Spoiler Warning: Now With Playlist!

By Shamus Posted Monday Oct 8, 2012

Filed under: Notices 68 comments

So I finally got around to updating the Spoiler Warning page this weekend. The Half-Life 2 season should be complete, the Modern Warfare episodes are listed, the Mass Effect 3 episodes have been updated, and I’m setting the Mass Effect 1 season to point to the new episodes. I was going to link the new episodes to the old, but then I realized I’d have to do the same thing for the next 50 or so remaining Viddler orphans. After carefully reviewing my options, I have decided screw that.

Also, I’ve added YouTube playlists for Alan Wake, Half-Life 2, Deus Ex, Assassin’s Creed 2, and Fallout New Vegas.

So we’ve got that going for us.

So… what else? I hate to post these stupid “the site has been updated” posts without saying something worthy of discussion. It feels like using the PA system to let everyone know you did the dishes. I suppose I could mention that I have a super-gigantic post I’m trying to write about Guild Wars 2. I’m not sure when it will be done, but here is a bit of foreshadowing.

 


 

Guild Wars 2: Economy

By Shamus Posted Sunday Oct 7, 2012

Filed under: Game Reviews 133 comments

splash_guildwars2.jpg

Guild Wars 2 has the most interesting and sane economy of any MMO I’ve played. It is not without the occasional amusing absurdity, but that’s probably inevitable.

To show off how different this is, let’s just do a few comparisons between this game and you know who.

For simplicity, I’m not going to go around expressing large values as “1 gold, 23 silver, 45 copper”, or 1g 23s 45c. We’ll talk about everything in terms of copper, as in: 12,345 copper. Note that a proper apples-to-apples comparison is probably impossible, but for the sake of pretending this makes sense I’m only going to include stuff up to the Wrath of the Lich King expansion, which is where I found the level 80 quests. This will let us compare WoW level 80 to GW2 level 80, which is the best we can do.

In World of Warcraft a level 1 quest pays 25 copper. There are a ton of level 80 quests, but this one – chosen basically at random – pays 132,300 copper. So you will make 5,292 times as much money at level 80 compared to what you were making at level 1.

gw2_economy11.jpg

Continue reading ⟩⟩ “Guild Wars 2: Economy”

 


 

Mass Effect EP8: Oh Crap, a Popup

By Shamus Posted Friday Oct 5, 2012

Filed under: Spoiler Warning 56 comments


Link (YouTube)

I know I’ve been kind to dear old Mass Effect this second time around, but this thing with the Mako magically appearing in the garage is bonkers. I can’t believe nobody took the time to justify or lampshade this. In fact, it kind of reminds me of Ye Olde Plot Door Rant, where there’s a pointlessly obstructionist NPC who controls access to a painfully contrived locked door. You have to do this long, roundabout quest to get the door open, and when it’s over you discover that the door lock only ever applied to you.

This could have been done better.

Also, when the VI pops up and says, “It looks like you’re trying to restore the facility”, it really makes me think of Clippy The Office Assistant. I never noticed it before, but now I can’t escape the notion that this must have been intentional.

 


 

Mass Effect EP7: The Gate’s Guarded, Time for Corporate Espionage!

By Shamus Posted Thursday Oct 4, 2012

Filed under: Spoiler Warning 125 comments


Link (YouTube)

You know those little moments when you leave the ship? “Logged. The Commanding officer is ashore. XO Presley has the deck.” I loved those. You know what else I liked? Leaving the ship. Man, I really missed that airlock. I can’t explain why. I mean, it was just another loading screen, but for some reason the quasi-seamless travel from ship to shore really made the ship feel like a craft that went somewhere, and not a really large menu for selecting the next mission. I know I whined and bellyached about that airlock scanner. (And to be fair, it was kind of annoying.) But I really missed it when they switched to using the dropship.

I appreciate the little touches of quasi-military. The really odd thing is, so many videogames embrace the “explosions, bullets, and shouting” military stuff. They model real-world weapons and vehicles. They take you to real-world locations. But they skim over nearly everything to do with military culture. People salute at the wrong times, handle their weapons in the wrong way, address each other incorrectly, forget about the chain of command, and you never get any of the nuances of military culture. In the United States military, there’s a pretty big divide between the officers and the enlisted. There’s also a bit of sneering condescension between the various branches. Then there’s the wall of divide between the military and civilians. This is mostly lost in videogames, where you just have a bunch of young guys running around screaming “sarge!” all the time.

I understand it’s a game, and meticulous simulation would be just as tedious as the real thing. But the little touches of military culture and formality really made me happy. I’d love to have a game where someone would shout “Captain on the bridge!” when you entered the bridge. I guess I’m not asking for a game that gets it all right, I’m just suggesting that a game that sprinkles these details in will be able to make their military seem more lifelike.

Then again, it just might drive people bonkers if they’ve served in the actual military and all they see are all the little details the developers got wrong. So there’s that.

 


 

Guild Wars 2: Story Time

By Shamus Posted Thursday Oct 4, 2012

Filed under: Game Reviews 198 comments

splash_guildwars2.jpg

This is a hard game to cover. I keep making notes of stuff I want to discuss or complain about, but before I can assemble the words we get a patch where the dev team changes just enough to render my comments irrelevant. So I make more notes, it gets patched again, and the cycle repeats. In fact, we got a major patch while I was writing this article.

And then we got another patch an hour later!

About a month ago I made the post complaining about the trading post being down for a whole week, but they managed to fix the thing about an hour before the post went live. So at the risk of writing a couple of thousand words about something that might look completely different or be changed in the next patch, let’s talk about the story mode.

Image unrelated: That’s my warrior in the middle. To the right is Josh’s elementalist.

Continue reading ⟩⟩ “Guild Wars 2: Story Time”

 


 

Mass Effect EP6: And if That Don’t Work, Use More Gun

By Shamus Posted Wednesday Oct 3, 2012

Filed under: Spoiler Warning 40 comments


Link (YouTube)

Remember back in Mass Effect The First, when BioWare made annoying characters and then gave you the means to show your disdain for them? You could try to reason with the council, or you could hang up on them and laugh. How much better would it have been to be able to hang up on The Illusive Man in Mass Effect 3? You have a few annoying conversations with him, but it’s obvious the writer has just pinned you in place so you can listen to TIM talk about himself for a couple of minutes. If they’re feeling really generous, the writers give you a chance to say, “Nuh-uh!” every once in a while.

Gah! Now my Mass Effect 3 complaints are creeping into our Mass Effect 1 series. Someone help me!

Okay. As a way of reconciliation, I’m going to name one thing that ME3 does better than ME1: There’s no sadly excused Tower of Hanoi puzzle.

A small housekeeping matter: Does anyone remember the title of the next episode? Josh titled all of the episodes in Viddler, but at the time I was posting them here as “Episode N”, probably due to laziness. Now Viddler is holding our videos hostage for $lolnowai, and we don’t have the title for the next one. It’s no big deal. We can just give it a new name if we want, but if anyone remembers the original feel free to post it in the comments.

 


 

Oops.

By Shamus Posted Tuesday Oct 2, 2012

Filed under: Notices 38 comments

I had another post about Guild Wars 2 up for about ten minutes. It was a draft, no screenshots, no wrap-up, no proofing. It’s not going up until Thursday-ish, but instead of hitting “save draft” I hit “publish”, because I’ve only been doing this for seven years and I’m apparently still learning the ropes.

Anyway. Sorry for the confusion and for the three comments that probably got deleted in the process.