Experienced Points: The Playground Model

By Shamus Posted Friday Mar 26, 2010

Filed under: Column 63 comments

You’ve heard me sing this song before, but it bears repeating. The article came to fruition while I was playing LOTRO and I suddenly had to gain 20 levels of being a warrior so I could continue my career as a chef. I needed to kill one particular boar, ignoring the thousands of boars in the world that I could slaughter without effort. (Or that fact that “raise pigs” is not exactly an advanced technology.) The excuse given for why I needed the level 40 boar would do was… an excuse.

I managed to get a player from my kinship (Knights of the Third Age) to help me out. And by “help” I mean, he did it for me and I followed him around and tried to not get one-shotted to death by any of the monsters. So the task was either impossible or effortless. In either case, what exactly was the point of the exercise again? Neither option enriched my enjoyment of the game, and I’m still fantasizing about a gameworld which simply doesn’t presume to tell me how to have fun.

 


 

Stolen Pixels #180: Now Leaving City 17

By Shamus Posted Friday Mar 26, 2010

Filed under: Column 24 comments

No joke today. I play it straight and say goodbye to Robert Culp.

Okay, one joke. But it’s not mine. Seen in a forum somewhere:

Cast members to have died so far while waiting for Episode 3: 1

 


 

Ask Me a Question: Unbeatable DRM

By Shamus Posted Thursday Mar 25, 2010

Filed under: Video Games 160 comments

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toasty asks:

Observation: Apparently there has not yet been released a working Crack for Assassin's Creed 2. I know this because where I live currently (Bangladesh) only pirated games are sold.

While I do not LIKE the method of DRM put in place on Assassin's Creed 2, what would you say if this method of DRM provided Publishers with an effective means to prevent piracy. I still maintain my belief that crackers and hackers will eventually crack/hack the game, but… what if they don't? Would you take this method of DRM (always being connected to the Internet) as “acceptable” if it allowed PC gaming to flourish without fear of piracy?

Some have claimed to have seen the game running. Others claim that it does not work at all. It’s possible the former are pirates trying to save face and claiming they have a crack that does not exist. It’s possible the people who claim the game remains un-cracked just had a bad version or lacked some technical secret to make the thing go. Rather than call one a liar by endorsing the other, I’ll just pull a Gandalf and admit ignorance by naming it caution.

But let’s play “what if” and assume the Assassin’s Creed 2 DRM remains un-cracked.

Continue reading ⟩⟩ “Ask Me a Question: Unbeatable DRM”

 


 

Shamus Plays: LOTRO, Part 10

By Shamus Posted Wednesday Mar 24, 2010

Filed under: Column 37 comments

Never before has greed and misanthropy been so gosh-darn adorable.

This week we do some quests in the Shire, and even dabble in crafting a bit.

I will say that I like the farming in LOTRO, even though I can’t figure out why. (My main is a Master Supreme Farmer.) It’s not really a game. There’s no strategy or skill involved. It’s just busywork. This should be something I hate. If a developer had shown me the design document for the farming gameplay I would have rolled it up and swatted them on the nose with it. But in the end it’s probably the most interesting crafting system I’ve tried. I still think there’s lots of room for improvement, but whatever they’re doing here, it’s a step in the right direction.

 


 

Stolen Pixels #179: Breen Interviews Chell

By Shamus Posted Tuesday Mar 23, 2010

Filed under: Column 42 comments

I have crafted another one of those web-comic dealies, and I offer it here for your perusal.

It’s not often I get genuinely excited about a sequel. I am excited about Portal. To my shame, my enthusiasm comes from screenshot preview hype mag Game Informer, which I usually regard as little more than a catalog. Please understand that I usually know better than to be swayed by anything the magazine has to say. I mean, they hand it out for free. At Gamestop. This is not a place you should turn if you want a clear-headed critical opinion on a game. Or anything else.

But the Portal 2 article found a gap in my armor of distrust and cynicism. I read it all the way through. On purpose, and without irony. And now I want the game.

It’s going to be a long year.

(Right here is a good place for a paragraph asking about Half-Life 2: Episode 3, but I just don’t have it in me today.)

 


 

What Does a Robot Want?

By Shamus Posted Monday Mar 22, 2010

Filed under: Random 251 comments

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The conventional wisdom in science fiction is that any artificial intelligent beings would naturally adopt the same drives and goals as Homo sapiens. That is, they’ll fight to survive, seek to gain understanding, desire to relate to others, and endeavor to express themselves. Basically, Maslow’s hierarchy of needs. Fiction authors routinely tell us the story of robots who want to make friends, have emotions, or indulge dangerous neurotic hang-ups.

But I don’t think this necessarily follows. Continue reading ⟩⟩ “What Does a Robot Want?”

 


 

DJO – Happy in Paraguay

By Shamus Posted Saturday Mar 20, 2010

Filed under: Movies 29 comments

This is an interesting specimen. It’s made the rounds and clocked a million or so views as of this writing. It’s been on Attack of the Show.

(Warning: Naughty language.)


Link (YouTube)

I find myself loving the idea while disliking the execution. It’s amusing to see this nonsense dialog lip-sync so well with the original footage. But the constantly changing voices and the insertion bodily function noises feel like they betray the idea. Without those, it would kind of have the humorously subversive quality of found art. But once you add burping and “wacky” voices it feels like you’re trying to add humor instead of discovering it.

It still works, but I’d actually love if someone took this idea and played it “straight”.

But credit where it’s due: It’s a clever idea and the author does a good job of making the dialog fit.