The Wii is a wonderful piece of crap

By Shamus Posted Tuesday Mar 13, 2007

Filed under: Video Games 52 comments

Ars Technica has this story about Chris Hecker and some comments he made a the Game Developers Conference. First he called the Wii a piece of Sh**. Then he came back the next day and (one can assume not of his own volition) said nice many things about the Wii.

His complaints stemmed from the lack of raw computing power the console can provide. His first set of statements are pretty much not worth responding to. I’ve seen similar stuff from XBox and PS3 zealots and forum trolls. It all boils down to, “Why would anyone ever buy a pickup truck, it’s a terrible sportscar!” See also: Mac vs. PC.

However, with a little more eloquence he could probably have expressed the real problem here, and I do believe there is one. The Wii is less powerful than the other two consoles. It’s supposed to be. That’s why it’s less than half the price. Nintendo concluded that there were lots of people who aren’t focused on raw visuals and would rather have a cheaper system with less fancy pixels. They were right, which is why the Wii did so well this Christmas.

But the problem isn’t so much lack of power as a lack of functionality. At one point Hecker claims that the Wii is “nothing more than two GameCubes stuck together with duct tape”. I’m sure what he’s alluding to is the fact that the machine is probably faster than the Cube in terms of processing cycles, but that it doesn’t have the ability to run new fragment shaders, vertex shaders, or do some fancy new texture pass. It’s just a faster version of the previous generation of technology, not a jump to the current generation.

If you remember my earlier post where I made the case that Graphics Hardware is Killing PC Games. One of the reasons for this is that fact that it’s a royal pain to develop for different generations of graphics hardware. See also: My experience with Oblivion. At least on consoles, the major three have been within spitting distance of one another, technology-wise. But now one of the consoles – the most popular one – has deliberately refused to move to the latest graphics technology. Now if a developer wants to make a multiplatform title available on the Wii then the Brian Heckers of the world will be obliged to straddle two generations of graphics hardware functionality.

This is more of a pain than it sounds. Artwork changes a lot from one generation to another. You can’t just turn off a particular texture pass and expect the world to work right. A bump-mapped 3d character is very different in design from one designed to be rendered without bump-mapping. Are you going to have your artists make everything twice? Suddenly you’re not just talking about additional programming, but a huge burden of additional development time and the expense of more artists.

When developing a multiplatform for the Wii, the designer has three choices:

  1. Spend extra time making the game look good and run smoothly on both systems. The Wii version might not look as nice, but it should look comparable to other Wii titles.
  2. Develop for the PS3 or 360, and then strip out features until the game runs on the Wii. The result will be exceedingly ugly, or suffer from performance issues.
  3. Develop for the Wii, then release it “as is” for the PS3 / 360. The result will be a game which will probably look dated next to the other titles on the system.

If I were a developer then #3 would be looking pretty darn good to me right now. I would find it very funny if the lack of power on the Wii caused some developers to avoid utilizing the next-gen features of the other consoles. Will it happen? I have no idea. It should be interesting to see, though.

 


 

DM of the Rings LXXIV:
Equestrian Diving Event

By Shamus Posted Monday Mar 12, 2007

Filed under: DM of the Rings 112 comments

Aragorn rides a warg.
Aragorn gets cliffed.

If the DM is against you, it doesn’t matter what you roll. You’re going down.

 


 

DM of the Rings: Notice

By Shamus Posted Monday Mar 12, 2007

Filed under: Pictures 23 comments

I’ve been messing with some completed DMotR strips, re-working and re-ordering some of them. As a result, stuff that was done is now un-done. As a result of that, Monday’s strip isn’t ready. I’m not sure if I’ll be able to post it today or no.

But wait! Before you sneak attack me, let me point out that I do have a number of things which may appease you:
Continue reading ⟩⟩ “DM of the Rings: Notice”

 


 

DM of the Rings LXXIII:
Schrödinger’s Familiar

By Shamus Posted Friday Mar 9, 2007

Filed under: DM of the Rings 174 comments

Schrà¶dingers familiar.
Die of undetermined value.

I sort of indulged myself with this one. If the joke made no sense, then you can read this. The joke still won’t make sense, but at least you’ll be distracted.

I’ve wanted to make this joke for ages. Long before DM of the Rings, I used to think this way when dice would bounce away and fall in some hidden corner.

 


 

Oh Bother

By Shamus Posted Friday Mar 9, 2007

Filed under: Pictures 31 comments

From this news story about replacing Christopher Robin with a tomboy in Winnie the Pooh, we get this image:

pooh.jpg

I’m not going to dwell too much on this latest alteration to the world of Pooh. Disney has already more or less removed everything that made the original stories special for me, so this latest change is nothing new, so to speak. The books paint a picture of a charming, gentle world of mild adventure, wordplay, and poetry. The Disney version is both louder and less articulate. The clever dialog has been replaced with catchphrases. The characters have been made more vibrant by having all of their base traits turned up to the proverbial “eleven”. The poems are, of course, long gone because, um… Why exactly? Are kids just getting too much dang poetry on TV?

