Optimus Rhyme Promo

By Shamus Posted Friday Mar 23, 2007

Filed under: Nerd Culture 6 comments

I long time ago I mentioned how much I love Optimus Rhyme. Their lyrics reach in an tickle the parts of my brain that usually only Wierd Al or They Might Be Giants can reach.

Last night I found this video on YouTube, more or less ignored. It features a really well-done stage area rendered in 3d, a great 3d rendition of Optimus Rhyme frontman Wheelie, and a nice transformation. This is really great work and pretty much nobody has seen it.

As of right now the video has a measly 800 views? My own video has nearly half a million. Seems unfair. Here’s hoping the promo makes it in front of a few more eyeballs.

 


 

Videogames: Where to start

By Shamus Posted Thursday Mar 22, 2007

Filed under: Random 86 comments

Rebecca asks:

In a related story, I too feel like getting into PC gaming just like Jaquandor, thanks to your rants. Do you have any games to recommend for someone just getting into it? Any oldies but goodies, like Starcraft or something?

Really, I could fill a book on this topic, but let’s see if I can answer this question with at least some hint of self restraint. So, for Rebecca, or anyone else that might want to give this hobby a try:

Let me make a few assumptions:

  1. I’ll assume you don’t own a console. We’ll leave console titles out of the equation. There is some incredible fun to be had, but if we include them this post will be nine miles long because we’ll have to decide on a platform first.
  2. I’ll assume your computer is not a hot off the shelf, fully-loaded gaming monster. Let’s assume our target computer is a couple of years old. This means we can draw from the bargain bin if we want.
  3. Let’s also assume you’re an adult, so we don’t have to limit ourselves to games of a given ESRB rating.

Right, with that out of the way… where to start?

What games do I suggest? I’d try to get a feel for what sort of subjects interest someone before naming any titles.

Sim

This is an excellent genre of games for newcomers. Their calm pace, broad appeal, and easy learning curve mean that just about anyone can have at least some fun with these, even if they move on to other games later.

There are a lot of entries in this gametype. Sim City. Sim Golf. The Sims. All of those are amazingly popular and you could have a good time with any of them, but by far my favorite game is Roller Coaster Tycoon 3. It is a game that can appeal on a lot of different levels. There is the “Planning” aspect to the game, where you work out how to lay out the amusement park as a whole by planting trees, placing flowers, making a good system of paths, and placing the rides together in interesting ways. Then there is the “running a business” aspect to it, where you hire people, launch advertising programs, and set the prices for all your rides and gift shops. You can even get in and fuss around with how generous you want to be with condiments on the food or ice in the drinks if you really want. Then there is the “build and ride roller coasters” part of the game. (Wheee!) A demo is available.

These different aspects blend seamlessly, and you can have as much or as little of them as you want. In sandbox mode you can build and ride coasters without giving the slightest thought to money or park management. Or you can fuss around with the business end of things and just use pre-built coasters in your park. I’ve been playing this game on and off for endless months and I’m still delighted with it.

Real-Time Strategy

Rebecca mentioned Starcraft. That is indeed a long-standing favorite. It should be fairly cheap, it’s still available in stores, it will run on any PC made in this millennium, and it has just the right level of depth for a newcomer. But will Real-Time Strategy be your cup of tea? Well, the game involves commanding armies. You produce military units, seize territory, harvest the resources it contains, and use those resources to build factories and fortifications, and eventually an army. The game sometimes moves at a swift pace. At the start of the game you’ll manage one base at a time. Forty hours later you’ll be managing multiple armies and a half dozen bases.

Sound like fun? Then Starcraft is the place to start.

Turn-Based Strategy

These games feature some of the deepest strategy gameplay you can find. They are famous for being powerfully addictive. Take as long as you like on each turn, no pressure. No furious mouse-clicking. These games usually don’t ask too much of your computer. This is a pretty good place to start for new players, but the gameplay isn’t for everyone. Some people find this sort of thing to be tedious or dull. Try a demo and see if it captures your interest.

You pretty much can’t go wrong in this category. If you like this sort of game then you’ll likely enjoy any of them. Civilization 4 is popular, although I think the system requirements are a little unreasonable for what the game does. Master Of Orion II is amazingly popular but its age makes it hard to find. I’m a big fan of Galactic Civilizations, myself.

First-Person Shooter

I don’t really suggest this as a starting point for getting into computer games. The genre is broad, varied, aimed at serious gamers, and ruled by graphics hardware. This is the deep end of the pool for sure. These games are usually bloody and fast-paced. Not for everyone. I would need to break this down into sub-genres to even begin to outline where to start.

Role-Playing Games

My own. My precious. This is the sort of game that most appeals to me. Create a character to represent yourself in the game world and build him or her up into a champion that will most likely end up saving the world.

I would steer clear of the new RPG games, which have shown a nasty tendancy to push computers to the limit while offering bland gameplay. Stick to the titles of yesteryear. If you’re a Star Wars fan then I highly, highly recommend Knights of the Old Republic. The story is epic and filled with excellent and engaging characters. (Really, some of the best characters I’ve ever “met” in a computer game.) It’s a classic which should still be available for cheap.

