The Witch Watch: Gilbert Is Dead

By Shamus Posted Monday Mar 5, 2012

Filed under: Projects 149 comments

http://www.shamusyoung.com/twentysidedtale/wp-content/uploads/2012/03/simonsaysebook-214×300.png

Gilbert felt suddenly compelled to wake up. At the same time, he felt that waking up would be wrong, perhaps even rude and offensive. He didn't particularly want to wake up. Quite aside from the proddings of his conscience, he just wanted to keep doing what was already working for him, but he was finding it increasingly difficult to resist. In the military he'd learned that when you're called, you're expected to get out of bed first and then wake up. This habit was deeply ingrained.

The room faded into view around him. Overhead were solemn stone walls, illuminated by a flickering light somewhere off to one side. The walls had alcoves with coffins in them. He was in a crypt, like the kind used by the wealthy to bury their beloved, deceased, and exceedingly well-off relations. It was clean and well-kept, and the only thing remarkable about the crypt was that he was in it.

Gilbert sat up, and he heard someone gasp. His limbs felt numb and heavy. His mind was in much the same condition.

“M-master! Welcome back. Everything has been done according to your wishes,” the voice said nervously.

Gilbert turned and saw a young man kneeling on the cold marble floor. His spectacles glinted in the darkness, reflecting the light of the lantern held in his trembling hand. There was a thin mist on the floor around him.

Gilbert waited for things to settle down inside his head. When he was younger, he'd had a few episodes where he had gone drinking with his fellows and awoken later to find he'd misplaced himself. He found that sitting for a few minutes would do wonders in these cases, and eventually the details would come to him. Usually he just needed one memory to get the process started. Maybe he'd recall what he'd had to drink, or the girls he'd met and what he'd said to them. Or perhaps memories of a fight would surface and explain fresh bruises. Once a piece of the previous evening was in hand, the rest would fall into place and he would be able to remember where he was and how he'd gotten there.

Except, this wasn't happening. His memory was obstinately blank.

Continue reading ⟩⟩ “The Witch Watch: Gilbert Is Dead”

 


 

Experienced Points: Marketing Effect 3

By Shamus Posted Friday Mar 2, 2012

Filed under: Column 306 comments

I really have fond memories of the original Mass Effect. Sure, it had its silly moments. (“This evidence is irrefutable!”) But it still felt like a season of a really good sci-fi show. Each planet was an interesting place to discover. Like an episode of Trek, you visited a new place, got to know it, and solved some problems. And in each episode, you moved the overarching plot forward a step, building up to a season finale.

And yes, we really did savage Mass Effect 2. Over time, my opinion of the game has grown worse: It was weak in exactly the way it needed to be strong. The gunplay changes made sense to me from a marketing perspective – popup shooters really are king of the world right now – but there was no reason to turn the story into hash the way they did.

But even after unloading all this hate onto Mass Effect 2, EA, and BioWare, I still feel a certain connection with the game. I still love the original, and I still hold out hope that Mass Effect 3 could give me what I was hoping to get from Mass Effect 2. And so I find myself defending the game from its own publisher. (Protip: This link leads to the actual article.)

The Mass Effect 3 campaign and DLC circus is just really sleazy. I understand that EA doesn’t value their products as anything other than a source of revenue, and doesn’t regard them as artistic endeavors at all. I get that. But aren’t they supposed to pretend their stuff has some sort of merit?

A lot of this goes back to the Extra Credits Open Letter to EA Marketing. It’s not that these people are shallow and money-grubbing. I can understand the grubbing of money. But their own marketing seems almost infused with this raw contempt not just for the medium, but for the audience itself.

 


 

Deus Ex Human Revolution EP30:LAN Party

By Shamus Posted Friday Mar 2, 2012

Filed under: Spoiler Warning 85 comments


Link (YouTube)

My first time through the game, I didn’t bother talking to Taggert. I just snuck into his room, zapped his guards, and swiped the info off of his computer. The second time, I confronted him. I was so shocked when I saw the “crowd”. Let’s have a look at Taggert’s audience here:

dehr_audience_small.jpg

Eleven people. Taggert’s personal guard is probably double that. I realize that console can’t handle an auditorium of people. (Heck, it would take a good bit of work to get looking right with a decent framerate on the PC.) But this is just sad. I’m sure there was a better way to do this.

What I would have done:

Continue reading ⟩⟩ “Deus Ex Human Revolution EP30:LAN Party”

 


 

The Witch Watch in Print:
Buy This Dang Thing Already

By Shamus Posted Friday Mar 2, 2012

Filed under: Projects 102 comments

The book has only been available for a week or so, and I am already sick to death of this marketing stuff. I wrote the book. Proofed the book. Edited the book. Got the book up for sale. At this point in the process, the creative part is over and my heart has already moved on to another project where I can be creative. But instead I-

Oh? I didn’t give you a link to buy the paperback version, did I? Sorry. You can get The Witch Watch in paperback here. Where was I? Oh right, angst…

Continue reading ⟩⟩ “The Witch Watch in Print:
Buy This Dang Thing Already”

 


 

Deus Ex Human Revolution EP29: Can I Haas Your Job?

By Shamus Posted Thursday Mar 1, 2012

Filed under: Spoiler Warning 107 comments

So yes, we’re back to the Haas puns. Sigh. This is why we can’t have nice things. Because of this.


Link (YouTube)

When Jensen returns home, the top floor of his building is patrolled by Sarif guards. Now, these guys are here because Sarif is here, and there are riots going on. But having spent enough time in videogame trope land, I was SO SURE this was the beginning of a doublecross. I looked at all these guards, and the fact that I was going to confront my boss, and figured this was the big betrayal moment. I figured there would be a cutscene, and then I’d be blasting my way through these guys to leave the building.

Continue reading ⟩⟩ “Deus Ex Human Revolution EP29: Can I Haas Your Job?”

 


 

The Witch Watch:Open Thread

By Shamus Posted Thursday Mar 1, 2012

Filed under: Projects 131 comments

So now some people have had a chance to read The Witch Watch (which you can buy here) and have been expressing an interesting in talking about it. The print version comes out tomorrow, but I wanted to make some space for the early readers.

So, the usual open thread rules apply: Talk about the book, and don’t worry about spoiler tags. If you have a question for me specifically, be sure to put my name in there so I can tell you’re asking me and not just opening up a discussion.

So…

“Shamus, is Darth Vader Luke’s father?”

…will get a definitive answer, and…

“Hey, do you think Darth Vader is really Luke’s father?”

…will be left alone so that readers can come to their own conclusions. And obviously I’m not promising to answer everything.

Continue reading ⟩⟩ “The Witch Watch:Open Thread”

 


 

Deus Ex Human Revolution EP28:
The One True Pairing

By Shamus Posted Wednesday Feb 29, 2012

Filed under: Spoiler Warning 181 comments

Management would like to apologize for the slash fic contained in this episode of Spoiler Warning, and for any personal injury or loss that the reading of this slash fic might have caused.


Link (YouTube)

About that earth / baseball motif…

Continue reading ⟩⟩ “Deus Ex Human Revolution EP28:
The One True Pairing”