Happy Thanksgiving
Thankful for: A day off. Whew.
I’m not so much looking forward to tomorrow, national Take Stuff for Granted Day.
For those that are celebrating, I hope you have a great one.
Worst Rule Ever
I’ve already made it clear which rule I think is the most annoying in tabletop gaming. (Aside from the rules preventing me from hitting other people at the table.) But I haven’t played that many game systems, and I have never sampled the gaming systems of yesteryear. Certainly there are worse out there.
Topic for discussion: The worst rule you’ve ever encountered. Perhaps it breaks immersion. Or starts fights. Or unbalances the game. Or leads to excessive paperwork. Or it’s just, you know, stupid. Please identify the worst rule “ever”, and why it ruins the fun.
I’m very interested to hear the responses. Yes, I’m sure this is a terrific idea for a discussion and won’t lead to any flame wars or rancorous debate. I mean, this is the internet, and everyone is so nice here, right?
If you need me, I’ll be in my bunker until this thread blows over.
Stolen Pixels #41: Pick a Perk
My latest strip pokes some fun at the perks in Fallout 3, but it’s really a vehicle for a question about why PC games are dumbed down (simplified) for consoles.
Dvorak vs. QWERTY
Last week’s post on my arm ache (I’m not going to call it carpal tunnel, because I don’t actually know what it is, besides annoying and painful) spawned a side-conversation on the merits of the Dvorak keyboard layout. It turns out this is another Mac vs. PC or Xbox vs. PS3 issue:
- It’s totally better. Like, for sure.
- No way. Not better at all.
Great. Why are we still having this debate 72 years after the Dvorak layout was introduced? This disagreement over something easily quantified is kind of strange coming from the tech community. I can understand debates over acupuncture, herbal medicine, flavors of Linux, game consoles, and other things which have subjective quantities, differing user priorities, placebo effects, and multiple variables to be weighed. But when we’re talking about keyboard layouts we’re all comparing one quantity: Words Per Minute. It’s easily measured and not subject to user bias. Oh, this “feels” faster? You clock it on a stopwatch and look at the results. One study found no advantage, but it took existing professional typists and compared them after a couple of months. That’s not really reasonable or fair to take someone who’s been touch-typing QWERTY for a decade, give them a couple of months at Dvorak, and compare the speeds.
A real test would be to take two large groups of non-typists and teach one Qwerty and the other Dvorak. Every week we see little news tidbits about stupid studies (usually paid for by the government) that stun us with revelations like, “fat people eat more food than thin people” or “teenagers think about sex pretty often” or “unmarried men have more disposable income than same-age married couples with children”. We can find time to have scientists tell us the sky is blue, but in all these years nobody has ever sat down and really quantified the difference between Dvorak and QWERTY in a proper unbiased scientific study?
This wouldn’t, in and of itself, tell us if switching to Dvorak would be worth it for an individual or organization. That question is naturally going to be a fiendish one, but just having the WPM of QWERTY vs. Dvorak would go a long way to telling us if it was even worth thinking about.
A Pet Project, Euthanized
You may recall some earlier posts where I whined about how video editing software is either bare-bones useless, or more expensive than having platinum dental work done on a cloned T-Rex. There doesn’t seem to be any real mid-range software available for people who just want to dabble. I’ve had a video project that I’ve been tinkering with for some time now, and I’ve been trying to line up the tools and assets to make it work. When The Escapist film festival came along, it seemed like a good time to buckle down and make it happen.
Between the day job, this site, and Stolen Pixels, (and the videogames required to supply the latter two) I just couldn’t come up with something in time for the film festival. But even after the deadline for the film festival ran out, I didn’t want to give up on the idea. I was still holding out hope that I could scrape together some time and finish it, even if all I did was put the thing up on YouTube.
Continue reading 〉〉 “A Pet Project, Euthanized”
The Escapist Film Festival: Unskippable
Original post follows:
The Escapist recently had a film festival where they invited people to send in their entertaining videos. This is one of the winners. It nails the MST3K rhythm and feel, which is oft attempted but rarely with this much success.
Congrats to creators LoadingReadyRun for a funny and satisfying entry. (And I’ll bet I’d enjoy it even more if I’d actually played the game they’re lampooning.) I’m really looking forward to the series that results from this.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Free Radical
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Overthinking Zombies
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
T w e n t y S i d e d