Fallout and Planescape: Torment and both beloved classics that come from the late 90’s. They offer a lot of fun if you can find them.

Diablo II is also a classic which should still be available. It’s not so much about role-playing as it is about killing lots of monsters and taking their stuff. It’s simple. It’s easy. The story is stunningly simple but well told. The characters are about as deep as cartoon characters, but they have their own simple appeal. The game will run on just about any computer.

* * *

This barely scratches the surface, but might give a newcomer some kind of starting point. I’m sure we’ll get a lot of good suggestions in the comments as well.

I know looking at the rack of software can be daunting. A lot of it is junk, and as with movies you can’t really go by advertising or shelf space to tell you what is good and what sucks.

And finally, a humble request: Consider leaving a comment or write a blog post about your first forays into the world of PC gaming. Even if you hate it. It’s always interesting to see how people react to these things, and I’m always curious what new players think. In a lot of ways their opinions can be worth more than those of the typical reviewer or critic.

 


 

They’re Made Out of Meat

By Shamus Posted Wednesday Mar 21, 2007

Filed under: Links 28 comments

Best Sci-fi story I’ve seen in years. It has almost a Douglas Adams crazyness to it. It’s short, and worth it.

Check it out.

Hat tip: Haibane.info.

 


 

DM of the Rings LXXVIII:
Think of the Children

By Shamus Posted Wednesday Mar 21, 2007

Filed under: DM of the Rings 93 comments

Helm’s Deep. Dang kids.

Helm’s Deep. Dang kids.

 


 

Who are you accusing of “kidding”?

By Shamus Posted Wednesday Mar 21, 2007

Filed under: Links 36 comments

Please determine: Is this person kidding, or not?

I really need to know. Corvus is convinced it’s parody. I hope he’s right.

If the guy is kidding, he’s the most cunning troller I’ve ever seen. Watch him toss his sabot into that talkback thread and stroll off, leaving an aftermath of angry, outraged, or dumbfounded replies.

 


 

Does this ever happen to you?

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Random 19 comments

It’s been ages since I played any sort of deathmatch game, but to this day when I see photographs like this I think, “That would make an excellent level”. In fact, this one looks as if it was a deathmatch level from Unreal Tournament, using the popular ShaneChurch texture set.

That large open hallway would be a little dull, but you could liven it up with some criss-crossing bridges on the upper levels. Those steps in front of the stained glass window look incredible. The top of those steps would be a fiendish place to employ the biorifle. Underneath the steps would be a great place to put the shield belt. And if someone was on top of the steps I’d try to nail them with a grenade by banking it off the back wall just above the window and then follow up with…

Ahem. Sorry.

Anyway. Pretty pictures. (Via.)

 


 

Philosophy Fighter

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Design 24 comments

Via Corvus I find this gem. (I’ll add: That mock-up screenshot is hilarious.) The set-up:

How do you design a game about competing philosophies? Re-skinning Street Fighter is probably one way to do it, but there have got to be more interesting ways. Make your case. It doesn’t have to be a power-point, just an insightful comment, or a blog post of your own. I’ll post my design later, but first I want to see what you think!

You could make a pretty humorous game by adopting an insult swordfighting system and having the chosen philosophers trade barbs built from their own quotes or ideas. The writing would be tough, and would likely require a lot of research, and in the end 80% of the jokes would sail over the heads of the non-philosophy majors of the world. Still, the concept itself is kind of funny to me.

But this idea reminds me of the post where Jay Barnson played Democracy, and described his run-through of the game as President of the United States. Okay, now we’re talking about competing political philosophies, which is a small subset of philosophy in general, but you can argue that this still meets the goals of the challenge.

The approach taken in Democracy is that you must run for president and then “do a good job” in order to get re-elected. This implies that somewhere in the many decisions you make in the game, there are right ones and wrong ones, which means that to a certain extent the game is taking sides, philosophically. (It also means that small / limited government types will have to adopt some other worldview for the purposes of the game, since a game where you run a limited government would be by design painfully dull.)

For example: Does banning guns reduce crime? Lots of people have opinions on this. They have statistics and charts to support their position, and a list of reasons why you should ignore the other guy’s statistics and charts. I have an opinion on this is well, which I will keep to myself in the hopes that the comments will follow my example. We can postulate all day on the right and wrong of the thing, what the result of a particular law will be, and what consequences one might face, but once we move the thing into the context of a computer game we move the debate into a simulated world where the answer was decided by the designer. In the game, you pass the law and you see the unambiguous results. This seems a little unfair, and is likely to chafe anyone that doesn’t agree with what the game world says will happen. Crime will go up or down, and you will be “right” or “wrong”. (I really hope that these are randomized from game to game, or else the whole thing will feel like little more than propaganda to those with differing opinions.) In this case the ideas are not so much competing against one another in the minds of the players and in the mechanics of the game as they are supported by portions of the simulated population.

Still, the real goal of the game is to hold office, not solve problems, so the player need not get hung up on philosophy as long as they are willing to abandon their own values in the pursuit of raw power. I’ve certainly done worse for much less in a lot of other games.