A Bunch of Stupid Charts

By Shamus Posted Tuesday Jan 21, 2020

Filed under: Column 146 comments

For the last few months, I’ve been doing this dual-production thing where I publish my columns as a YouTube video and as a blog post. That’s sort of like making a game cross-platform by releasing it as a Steam VR title and an MS-DOS text adventure. The two mediums are so different that there are very few assets you can meaningfully reuse.

(Also, if it’s not obvious already: This post is a bunch of navel gazing. This is going to be really boring. I’ve even got graphs and charts later. I’d tell you not to bother reading this, but we both know that’s not how things work around here.)

Stuff that works well in one medium might not have a good equivalent in the other. My beloved footnotesFootnotes like this one, except more funny. don’t have a good analogue in the video world. And of course linking to other sites is trivial in text and obnoxious / impossibleYou can either put the link in the description where absolutely no one will see it, or you can display the URL as text in the video and absolutely no one will bother typing it. in a video. Likewise, video footage can convey a lot of information that would take several paragraphs to convey in text. One example is in my column on in-game economies. In the video version, I cut away to some Final Fantasy X for a humorous conversation that lampshades the economic problem I’m talking about. There was no way to capture that joke in the text version except to explain it, so it got left out.

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Diecast #287: Endings, AI, and Mailbag

By Shamus Posted Monday Jan 20, 2020

Filed under: Diecast 78 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast287

Show notes: Continue reading ⟩⟩ “Diecast #287: Endings, AI, and Mailbag”

 


 

Achilles and the Grognard: Biowarification

By Bob Case Posted Saturday Jan 18, 2020

Filed under: Video Games 68 comments

Achilles: I finally put my finger on something about how this game feels.

The Grognard: How’s that?

Achilles: This game feels more familiar. Like it’s part of a genre I recognize, instead of something from before my time.

The Grognard: Is there anything specific that makes you feel that?

Achilles: Well, for one thing, I can finally bang some of these people.

Sometimes, Aerie starts sashaying her hips at you after just a couple hours of gameplay.
Sometimes, Aerie starts sashaying her hips at you after just a couple hours of gameplay.

The Grognard: A Bioware signature. Of all developers, I feel they’re the ones to most effectively monetize the horniness of your average consumer. As far as I know, these were pretty much the first examples of involved NPC romances. So, who are you going with? Aerie? Jaheira? Viconia, even?

Continue reading ⟩⟩ “Achilles and the Grognard: Biowarification”

 


 

Dénouement 2019 Part 5: The Best Stuff

By Shamus Posted Thursday Jan 16, 2020

Filed under: Industry Events 210 comments

The usual disclaimer applies: Don’t read too much into the order of these games. I tried to sort them from best to extra-best, but such ordering is inherently arbitrary. Don’t hold me to this. Maybe five years from now I’ll still be talking about and playing the #5 game, and I’ll have forgotten the #1. I do what I can, but putting games into a specific order is silly.

Anyway, let’s get on with it…

Continue reading ⟩⟩ “Dénouement 2019 Part 5: The Best Stuff”

 


 

Domino Worldbuilding and the Brilliance of Mass Effect

By Shamus Posted Tuesday Jan 14, 2020

Filed under: Column 156 comments

If you’ve spent any time reading my work or watching my videos, then you know I tend to be kind of negative. So I want to change things up this week by talking about something I love. The problem is that I don’t really have a good word for this thing. So I’m going to do what all pretentious and self-important critics do, and make up my own term. And then I’ll explain what it means, why I love it, and why I think the first Mass Effect game is one of the most interesting fictional worlds I’ve ever visited.

To explain what makes Mass Effect so interesting to me, let’s talk about how other game worlds are developed. Different writers have different approaches to creating their fictional worlds, but the overwhelming majority of them are built in a needs-first kind of way.


Link (YouTube)

The writer thinks to themselves, “I need the hero to go on a quest for a magic sword to defeat the bad guy who lives in a hellish wasteland.” They start with that premise as the base and they only add details when they need to.

Then a self-important critic like me will come along and start asking annoying questions like:
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Diecast #286: Half-Life, Fallen Order, Mailbag

By Shamus Posted Monday Jan 13, 2020

Filed under: Diecast 119 comments

SoldierHawke is back, and so we spend a lot of the show talking about Valve games. Thanks to everyone who sent in questions. Paul will be back next week for more of… whatever it is we do here.



Hosts: SoldierHawke, Shamus. Episode edited by Issac.
Diecast286

Show notes: Continue reading ⟩⟩ “Diecast #286: Half-Life, Fallen Order, Mailbag”

 


 

Grand Theft Auto V: Survive The Hunt

By Shamus Posted Sunday Jan 12, 2020

Filed under: Video Games 76 comments

Now would be an excellent time for me to talk about the speedrunning marathon Games Done Quick 2020, which just wrapped up last night. However, I managed to miss most of the show this year. I’ll talk more about that on the podcast tomorrow, but in the meantime let me tell you about this other video game thing I’ve been spectating.

Survive The Hunt

You're not allowed to shoot from a car, but if you're the prey then you ARE allowed to chuck sticky bombs at target cars.
You're not allowed to shoot from a car, but if you're the prey then you ARE allowed to chuck sticky bombs at target cars.

Survive the hunt is a community-created game that takes place within Grand Theft Auto V. It’s an asymmetrical PvP game mode where a dozen or so hunters must track down and kill a single player. The trick is that the map is hidden and players don’t have names over their heads. This means that you can’t automatically tell the difference between a player and an NPC. A player can blend into the crowd by simply dressing and behaving like an AI.

The prey has the goal of driving around the city and destroying one of the hot pink Premier model carsI’m not 100% sure this is the model of car in question. The guy making the videos calls them “pree”, which might be a Primo or a Premier. I don’t know the game well enough to tell the difference at a glance. that have been parked around the map. However, doing so will advertise their position to the hunters.

Continue reading ⟩⟩ “Grand Theft Auto V: Survive The Hunt”