in The Family”

 


 

Experienced Points: The New Challenger to Steam

By Shamus Posted Wednesday Oct 24, 2018

Filed under: Column 98 comments

As you’ve probably gleaned from the title, my column this week talks about the new challenger to Steam. Spoiler: It’s Discord. I don’t have much to add on the topic of Digital Platforms, but below are a bunch of tangential thoughts that weren’t big enough to make it into a column of their own.

Continue reading ⟩⟩ “Experienced Points: The New Challenger to Steam”

 


 

Andromeda Part 2: The Andromeda Initiative

By Shamus Posted Tuesday Oct 23, 2018

Filed under: Mass Effect 181 comments

I was hard on Mass Effect 3 because it was supposedly the conclusion to the story that began in Mass Effect 1. My main problem with the series was that the later team did not understand or respect the world built by the first game. This is different from (say) the jump from Alien to Aliens. Yes, the two movies were vastly different in terms of tone, style, and pacing, but they were two different movies and either one of them could stand on its own. I can accept the idea that two different authors could make very different stories in the same setting. What I couldn’t accept was that the storyteller was changing genres in the middle of a single adventure. The trilogy was all supposedly one story, and so I judged it as such.

In the case of Andromeda, I’m more inclined to allow that the new writer wants to take the series in a new direction. I miss my details-first sci-fi, but I realize it’s not fair to hold an entire franchise to the tone of the original. If the new writer wants to make a new story about lifting the space-curse on the space-forest, then fine. I don’t find the Andromeda story to be particularly interesting, but I’m willing to judge the game on the merits of what it’s trying to do and I’m not going to lambaste it for failing to live up to the idealized dream game I keep hoping for.

Before we Start…

I'll be playing as the female option (Sara Ryder) this time around. I'll also be using biotic powers because I'm incapable of doing anything else.
I'll be playing as the female option (Sara Ryder) this time around. I'll also be using biotic powers because I'm incapable of doing anything else.

From playing the game I can tell there must have been multiple writers working on Andromeda, and some of them are much, much better than others. As with the last two Mass Effect games, the worst writing is found at the core of the story and the best writing is found in the squadmate side-missions.

During this series I’ll often break from analysis to explain how I would have done things differently. You can decide for yourself if these sections are indictments, suggestions, or fan wank.

Continue reading ⟩⟩ “Andromeda Part 2: The Andromeda Initiative”

 


 

Diecast #229: The Social Network, Oxygen Not Included, Bad Endings

By Shamus Posted Monday Oct 22, 2018

Filed under: Diecast 66 comments

As always: If you’ve got a question for the show, our email is in the header image. Thanks to everyone who sent in questions this week.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #229: The Social Network, Oxygen Not Included, Bad Endings”

 


 

Windows Update Deletes Files

By Shamus Posted Sunday Oct 21, 2018

Filed under: Rants 83 comments

I stumbled on this story at random, but apparently it’s been a thing since the start of the month. The rumor is that Windows update 1809 can delete all your user data. Or at least, all your data under c:\Users\Username.

This article suggests that data loss happens to one hundredth of one percent of users. That figure comes from Microsoft and we all know how much publicly-traded corporations love owning up to destructive mistakes, so maybe that data needs a pinch of salt. You might remember that about two years ago I was one of the “very small number of users” who had their machine crippled by the anniversary update.

According to Microsoft:

[mass file deletion] occurred if Known Folder Redirection (KFR) had been previously enabled, but files remain in the original “old” folder location vs being moved to the new, redirected location. KFR is the process of redirecting the known folders of Windows including Desktop, Documents, Pictures, Screenshots, Videos, Camera Roll, etc. from the default folder location, c:\users\username\, to a new folder location. In previous feedback from the Windows 10 April 2018 Update, users with KFR reported an extra, empty copy of Known Folders on their device. Based on feedback from users, we introduced code in the October 2018 Update to remove these empty, duplicate known folders. That change, combined with another change to the update construction sequence, resulted in the deletion of the original “old” folder locations and their content, leaving only the new “active” folder intact.

On one hand, that’s a pretty unusual thing to do so I can believe that it doesn’t impact many people. On the other hand, this is a shocking thing for Microsoft to do. Why on earth would you EVER do a mass-delete on a user’s machine? Are you trying to save them hard drive space? How could such a move benefit Microsoft? Assuming this is something the OS needs to address, wouldn’t it be safer and more sensible to give the user a little notification, “Hey buddy. You’ve got xxGB of data in c:\Users\Username that you’re not using.”

Didn’t the mere suggestion of doing a mass-delete of “unused” user files make the entire development team panic? Shit, I get nervous anytime I write code to delete a folder. It’s just so easy to create regret when doing those sorts of things, and so hard to un-do them.

Continue reading ⟩⟩ “Windows Update Deletes Files”

 


 

Grand Theft Auto V: The Kids Aren’t All Right

By Shamus Posted Thursday Oct 18, 2018

Filed under: Retrospectives 73 comments

For the moment, let’s take the Michael / Trevor conflict, the father / son stuff between Michael and Franklin, the FIB stuff, the Devin Weston stuff, and the Union Depository job, and cram these disparate elements into a cardboard box labeled “Main Plot of GTA V”. If we can really call those five-ish parallel threads the plot, then I think the conflict between Michael and his family is our B-story. Sadly, none of it really works. The writer put in the timeAnd then some., but the framing and tone work against what the writer is trying to do.

The central problem is that this plot thread is about Michael’s love for his family. The way the story is structured, we’re supposed to long for reconciliation. But this can’t work, because the writer frames his family as antagonists.

It’s not even subtle. Michael’s family are heinous people. Sure, Michael is heinous too and they all more or less deserve each other, but the family commits the unpardonable sin of being antagonistic to the audience. They work against the desires of the player. They pick fights, scream at our protagonist, cause problems, and drag him away from the cool gangster stuff the gameplay is designed to support and into crass melodrama that it isn’t.

Continue reading ⟩⟩ “Grand Theft Auto V: The Kids Aren’t All Right”

 


 

Experienced Points: Visual Downgrades and the Puddle Outrage

By Shamus Posted Wednesday Oct 17, 2018

Filed under: Column 105 comments

My column this week uses the recent Spider-Man puddle controversy as an excuse to talk about visual downgrades and pre-release hype.

In the column I talk about how the nature of E3 drives publishers to engage in aggressive over-promising as they compete for eyeballs. Of course, I think the real way to break free of that trap is to stop chasing stupid photorealism. The publishers have witnessed the success of Fortnite, Minecraft, Cuphead, everything that Blizzard ever made, and everything that Nintendo ever made. They’ve seen proof that you can make billions of dollars while at the same time making your game more visually distinct and also spending less on graphicsThis is not to say that adopting a non-photorealistic art style will automatically make the game cheaper to make. It depends on the game and the art style..

The big offender here is Ubisoft, who are enamored of their realistic-looking worlds that run on crazy funtime cartoon logic, and who constantly over-promise visuals at industry events.


Link (YouTube)

I realize that EA is usually seen as the big bad these days. And that’s probably fair. But there’s something about Ubisoft that personally rubs me the wrong way. I know Ubi is pretty good about funding low-budget titles, their workplaces are reportedly pretty healthy, and they only control a handful of AAA titles. You could make the case that they’re the good guys compared to the likes of EA. But for whatever reason, I grit my teeth whenever I see the Ubi logo. Between their horrendous DRM, obnoxious Uplay, their same-y collect-a-thon games, their cringe-y staged multiplayer demos at E3, and their brazenly fictional graphical promises, these guys seem to be running their company in a way designed to maximize my annoyance.