OK Go – This Too Shall Pass

By Shamus Posted Saturday Mar 6, 2010

Filed under: Movies, Random 60 comments

As soon as I saw this on Monday, I knew it was going to be the Saturday morning video for this week.


Link (YouTube)

(For context: These are the same guys who did the treadmills video that was such a huge sensation a couple of years back.)

I’ve mentioned before that I hate DIAS videogames where you have to overcome a series of obstacles and any failure whatsoever means you have to do the entire thing again. And again. I don’t feel excitement when I’m playing. I feel a mounting sense of stress. I don’t feel exhilaration when I win. Just a grudging sense of relief.

I actually get that same panicky feeling when watching this video. Look at how complex and destructive this mess is. And how many places it could go wrong. This would take ages to reset. They made things even harder on themselves by integrating the timing of the song into the sequence, so that the gap in the song needs to line up with the glass-of-water “chimes”. Any alteration in speed before that point would ruin the take, even if the chain reaction wasn’t broken. And then you have the camera work: I still can’t figure out how the camera operator did his job. Look at how often he has to step over rails and tracks and possible debris. In some places – like the transition from the second floor to the ground floor – it’s not at all clear how a human being is doing this unless it’s someone who can fly. Or at least hover. So while this entire contraption is playing out, it’s pitted against whatever convolutions they’re going through to move the camera around smoothly.

They leave so much to chance. At the 3:15 mark, it would be easy for one of those little yellow balls to be in the way of the basketball, which would foil the entire take. And this is just seconds from the end! I would want to make sure the chancy stuff was at the beginning. I wouldn’t want anything doubtful going on in the later bits. Particularly after those destructive later steps.

As the video plays, I can’t help trying to calculate the odds of failure and multiplying that with the odds of failure from all previous steps and trying to deduce how long they spent in this Rube Goldberg purgatory. According to this article, it was 60 takes. The entire project took months.

How many TV’s were smashed? Did they patch the same piano up for every take, or did they have to get a new piano at some point? How long would a reset take if it failed near the end?

Much love to OK Go for bringing us so much entertainment.

 


 

Experienced Points: MMOG Crowd Control

By Shamus Posted Friday Mar 5, 2010

Filed under: Column 46 comments

A bit about MMOG’s as they age.

If you follow my Twitter you probably saw my comment last night that I hated the column I’d written and was scrapping it. A few people expressed interest. In order to prevent you from being eaten alive by speculation and curiosity, it was a bit on the fact that the Game Developers Choice Awards would be giving id Software co-founder and technical director John Carmack a lifetime achievement award. I’d intended to do a sort of tribute to the guy. Sort of, “For you young people, here is who this guy is and why you should care.” But it ended up coming across as kind of creepy and fanboyish instead of informative.

 


 

Stolen Pixels #174: Better Than Aquaman

By Shamus Posted Friday Mar 5, 2010

Filed under: Column 41 comments

Go read the comic, then come back if you like and read a bit about the humor in this strip.

Continue reading ⟩⟩ “Stolen Pixels #174: Better Than Aquaman”

 


 

Spoiler Warning Episode 9

By Shamus Posted Thursday Mar 4, 2010

Filed under: Spoiler Warning 44 comments

Kaiden is so fired for this.

 


 

The Last Big Thing from Apple!

By Shamus Posted Thursday Mar 4, 2010

Filed under: Rants 115 comments

Here’s a comic I wrote a month ago.

Here is a joke that appeared on Begeek.fr, this week.

Look, I don’t claim to own a joke. The internet is one big remix tape of ideas, feeding and looping back on itself. That’s what’s beautiful about it. It’s completely possible that begeek.fr saw the joke I wrote and thought it could be done better. Arguably, that’s what happened. The Begeek.fr version of the joke was picked up on the Consumerist and Gizmodo, as well as showing up on Digg in a big way.

