Shamus Plays: LOTRO, Part 20

By Shamus Posted Wednesday Jun 2, 2010

Filed under: Column 22 comments

So, we’re back on the main quest line. Go, and bask in its epic-ness.

 


 

Spoiler Warning Fallout 3 #9:
Operation Rancorage

By Shamus Posted Tuesday Jun 1, 2010

Filed under: Spoiler Warning 160 comments

Here is where things get tough. This episode is very negative. I was coming down with an illness. Livestream was driving us nuts. And we were commenting on Operation Anchorage, which sucks. This made for an episode that was a lot more negative than usual. We actually talked about throwing away this episode and the next, and re-doing them. A total Livestream failure last weekend took that option off the table. So, you get this, or bupkis:

Now, Operation Anchorage deserves all the scorn we heap on it and more. I don’t regret that. But I do regret the overly negative tone of the episode. The goal here is to have fun and deconstruct the game, not just bitch and moan.

Josh continues to look for ways to stream the episode to us during our recordings. Livestream is unreliable and spam-y. Ustream doesn’t seem to have a useful client. (No option to broadcast PC audio, only the mic.) Maybe we should try Remote Desktop, because then we could also help him play!

 


 

Stolen Pixels #199:
Breen Fortress, Part 5

By Shamus Posted Tuesday Jun 1, 2010

Filed under: Column 24 comments

The penultimate entry in this series is now available for public consumption. I’m afraid this one is extremely absurd. Brace yourself.

This series ends on Friday.

 


 

Book Cover

By Shamus Posted Monday May 31, 2010

Filed under: Links 91 comments

I basically have nothing for you this week. I burned almost the entire weekend on a massive project, which I will discuss later in the week. But I really screwed myself in the meantime. I think at this point that if I decide to work twice as hard, I can look forward to only being two days behind, forever. I have no one to blame but myself, which is really annoying. A scapegoat would do wonders for my false sense of professionalism right now.

But, here is something interesting. I’ve mentioned before that my wife is an artist of the painting variety. (Watercolor, mostly. Occasionally she dabbles in oil.) Her work is going to be used as a book cover, and the author is having people vote on which image to use. I’m rather proud of her work on both images, and I’m eager to see which way it goes.

(Do note that the book and the site are explicitly Christian in nature. Totally uncensored! You’ve been warned.)

EDIT: Okay then, that was a great way to stir up a lot of pointless bile.

Sigh.

We're done here. Let's go talk about games.

 


 

Johanna Blakely:
Lessons from fashion’s free culture

By Shamus Posted Saturday May 29, 2010

Filed under: Movies 90 comments


Link (YouTube)

Weakening patents would make it harder to “own” ideas. I’m one of those crazy sorts that thinks that our current patent system actually does way more harm than good. That is, a free-for-all might cut into the profits of some innovators, but that would be less damaging to innovation than the cloud of confusion, litigation, patent squatting, and patent abuse that currently makes up our patent system.

One important distinction between clothing and (say) movies or software, is that in the case of the latter the idea is also the product. I can “steal” a clothing design if I want, but afterward I still have to go out and make real clothing with that pattern. I need to turn raw materials into something people can wear.

If we wanted this same openness with movies and games, then you would be free to steal ideas from those as well. You can blatantly copy story ideas, tunes, dialog, gameplay mechanics, and character designs. But! You’d still have to shoot your own movie, perform the music, enact the dialog, or program the game yourself. I’m all for this style of free-for-all where ideas are free for the taking but you still have to realize them yourself.

But what we always end up talking about is a world where you make a product and people simply copy it outright. We’ve had this conversation at least a dozen times on this blog alone, and it always ends with two people arguing over the morality of piracy and whether or not it’s “stealing” if you’re making a copy of something.

For a long time the anti-copyright crowd was basically just pirates with a nuanced set of excuses. But now these ideas are getting a chance to prove themselves as people who produce content join the free & open crowd. Instead of consumers demanding that the entire copyright system be repealed and destroyed (which I don’t ever think can happen, at least not in my lifetime) we have people like MC Lars ignoring the system and simply making content for free. The idea seems to be to give away the music as a way of getting famous enough to live off of concerts and T-shirt sales. Kevin MacLeod is another, in that he gives his music away in exchange for credit for writing the music. That’s a pretty good deal if you need a score for your internet show of obsessive nitpicking and you don’t have a budget.

It will be interesting to compare the new and old music systems a few years down the road and see how they play out.

 


 

Experienced Points: The Story Snob

By Shamus Posted Friday May 28, 2010

Filed under: Column 54 comments

Game stories should be… good? It’s a simple point, but apparently this is something that needs to be said?

 


 

Stolen Pixels #198:
Breen Fortress, Part 4

By Shamus Posted Friday May 28, 2010

Filed under: Column 31 comments

In which I make good on my promise that this time… SOMEONE WILL DIE!!!!

No retcons. No time travel. No plot reset. No finding out it was all a dream. I’m not one of those wuss writers that will kill and revive later after a fan outcry. In my story, death is permanent.

Slight spoiler below:

Continue reading ⟩⟩ “Stolen Pixels #198:
Breen Fortress, Part 4″