Rise of Nations is an RTS game from 2003. Perhaps I should say the RTS of 2003. It secured many awards that year, and its appeal remains undiminished today. It’s featured heavily in our Saturday night LAN games and is the only game capable of displacing Starcraft for any length of time. It would probably have seized the long-held crown from Starcraft if not for the interminable endgame.
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Part of the problem – which is endemic to most Age-spanning “civilization” games – is that the technology levels are designed so that a solid technological lead is hard to achieve and even harder to maintain. At the same time the various technological tiers just don’t offer that much of an advantage on the battlefield. Yes, when tanks supplant knights they are more effective in general, but they are still screwed when they come up against a bunch of pikemen. Aside from the frustration of seeing your computerized steel juggernauts fall prey to guys with sharp sticks, there is the problem that you’re left without a way to quickly crush a supposedly weaker foe.
This is only the beginning of the problem. Continue reading 〉〉 “Rise Of Nations:
Neverending Sortie”
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