I’m sure you know the drill by now: A big publisher does something destructive that we don’t like. Maybe they lay off some people. Maybe they force their teams to crunch to hit a deadline. Maybe they close an entire studio.
In response, we get a bunch of people saying, “No! Don’t do this Destructive Thing. The loss should come out of the CEO’s salary. The CEO is paid millions of dollars. Just take a few million bucks from them instead of punishing the peasants! The CEO won’t even miss it!”
All three of these destructive things are bad, but to limit the scope of this video let’s just focus on the problem of crunch. That is, the practice of having your development staff work painfully long hours in an effort to meet the desired ship date for a game.
Link (YouTube) |
The most recent version of this problem was when we found out that the team at CD Projekt RED was working crunch hours to meet the ship date on Cyberpunk 2077. A lot of fans and critics were outraged by this. People were saying, “CD Projekt RED promised not to do any crunch, and here they are breaking their promise! Why can’t the company just let the game ship late and take the losses out of the CEO’s ridiculous salary?”
Continue reading 〉〉 “Executive Pay is Not the Problem”
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