I think making the whole thing computer generated really fits. Now the visuals can be just as sterile as the rest of the show! I’m not sure why the little girl is wearing a bike helmet while standing around in a field with a bunch of stuffed animals. I think this particular zone poses a pretty low risk of head injury. Maybe they’ve put a skate park in the 100 acre woods.

Sorry. I shouldn’t care. It’s not like they burned all of A. A. Milne’s books when they made the show. Still, it’s hard not to suffer from some “Han Shot First” fanboy incredulity. It’s saddening to see beloved works reprocessed like this, and I can’t help but wish they’d just make up the story they wanted instead of Disney-fying this one.

Anyway, that’s not the interesting thing about this image. No, the interesting thing about this image is that it makes no sense, visually. Sadly, the version with the news story is only 180×180, but I’ve blown it up here so we can have a closer look.

pooh_large.jpg

Question: What direction is the sun shining?

The shadows all indicate that the sun is to our right and shining towards the viewer, but if you look at Pooh’s behind it looks like there is light coming from this side of him. Tigger is backlit. Piglet is being lit from above. The girl looks like she’s rendered in full brightness, without any shadows whatsoever. She looks like she’s glowing in comparison to the other characters. I suppose you could argue that everyone aside from the girl is lit from from a nearby light source directly above, which could explain the character-specific variations in apparent light direction, although that still doesn’t explain their shadows. I can’t help thinking Pooh looks like he’s actually getting hit by two lights, the one producing the bright highlight on his head, and the one illuminating his back.

In any case, the trees in the background aren’t casting any sort of shadows on the ground, and you could make the case that they look like they’re lit from our left. The grass looks nice, but it doesn’t match the style of the characters. It’s too washed out and the blades are too distinct.

I’d give this a pass if this image was a screenshot from something rendered in realtime, but for a pre-rendered show this is cave-drawing primitive. This is the CGI equivalent of South Park animation. This is the image you hand out with your press release? There are armies of kids out there who could crank out better images using Blender and their home PC. Maybe Disney should get back in touch with Dick Van Dyke and get some help with their rendering.

So… they may be abusing a beloved classic with over-merchandising and political correctness, but at least they’re doing it really poorly.

Furry Bear


If I were a bear,
And a big bear too,
I shouldn't much care
If it froze or snew;
I shouldn't much mind
If it snowed or friz â€"
I'd be all fur-lined
With a coat like his!

For I'd have fur boots and a brown fur wrap,
And brown fur knickers and a big fur cap.
I'd have a fur muffle-ruff to cover my jaws,
And brown fur mittens on my big brown paws.
With a big brown furry-down up to my head,
I'd sleep all the winter in a big fur bed.

 


 

8 Bits of Spacewar

By Shamus Posted Thursday Mar 8, 2007

Filed under: Rants 22 comments

A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:

System Requirements
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0

It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?

Sigh. I’m sure whoever made this thing will be working at a major game house in a couple of years, making an RPG that requires a $2,000 PC to play.

Egads.

 


 

Captain America Killed Off in Latest Comic

By Shamus Posted Wednesday Mar 7, 2007

Filed under: Nerd Culture 32 comments

Wow.

I’d give everyone a spoiler warning, but

  1. Nobody reads Captain America anyway.
  2. I’m not sure the contents of press releases can be considered “spoilers”, even when they do in fact spoil the surprise of the comic you’re not reading.

I hadn’t heard about this. I’m going to go out on a limb and guess that he’s no more dead than Superman is, who was “killed” years ago and still manages to appear in more books than Harry Potter. I’ve never gone in for the lesser Marvel heroes. I’m a huge Spider-Man fan, and I can take light doses of X-Man, but… Sub-Mariner? Dr. Strange? Hulk? Fantastic Four? Some of them just don’t scratch my particular itch, and some of them are downright tedious. Captain America was – pardon me, is, I refuse to talk about him in the past tense until he stops appearing in comic books – uninteresting to me. I assume a lot of other people feel the same way, which is why they’re killing him off. Nothing sells comic books more than killing off the main character.

It all sounds pretty political. He’s killed by a sniper on the steps of a courthouse in some conflict over the government requiring Superheroes to register their secret identities, which is part of the War on Terror. Geeze. What ever happened to punching Dr. Doom?

I feel like we should have some sort of memorial for the guy, but we’d better make it quick because I’m sure he’ll up up again any minute now. With that in mind, let’s look back on Captain America in Fury Unleashed!