Football: Total War

By Shamus Posted Friday Dec 9, 2005

Filed under: Nerd Culture 31 comments

In my view, all team sports are a simulation of warfare on one level or another. Some are just more explicit about it. All societies have the desire to compete (just as many individuals do) to be the best, to conquer the enemy. Team sports provide a way for us to pursue this without actually killing people or destroying stuff. We can scratch our itch for conquest and dominance every week, watching as our army invades an opposing city, or their army invades ours. When it’s over we can go back to work without worrying if our employer has been enslaved and our office reduced to rubble. It’s a good deal.

In all the dozens of professional team sports in the world, I can’t think of any that bears such a striking resemblance to actual warfare as American Football. In particular, it looks a lot (to me) like classic medieval war.

In no other sport is the taking and holding of territory an actual part of the game. While many sports (Basketball, Hockey, Soccer*, Baseball, et al.) are more or less continuous action, football has a very different flow. Consider that each war (football game) is divided into many distinct battles (plays) where your army (team) attempts to sieze terrritory (gain yardage) so that they may reach the opposing city (the end zone) and conquer it (score a touchdown). If you can’t breach the city (they stop the drive) then you lay siege (kick a field goal).

Instead of a bunch of people running all over the field, you have the soldiers line up and face each other on a skirmish line. Once the battle begins, it is the goal of both sides to break the enemy’s lines.

Downs have the effect of simulating attrittion. Like Napoleon (or Hitler) marching through Russia, if the enemy manages to dig in and stops your advance, then you’re screwed. You can’t sustain the attack forever. There is only one road to victory, and it leads through the gates of your opponent’s city.

The players wear armor and helmets, and mix it up with direct, deliberate physical contact. Sure, basketball has its share of elbows and pushing. Hockey has checking. Baseball has rude gestures that damage the self-esteem. But in football it is expected and inevitable that your players will use violence to advance your goals and frustrate the goals of the enemy.

Many other sports have key players and important positions, but I can’t think of one where a single althelete directly controls the rest of the team the way a quarterback does. The coach may decide overall strategy, but the per-play decisions are made by the man on the field. Injuring the quarterback (field general) is important not just for taking out a talented member of the team, but has the effect of crippling the leadership and damaging the morale of the enemy.

* Yes, I know Europeans get annoyed when we call their football “soccer”, but there is no other way to handle this without causing excess verbosity or confusion. Don’t be so thin-skinned.

 


 

Eomer full backstory

By Shamus Posted Friday Dec 9, 2005

Filed under: D&D Campaign 0 comments

I’d like to point out that Pat has written the complete backstory for Eomer. I have added this to his character page.

The backstory is tightly related to the details of our first campaign together. The problems introduced in his backstory are the ones the players faced in the campaign.

 


 

Dream Cast

By Shamus Posted Thursday Dec 8, 2005

Filed under: Movies 3 comments

My brother and I have a sort of informal “game” we play from time to time. The game will begin when one of us poses the question: what if such-and-such book or videogame were translated into a movie? Who would play the various characters?

A lot of people do this, I’m sure. However, over the years I’ve noticed the game has certain unspoken rules and goals. These have evolved, on their own, through numerous geek-out sessions we’ve had over the years. Here are the “rules”, set down in writing for the first time:

  1. When choosing an original work, selecting something geeky and interesting is more important than selecting something likely. Things that are not yet movies are better than things which were lousy movies that we wish we could change. For this reason, Snow Crash is better than The Hitchhiker’s Guide to the Galaxy. It is also possible to imagine a big-budget remake of a very old or obscure movie.
  2. A corollary to the previous rule is that stuff that has been done well is off-limits. For example, The Lord of the Rings is done as well as anyone could hope to do it. No further discussion needed.
  3. The goal is to find an actor that looks and sounds the part, or who has played similar characters in the past. It doesn’t matter if the actor sucks. For the purposes of our experiment, we can pretend all actors will give brilliant performances.
  4. The list is not limited to just actors. Any entertainer, regardless of acting ability, is useable.
  5. Money is no object, and neither is the given actor’s willingness to take the role. It may be true that in real life Emma Thompson would never play Barbarella, but if you thought she was a good match (which she isn’t) then she’s fair game.
  6. Since we are working in a very hypothetical universe, we are allowed to select actors from a different era or at an earlier age, although this is frowned upon. The best choices are of actors who are alive and at the age they are today. However, this rule does bend for a really great match. For example: That role would be perfect for a young Sean Connery!
  7. Changing the race of a given character for a really great match is ok. Changing the gender isn’t.
  8. The same actor cannot play more than one part. Even though it’s possible to do this in the movies, this is not allowed for the game. Exceptions can be made for stuff like twins.

Now, you know the rules. Try this one: Final Fantasy X. This is a challenging one because of the big cast. Leave comments below if you think you have some good answers.

 


 

The Gnome Depot

By Shamus Posted Thursday Dec 8, 2005

Filed under: Nerd Culture 0 comments

As I’ve mentioned before, I think Gnome Homes are a clever idea. Murray over at Silent Running has pointed out that it’s too late to get one for Christmas, but you can still, you know, get one.

 


 

Site Update

By Shamus Posted Wednesday Dec 7, 2005

Filed under: Notices 3 comments

In case you are blind, or suffering from severe short-term memory loss:

The site is getting an overhaul. Things will break. Then they will work again. Then they disapper. Reappear later. Elsewhere.

So, if stuff looks all wrong, that’s why.

 


 

XBox $360

By Shamus Posted Wednesday Dec 7, 2005

Filed under: Video Games 8 comments

Does anyone see the obvious stupidity inherant in the XBox shortage?

MICROSOFT: The Xbox 360 is going to change the world! It’s the greatest gaming platform ever made! Everyone will want one!

GAMERS: Sounds good. How many did you build?

MICROSOFT: Ummm… eleven?

Either they suspected their platform would flop but cranked up the hype machine anyway (making them lying, short-sighted idiots) or they knew it would succeed but didn’t make enough (making them just regular idiots).

Nice one. And just in time for Christmas! Yay!

 


 

Session 8, Part 7

By Heather Posted Wednesday Dec 7, 2005

Filed under: D&D Campaign 7 comments

19th of Last Summer (Morning)

Chronicler Norvus is a human, fiftyish, with a neatly trimmed moustache and a full head of short brown hair. He is tall and narrow, and dressed in expensive robes that look odd in this rustic setting. It looks even more odd because he’s waving a bread knife around, trying to look threatening.

Continue reading ⟩⟩ “Session 8, Part 7”