On 4e and Ephemera

By Shamus Posted Saturday Jun 28, 2008

Filed under: Tabletop Games 58 comments

I now have my hands on D&D 4th Edition books. This WowCraft stuff is killing my productivity, so I probably won’t have my thoughts on it anytime soon. But Chatty DM has reviewed it. His thoughts echo what I’ve read elsewhere, that the books offer “radical new changes” which are also “good”. These two things that almost never overlap for people in this hobby.

Chatty DM is also having the one sentence NPC contest. Check that out if you’re the sort to Master your own Games. Actually, there’s some good worldbuilding theory there so it’s worth a read even if you’re not up for the whole “contest” thing.

And now I am going to:

  1. Write some comics.
  2. Get started on next week’s posts.
  3. Straighten up my office.
  4. Ignore the previous 3 items and fire up Warcraft.
 


 

World of Warcraft:
First Impressions

By Shamus Posted Friday Jun 27, 2008

Filed under: Game Reviews 66 comments

This is going to be a strange series. WoW is a cultural phenomenon and the 800lb. gorilla of PC gaming. Ten million subscribers. (That number gets thrown around a lot. Is that concurrent, or all time? I ask because that number hasn’t changed in years. 10 million subscribers x $20 a month = fountain of eternal green.) I have no doubt there are people who read this site who played the game for months, got sick of it, quit, relapsed, quit again, got back into it when the expansion came out, hauled a few characters to level 70, tapered off, and now think of the game in terms of the distant past.

And here I am, going to come in and review this thing like I’m covering new ground. It’s crazy, but that’s exactly what I’m going to do.

As soon as I figure out where to start.

What should we discuss? The art? The gameplay? The races and sides? The player culture? The various servers? I keep looking for some approach to this series that will let me tame this deluge of information.

Some people become “addicted” to WoW, in the sense that they play, talk, and think about it more than they should. But other people seem to be able to take it or leave it in a responsible manner. As I feared, I’m the former, so it’s very important that I be exceptionally careful with this game.

The game isn’t what I expected. Detractors keep describing it as a level-grind, and I was thinking “Diablo II” type mob-killing and item harvesting. And that gameplay is indeed part of Wow. But saying this game is about leveling is like saying Grand Theft Auto is a game about driving. You certainly do a lot of it, but usually in pursuit of other, more interesting goals.

But let’s describe all the parts of the game for the benefit of those who haven’t played:

Ha! I’m joking. There are entire wikis out there dedicated to describing the game, and even at that they have bare spots and missing articles. No, what we’re going to do here is a very reckless, half-assed overview of the game:

Continue reading ⟩⟩ “World of Warcraft:
First Impressions”

 


 

Zero Punctuation: MGS4

By Shamus Posted Friday Jun 27, 2008

Filed under: Movies 50 comments

I don’t usually link to Zero Punctuation because Yahtzee is most often talking about games I’ve never seen or heard of, and so there wouldn’t be much for me to add. But as someone who was exposed to Metal Gear recently I felt an immediate and profound sense of relief after I saw his review. Apparently there’s at least one other person on this planet who doesn’t think Hideo Kojima is some sort of god.

Be warned that his review is filthy, profane, abrasive, and agonizingly true. This is to say, it’s not at all safe for work and might even be bad for you, although not as bad as playing MGS yourself.

I played a few hours of Metal Gear 3 a couple of weekends ago and thought I must have gone insane. This morass of sophomoric nonsense is the famed Metal Gear everyone keeps raving about? I was too inept at the controls – which are about as straightforward and easy to learn as piloting the space shuttle – to be any sort of judge of the gameplay itself. So I’ll have to take everyone’s word for it when they say it’s more fun than ice cream and unicorn rides.

But no amount of peer pressure can convince me the story is anything other than a toxic mix of the inane and the preposterous. The ludicrous plot and fanfiction dialog wouldn’t be so bad if there wasn’t so dang much of it, and if it didn’t take itself so horrifyingly seriously.

