Hosts: Paul, Anna. Episode edited by Paul.
Diecast342.5
Link (YouTube) |
Anna and Paul are doing this episode because…
Continue reading 〉〉 “Diecast #342.5: Shamusless Videogames”
Link (YouTube) |
Anna and Paul are doing this episode because…
Continue reading 〉〉 “Diecast #342.5: Shamusless Videogames”
I originally planned to give a tour of my base here, but in the last few weeks I’ve had half a dozen bases. I’ve been hopping from one game to another, trying different things and exploring bits of the game that I normally overlook. So I don’t have a single game to show off. So instead let’s talk about the level generation system and the biter aliens.

Continue reading 〉〉 “Factorio Part 3: Biters and Solar Power”
Link (YouTube) |
So let’s talk about some Factorio theory. I should note that I’m not an expert. This post isn’t a super-definitive analysis on how to optimize your base. I’ve logged over 2,000 hours with this game, but frankly that’s chump change compared to what the seriously high-level players can claim. And despite all my time with the game, I still need to look things up on the wiki from time to time.
But I’ve never let a lack of expertise stop me from playing the game, so I’m not going to let it stop me from talking about it.
Continue reading 〉〉 “Factorio Part 2: Optimize!”
I got a question for the Diecast this week, and I really felt like I couldn’t do it justice in the context of a podcast due to the inherent complexity. Also, Paul didn’t have much to say on the issue. So here it is:
Hi Diecasters!
Thanks as always for your hard work. Random question for you — have either of you ever taken a Meyers-Briggs (aka MBTI) personality type test, such as the kind found here?
It’s possible to put too much stock in them; I think they’re a good starting point for understanding people rather than an ending point. Nonetheless, it’s nice to have a good starting point, and I’ve found that trying to understand people as (for instance) intuitive vs not, or extroverted vs introverted can really be beneficial. Talking through personality type differences has been something really fruitful for my wife and I lately, as we approach our tenth anniversary and still find there are things worth discovering about one another :)
So, the follow-up question is (assuming you’ve taken the test) what personality types you are, and whether this kind of categorization ever proves useful in understanding yourselves or other people in your lives.
Keep well!
~David F. Ellrod, Sr.
I find this topic to be really interesting, but every time I bring it up there’s always a bunch of eye-rolling and general hostility from a handful of people. The Meyers-Briggs is not much respected these days. In fact, the Wikipedia entry on it spends more time discussing the criticism of the Meyers-Briggs than actually explaining the Meyers-Briggs itself!
Continue reading 〉〉 “Myers-Briggs Personalities”
I’m almost done with the print version of Mess Effect. The images are converted to black and white,They don’t look bad! Although I had to remove about 30 images because they were too dark / unreadable for print. Mostly these removals were from the last three games. Mass Effect 1 was lit properly all the way through. the layout is finished,I needed to move images around to avoid wasting large blocks of space at the end of a page. Wasting a couple of inches of page space is harmless in ebook format, but it literally makes the book more expensive in print. We managed to lower the page count from 877 to 809. and the front cover has been adjusted. I’m not sure why it didn’t fit. The commissioned art was 2:3 aspect ratio and the book is going to be 6×9 inches, but for whatever reason the two didn’t line up and we had to pad the image vertically to make it fit. I’m too lazy to do the measurements and figure out where the problem was. The only thing I need now is a handful of quotes for the back cover.
Also, I have no idea what the price will be. The forms on the webpage must be completed in a specific order, so we can’t find out until we finalize the cover.
Anyway, getting back to the topic of back-cover blurbs…
Continue reading 〉〉 “I Need Blurbs!”
Heads up: As of publishing, the YouTube version of the podcast is set to private. Paul’s in charge of that, so I can’t do anything about it on my end. I’m just bringing this up so I don’t get fifty comments telling me about a problem I can’t fix. I’m sure Paul mis-clicked and he’ll fix it when he’s available.
EDIT: It’s fixed now. Paul published the video after midnight, and thus made the classic off-by-one blunder with the publishing date. As the guy who regularly publishes the entire article to the front page and fails to learn from his mistake, I find myself with very little room to criticize.
Show notes: Continue reading 〉〉 “Diecast #341: THEY ARE BILLIONS, Valheim”
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Why killing you might be the least scary thing a game can do.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A long-form analysis on one of the greatest horror games ever made.
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.