A New Version of the Same Version

By Shamus Posted Monday Nov 9, 2020

Filed under: Rants 58 comments

Like I said last week, the plan was to have Ross on the podcast and talk about his involvement with Watch Dogs Legion. Since you’re reading this and not listening to a podcast, that obviously didn’t work out. The reasons for why it didn’t work out are fairly stupid and complicated and will require the following long-winded explanation…

We use the program Ventrilo to record our show. Vent is ancient by internet standards. In its heyday it was used as voice chat by raiding guilds in World of Warcraft. The trick with Vent is that you need to pay someone to run a server for you. This means it costs money, which in turn means it has faded into obscurity as free services like Discord and Steam chat gave everyone the ability to talk for free.

For the past few weeks I’ve been getting alarmed emails from my Vent provider, warning me that I’m going to need to upgrade soon. That struck me as a little weird. I pay them to run the Vent server, so it seems like I ought to have the option to NOT upgrade right now. Just, you know, don’t upgrade my server and my client should continue to work.  Specifically, I wanted to finish the episode with Ross before doing the upgrade. It’s bad enough I force guests to install this ancient and needlessly uglyThe interface looks straight out of Windows 98. software when they already have newer alternatives installed, and the last thing I wanted was to do that to someone in the middle of a technical shake-out period.

Continue reading ⟩⟩ “A New Version of the Same Version”

 


 

Jedi Fallen Order Part 12: Heart of Dark Side

By Shamus Posted Thursday Nov 5, 2020

Filed under: Retrospectives 101 comments

After a lot of distractions, mishaps, and Gorgara’s multi-stage boss fight / chase scene / action sequence / second boss fight, Cal finally crawls back out of the hole and approaches the temple of Dathomir for the third time. Spoiler: He’s still not going to get in.

This time he reaches the front door and finds it can’t be opened.

As the player turns around, they see a meditation circle on the floor. Instead of simply saving the game, interacting with this particular circle will actually launch a flashback. Every single time I go through the game, I automatically click on the circle and get sucked into the next huge block of cutscenes. When it happens, I make a mental note to NOT use the circle in the next game, and instead see how the game responds if you try to leave the temple without meditating.

This was my third trip through the game, and I still forgot. My save reflex is too strong.

Anyway, before we join Cal in his flashback, we need to back up a bit and talk about Jaro Tapal.

Continue reading ⟩⟩ “Jedi Fallen Order Part 12: Heart of Dark Side”

 


 

Diecast #321: Happy Halloween

By Shamus Posted Monday Nov 2, 2020

Filed under: Diecast 96 comments

Okay, this isn’t Halloween. But we recorded the show on Halloween so… whatever? Anyway, I hope your treat/ trick ratio was favorable.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast321


Link (YouTube)

Continue reading ⟩⟩ “Diecast #321: Happy Halloween”

 


 

Jedi Fallen Order Part 11: Duel of the Flakes

By Shamus Posted Thursday Oct 29, 2020

Filed under: Retrospectives 133 comments

So we’re at the top of the World Tree™ on the Wookiee homeworld of Kashyyyk. We just collected the next plot coupon of Master Cordova’s Galactic Tomb Tour. It’s time to leave, but first we have to fight the Ninth Sister. She was in the group of inquisitors at the start of the game, and is sort of the Nelson Muntz of the Sith. Her smack talk is clumsy and dumb, but Cal is still no match for her. He loses the verbal sparring, but then wins the ensuing glowstick fightI mean, assuming YOU win.

She’s a simple, straightforward character and works well as a mid-game boss when we need to duel someone quasi-important who isn’t the main antagonist.

Way back in 2006 – back when this site was in its infancy – I wrote an article talking about how to portray sword fights in the context of a video game. The article is a bit short and undercooked by today’s standards, but I’d like to come back to that idea and talk about it some more.

So let’s talk about… Continue reading ⟩⟩ “Jedi Fallen Order Part 11: Duel of the Flakes”

 


 

Executive Pay is Not the Problem

By Shamus Posted Tuesday Oct 27, 2020

Filed under: Column 216 comments

I’m sure you know the drill by now: A big publisher does something destructive that we don’t like. Maybe they lay off some people. Maybe they force their teams to crunch to hit a deadline. Maybe they close an entire studio.

In response, we get a bunch of people saying, “No! Don’t do this Destructive Thing. The loss should come out of the CEO’s salary. The CEO is paid millions of dollars. Just take a few million bucks from them instead of punishing the peasants! The CEO won’t even miss it!”

All three of these destructive things are bad, but to limit the scope of this video let’s just focus on the problem of crunch. That is, the practice of having your development staff work painfully long hours in an effort to meet the desired ship date for a game.


Link (YouTube)

The most recent version of this problem was when we found out that the team at CD Projekt RED was working crunch hours to meet the ship date on Cyberpunk 2077. A lot of fans and critics were outraged by this. People were saying, “CD Projekt RED promised not to do any crunch, and here they are breaking their promise! Why can’t the company just let the game ship late and take the losses out of the CEO’s ridiculous salary?”

Continue reading ⟩⟩ “Executive Pay is Not the Problem”

 


 

Diecast #320: VR, Amnesia Rebirth, Mailbag

By Shamus Posted Monday Oct 26, 2020

Filed under: Diecast 77 comments

Like I said at the end of the show: Pretty soon I’m going to have Ross on the show and we’re going to talk about Watch Dogs: Legion. The game launches on the 29th of this month, and Ross worked on it. I don’t know if I’m going to have him on the show next week, or the week after. I’m eager to talk about the game, but I also want to make sure I have enough time with the game that I can ask him meaningful questions.

We’ll see how it goes.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast320


Link (YouTube)

Continue reading ⟩⟩ “Diecast #320: VR, Amnesia Rebirth, Mailbag”

 


 

Jedi Fallen Order Part 10: The Sideshow

By Shamus Posted Thursday Oct 22, 2020

Filed under: Retrospectives 80 comments

At some point in this game, you’ll eventually encounter some bounty hunters. There are a few different bounty hunters and numerous different places they can spawn, but sooner or later you’ll tangle with these idiots. When that happens, you’ll get hit with a writer-mandated stunlock and end up getting captured.

You are captured by a hitscan, un-blockable, un-dodge-able stunlock that lands the instant your foe has line-of-sight. Okay, that's how cinematics work in linear stories I guess. Although the game designer can sod off with this bullshit 'nice moves' taunt.
You are captured by a hitscan, un-blockable, un-dodge-able stunlock that lands the instant your foe has line-of-sight. Okay, that's how cinematics work in linear stories I guess. Although the game designer can sod off with this bullshit 'nice moves' taunt.

And so we come to a great big pointless sidequest with…

Continue reading ⟩⟩ “Jedi Fallen Order Part 10: The Sideshow”