Project Frontier #9: Happy Little Trees

By Shamus Posted Monday Jun 27, 2011

Filed under: Programming 144 comments

frontier9_bob_ross.jpg

With apologies to the late Bob Ross. His work has been widely criticized, but this project shares a certain kinship with his work: We’re not trying to make Great Art, we’re trying to make “Pretty Good Art” in 10% of the time. I imagine that if paintings could somehow cost as much to produce as videogames, the “Bob Ross method” would be the only way to get anything done.

Hopefully my tree-making skills are better than my photoshopping skills.

Continue reading ⟩⟩ “Project Frontier #9: Happy Little Trees”

 


 

Spoiler Warning: Hiatus

By Shamus Posted Sunday Jun 26, 2011

Filed under: Spoiler Warning 93 comments

Josh is on vacation this week. By some strange coincidence, someone else is on vacation next week. I can’t remember who. Oh! That’s right. It’s Josh. Again.

Now, if it was any other cast member I’d suggest we just keep doing the show without them. But since Josh is the one with all of the save games, recording software, editing software, special equipment, and the souped-up computer, we can’t just cut him out of the deal. If we did, the show would consist of Mumble, Rutskarn and I all showing up and watching a blank Livestream window for an hour, not recording anything, and then releasing no content whatsoever.

So, the show is taking a break. I promise to pick up the slack by maybe linking to some YouTube videos or some crap. If I remember.

 


 

Spoiler Warning S5E37: *Puts on Sunglasses*

By Shamus Posted Friday Jun 24, 2011

Filed under: Spoiler Warning 121 comments


Link (YouTube)

It’s sad to run into quests like this. Do we give Obsidian a pass for striking out because they were swinging for the fences? Does than mean we’d rather game developers not dream big? (Although both approaches are better than Fallout 3, where the story aimed low and it still failed.)

This plot of this quest alone is larger and more complex than some games. The number of parties and viewpoints is large and there’s a lot going on. There are several points where you have lots of choices on how to proceed. But in the end, the whole thing is broken and your choices don’t make a lot of sense. (I wonder how many people got frustrated and just killed everyone because they didn’t know what to do next.)

My experiences with Obsidian games always end up conflicted like this.

 


 

Project Frontier: Week 4

By Shamus Posted Friday Jun 24, 2011

Filed under: Programming 134 comments

I thought I’d end the week with another snapshot of how things are going. Yes, I’ll have a post detailing the trees and sky and how they were made, but in the meantime here’s some shiny things to distract you.


Link (YouTube)

Note that I didn’t bunny-hop my way through this demo. If you’re used to Spoiler Warning you may need to shake your monitor up and down to avoid the nausea associated with smooth, non-hopping movement.

 


 

Explain This

By Shamus Posted Thursday Jun 23, 2011

Filed under: Personal 149 comments

My family is home all day. All of us. My wife teaches our kids, so they don’t go to public school. I work from home. She works from home. This is a busy house.

The main hall is lined with paintings and drawings by my wife. This hallway connects the front door, the back door, and the bathroom. All day long we have kids roughhousing, and people slamming the heavy doors as they enter and leave the house. (Not to mention the persistent level of traffic you get around a bathroom in a house of five people. ) Despite this constant vibration, the art manages to stay on the walls.

Last year, my wife took the kids on a trip to visit a friend in another state. They were gone for a few days. The day after they left, one of the paintings randomly fell off the wall. No reason. No provocation. I was sitting in my office like I always do, when I heard a crash from the hall and found the floor glittering with broken glass. I wasn’t even listening to loud music. “Hm. That was random,” I thought.

Yesterday, my wife left with the kids to visit that same friend. It’s now the next morning, and another painting just fell off the wall. (No broken glass this time, thank goodness.)

I am annoyed at how utterly mystifying, inexplicable, and random this is, while at the same time being completely mundane. It’s just a stupid little mystery that I’ll probably never figure out.

 


 

Spoiler Warning S5E36: Murder, On the House

By Shamus Posted Thursday Jun 23, 2011

Filed under: Spoiler Warning 134 comments


Link (YouTube)

When I went through the game, I didn’t even notice that Mr. House didn’t pay you for a majority of the work that you do. By that point in the game I had lots of chips and I just sort of assumed that each quest turn-in was putting some caps in my pocket.

I believe there are four endings to the game: House, Legion, NCR, and Wild Card. Within those endings, some of them have options, like what to do with the dam and Helios One.

Out of curiosity, which ending(s) did everyone go for? Did anyone do them all?

 


 

Spoiler Warning S5E35: Spy is Demoman!

By Shamus Posted Wednesday Jun 22, 2011

Filed under: Spoiler Warning 77 comments


Link (YouTube)

I have written a script for you readers. Just read this aloud while watching this episode:

If you’re looking for the casino, you’re going the wrong way, Josh. No, the other way. Ah! You missed it. It was that door. No, now you need to go back upstairs now. You’re still… ARG. STOP. GO LEFT. What are you doing in the basement?!?! YOU’RE GOING IN CIRCLES! YOU JUST PASSED IT FOR THE THIRD TIME! ARE YOU BLIND? ARE YOU DOING THIS ON PURPOSE? What are you, tormenting us!?!?! On purpose! Is my total red-faced rage and frustration your aim, sir?

You know… maybe it is. Maybe it is.