But I don’t think it’s unreasonable to at least expect a link back. A hat tip. A “here is where the joke came from”. (And if begeek.fr wanted to maintain Plausible deniability – which they totally could have pulled off with a joke this simple – they shouldn’t have done a straight copy & paste of the third panel, which I photoshopped myself.)

But cut & pasting my work and then basically re-telling the joke I wrote with small modifications and then passing it off as an original idea is a jerk move. I would have loved to have a little sip of that massive Digg, Gizmodo, and Consumerist traffic. I work hard to draw attention to my stuff and build an audience, and breaks like that never come as often as I’d like. I think a small link is just a matter of basic courtesy, honesty, and manners. Particularly when the traffic starts pouring in. It wouldn’t have hurt begeek.fr at all to say where the joke came from or what it was based on. It’s not like I’m asking for money. Just a few bytes of HTML and some basic decency.

(And don’t bother, now. It’s too late.)

Update: begeek.fr left a comment below indicating that the image was sent to them via email. Can’t really prove them wrong, so the matter is settled. I think they could have dodged this by just saying it came in email.

Sigh. That’s the way it goes sometimes.

Well, I’m off to make my next bit of entertainment. Maybe this one will hit the big time…

 


 

Shamus Plays LOTRO: Part 7

By Shamus Posted Wednesday Mar 3, 2010

Filed under: Column 23 comments

The theft of a handkerchief: Will it, or will it not, end in mass murder?

You’ll have to read to find out.

 


 

Escapist Webcomic Contest

By Shamus Posted Wednesday Mar 3, 2010

Filed under: Projects 66 comments

A month ago The Escapist launched the webcomic contest, which was an opportunity for someone to score a deal not unlike the one I have with Stolen Pixels. I made a comic that outlined the rules.

The contest is now closed and the contestants are waiting on the judging. The judges have been announced:

  • Senior Editor Susan Arendt, Brand Manager Spinwhiz, Community Manager Kuliani, Affiliate Relations Manager Encaen.
  • Ryan North of Dinosaur comics.
  • Brian Clevinger of 8-Bit Theater
  • Shamus Young of Stolen Pixels

This is the “secret project” I alluded to on Monday. And it really is a project. In total, people submitted three hundred and forty six comics, most of which were four strips each. Applying the power of mathematics to these numbers, we discover that there are 1,384 pages of stuff to review. Over half of the submissions came in the final weekend of the contest.

A few years ago most new webcomics revolved around the Two Gamers on a Couch trope. (The gamers were both dudes in 99% of the cases.) This year it looks like the new trend is “Two Dudes who are Game Designers”. Reading through the list, it’s interesting (and saddening) to see the same comedic mistakes made again and again. So many people, all freely and creatively choosing to tread the same ruinous path as a hundred other entries.

I’m not quite done going through the list. I think I’ve at least glanced at each entry once, but I’d like to give them all a second look. I try to read them in a different order each time, just to give them a fair shake. It’s easy to dismiss one as “crap art” if you were just looking at gorgeous artwork. I don’t want to miss some undiscovered XKCD because of this sort of thing. I’m reminded of the Penny Arcade story where their comic was rejected by an editor. From the perspective of Gabe & Tycho it was simply another trial to endure, another slope on the way to the summit. But for someone trying to pick a winner it can serve as a cautionary tale. Odds are very good that one of the three hundred and forty five non-winning entries will go on to find some sort of success. They’ll probably do it just to spite me. Their merchandising alone will exceed my household income, and their biggest selling item will be their logo with a “Rejected by Shamus Young” stamp over it, a satirical jab at my failure to detect their greatness. I’ll be known as the hack who didn’t realize that “Two Game Designers on a Couch with a Cat” was destined for world-class greatness.

That’s the nightmare I keep having, anyway.

I will say that good writers seem to be rarer than good artists. I’ve witnessed a lot of great art married to unworthy writing, but I can’t think of any instances of brilliant writing with terrible art.

I don’t know when the winners will be announced. I’m trying to get my side of things finished up this week.