Two minutes after Snake touched down in the dense jungle inside the Soviet Union to begin his mission, base called him to ask if he’d gotten his lunchbox stuck in a tree. Snake admitted that yes, that did just happen. Then his commander reminded him that he was a secret agent and could climb trees. That seemed to help, and Snake was good for a couple of minutes until base called back to drone on for about four minutes on what everyone’s code names were, and why they were given those code names and what was the symbolism behind them, and who the people behind the code names actually were, and what those people will be contributing to the mission. Note that the preceding sentence is not kidding as much as you might think it is.

The appeal of the Metal Gear story will forever elude me, but at least now I know I’m not the only one.

 


 

Guild Wars:
Strategy Gameplay

By Shamus Posted Thursday Jun 26, 2008

Filed under: Game Reviews 17 comments

I know I said I was done with Guild Wars, but something with the game finally clicked for me and I think I short-changed the game in my last post.

I dinged the game because I didn’t find the search for skills to be all that interesting. I also noticed that people kept saying the game was like a collectible card game. The other day this finally clicked for me and I understood what they were talking about. I just couldn’t stop thinking of the game in the terms I was familiar with, and it was giving me some kind of idiot mental block about it. I expect RPG games to follow a line of steady progression of character development from weenie to Wonderboy. I thrive on this sort of thing, and that expectation kept me from seeing the strategy game staring me in the face the entire time.

You can only have have eight spells or abilities avilable at any one time. I thought this was like, an interface limitation. You know, that’s how many spells fit on your hotbar, spell toolbar, whatever you call it. But this has nothing to do with not wanting to make the hotbar larger. The eight-spell limit is one of the parameters of the strategy game.

Continue reading ⟩⟩ “Guild Wars:
Strategy Gameplay”

 


 

World of Warcraft:
My Characters

By Shamus Posted Thursday Jun 26, 2008

Filed under: Game Reviews 42 comments

The worst part about World of Warcraft is the fact that I have been forced to stop playing it so I can write about the dang thing.

If you find yourself in World of Warcraft on the Kirin Tor server (Alliance side) then feel free to look me up. I play as Shadekin (Hunter) and Darkstride. (Rogue.) I have many other little characters here and there, but none of them are worth mentioning. These two represent a majority of my playing time in the game.

I don’t team up very often, but I do enjoy taking magic items I can’t use and mailing them to friends. I can’t bear to sell anything but trash to vendors. I give the rare gems to my guild, Pig & Whistle Society. I sell the herbs at the auction house, and I mail magical items to friends who might be able to make use of them.

If you like, say “hi” or send me some in-game mail. I might even fire an item your way. I actually enjoy this aspect of the game: Lifting up fellow players and screwing the parasitic vendors. I’d much rather have the satisfaction than the money.

I’ll probably be more open to grouping once I have a little more of the game in me. Right now I still read every quest, explore every hill and valley, and meander about taking screenshots and writing notes. Anyone accompanying me would find my pace to be agonizingly slow.

I do have proper posts coming that will look at the gameplay and nitpick the little details of the gameworld and such. I wanted to make sure I at least had some vague handle on the thing before I unleashed the blather. Luckily Shawn (my former partner in Chainmail Bikini and leader of the P&W guild) has been playing Yoda to my Luke Skywalker* for the past week or so, keeping me from making any egregious errors and enhancing my gaming experience with a continual and potent infusion of knowledge.

* Actually, I think my in-game skill makes me more of a C3PO than a Skywalker. I sort of fumble around in a dungeon saying “oh my” and “I’m doomed” until some festering minion of darkness tears me apart. Again. Shadekin died an average of once a level for the first ten levels of the game.

 


 

Hellgate:London:
Ending

By Shamus Posted Wednesday Jun 25, 2008

Filed under: Game Reviews 50 comments

I uninstalled HGL without reaching the end, but a reader sent in this end-game spoiler:

[…]After smashing the final boss and covering London in a thigh-deep layer of demonic corpses, Murmur (from the game’s beginning) shows up, reveals himself as a demon, laughs at you for clearing his path to the top, and then effortlessly tosses you aside. Nothing you can do about it. In short, after everything you did, humanity still loses – which is infuriating after what you went through to get there in the first place.

