This week’s column should please the Obsidian apologists who have protested my comments on the game so far. Let’s go over a few:
You keep saying the game is buggy, but *I* never had any problems with it.
Tragically, it is not possible for you to share your flawless experience with me. And I have to review the game as I experience it, not as other people tell me they experienced it.
The game would have been fine if Obsidian had more time to finish it properly.
True, I suppose. But alas we are obliged to play the game they released, not the game they had written on their drawing board.
And in any case, isn’t this always so? Just about any game could be improved by giving it more time. I don’t know why Obsidian keeps getting this free pass. Just how much lenience can we give them based on their good intentions? At some point shouldn’t they resolve to implement a good idea they can do as opposed to a great one they can’t?
I realize that dedicated RPG developers – by which I mean roleplaying game developers and not these impostors – are few and far between. Our genre has been whittled down to a handful to titles, and maybe my demands come off like a man beating one of the last pandas in the world because it crapped on his shoes. There is probably some truth to that, but damn if I’m not sick of all this panda crap on my shoes.
If the PC version sucks, why did you get it? Play it on a console!
I played it on the PC because… they released it on the PC? I think insisting that the game work is a reasonable position for a consumer to take. I will hold this course until developers start debugging their software or they abandon the platform.
(If you do have it on the PC, this user-made fix will correct the most annoying problem with the game. My enjoyment of the game increased greatly once I followed those instructions.)
It’s not fair for you to pick on all these little flaws when the game is so great!
My comic is many things, but fairness has never been part of my comedic mandate. My usual defense is: I’ve said worse about better games. Which is true. I’ve made fun of games that I loved. I’m not trying to inform a purchasing decision. In fact, my comics are usually aimed at people who already own the game in question. Sometimes the jokes stand on their own, but in most cases you’ll get more out of them if you are already familiar with the truth I’m using as the fulcrum of the joke.
Well okay. But I still like the game.
Me too. Having said all this, I think Alpha Protocol is the best Obsidian game to date. (Excepting the NWN2 expansions, which I have not played.) This isn’t a broken, unfinished mess like KOTOR 2. This is a good game with a couple of unfortunate flaws. The boss fights are lame and unsatisfying battles against repetitive one-note bullet sponges, and they’re either murderously hard or piss easy depending on the character build you’re using. There are lots of little bugs and several balance issues. But beyond that the game is solid. Not just solid, but innovative. Like I said in my column, this “consequences” business is dynamite and you really have to try it to appreciate how different the game feels when you have to worry about the future. It’s a stern rebuke to a lot of the shenanigans that Bethesda and BioWare have been using in recent years.
T w e n t y S i d e d