Wow. Glad I didn’t stick with it. That is unbelievably inept. Imagine if The Fellowship of the Ring finally defeated Sauron, and then Barliman Butterbur the innkeeper showed up and revealed himself to be a demon, and then assumed control of Barad-dà»r. The writer treated the whole story like a childish joke, but then turned serious at the end and aimed for some half-assed tragedy, thwarting all of the player’s efforts in the process. Shameful.

My opinion of the game continues to decline, even now when I no longer have any direct contact with it. Part of this is my exposure to World of Warcraft. The games have a common lineage, although playing WoW creates a brutal contrast that makes Hellgate cower and slink away in shame. This game – this spurting geyser of suck – is the product of the Diablo II team? I can only assume that in their hasty exodus from Blizzard one of them must have dropped the Magic Talisman of Making Awesome Games. Because that thing is still there, and its potent magics have evidently been put to use.

The exiles have executed the John Romero maneuver: They left their former employer full of bluster, and then failed to live up to their perceived potential, much less their own hype. Hellgate London is to Diablo II what Daikatana is to Quake. Which is an awful thing to have to say.

Dear Flagship: Assuming your paymasters at EA are up for it, you guys still have a chance to put out one more game before people give up on you. Show us you’re not a team of Romeros. Make me eat these words.

 


 

Sins of a Solar Empire:
Final Thoughts

By Shamus Posted Tuesday Jun 24, 2008

Filed under: Game Reviews 22 comments

I realized this weekend that I never really finished my series on Sins. The game fell by the wayside and I sort of left things hanging. Now that I’m on this MMO binge it seems unlikely I’ll be coming back to it anytime soon.

The major problem was that I just didn’t have anything interesting to say about it. There aren’t any glaring faults with the game that I can point out, but there’s also nothing in it that inspires excitement or entices me to play. I managed to work in a grand total of five games of Sins before giving up on the thing. I feel like I haven’t given the game the attention it deserves, but I just have no desire to stay with it.

This has nothing to do with the learning curve, which only affects the first couple of times you play. The problem is deeper than that, because interest waned in direct proportion to how familiar I was with the game. As I got to know SoaSE, the ratio of my familiarity with the game to my apathy towards it remained at a constant 1:1.

(I still have the box on my shelf, unopened, which is noteworthy. I love how Stardock will sell you the game, let you download it and play it right now, but also send along a nice box with the disk. I get to have my game and play it, too.)

I think my main problem is that this particular blend gameplay elements doesn’t really work. The real-time combat is too ponderous to offer excitement, and the strategy is too shallow to offer flavor or variety.

I think there needs to be another layer of stuff on the strategy side. Perhaps something along the line of building “Wonders”, which might mix things up a bit.

I’d like it if the number of research stations affected the speed at which research was done. You need a prerequisite number to “unlock” some techs, but as far as I can tell adding more won’t get those techs faster. Sure, I might go for tech A and my foe might go for tech B, but we’ll both be at about the same level, technologically. I can’t hope to outpace my foes by building a larger research infrastructure.

The whole “cultural influence” thing is odd. As far as I can tell I can’t absorb a planet by overwhelming them with culture, I can only impede enemy production in petty ways, and even then only after reaching the highest-level cultural techs and by attaining a massive lead in cultural power. In one game I had 80% of the map, with all of my large planets spamming the solar system with culture. That was a huge investment for what turns out to be a minor impediment to enemy operations, and I could have done a lot better by just rolling all that cash into more ships and crushing them outright. This is on top of the whole “you can’t colonize this bombed-out husk of a ruined world because enemy culture is too strong here” thing.

The series has its fans, and to be honest I envy them. The sights are enjoyable. The idea is innovative. The execution is clean and polished. I just have no desire to play the thing. I was hearing rumors of a new content patch at one point. Maybe I’ll check back later to see what’s new.