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Hosts: Rutskarn, Josh, Chris, and Shamus.
Show notes:
Continue reading 〉〉 “Diecast #41: The Novelist, Aunty Paladin, Patreon”
And now for my top five games of 2013. Remember that the order here is pretty loose, and in a different mood I might present them in some other order.
Note also that I’m not doing a “worst games of 2013” list. There’s not that much for me to hate, really. Batman: Arkham Origins was flawed, but not horrible. I avoided Aliens: Colonial Marines, SimCity, Ride to Hell: Retribution, and The Walking Dead: Survival Instinct, which were the real stinkers this year.
Continue reading 〉〉 “Dénouement 2013: Part 2”
The last few years have been dubbed “year of the indies” by various people. (Maybe even me. I don’t recall.) Minecraft was a smash hit, so it was year of the indies. Then The Walking Dead swept the GOTY lists, so it was year of the indies. Well I’m calling THIS year the year of the indies, and if next year is somehow even MORE indie then I don’t know what we’ll call it.
This year is significant because this is the first time my end-of-year list is mostly indie titles. It’s one thing to have a couple of exceptional indies elbow their way onto the stage, but it’s another when you can’t see most of the AAA games because there are too dang many indies in the way.
And it’s not that this was a dud year for AAA games, either. (Note that my last-gen consoles are dead and gone, so I didn’t get to play GTA V or Last of Us yet.) We had some solid titles. It’s just that the games I’m playing and thinking about are mostly indie this year. Is this the start of a trend? Is this just an odd year? Will indies stand out again? Will the industry continue to fracture into more niche markets? Will the freshly minted generation of console hardware herald new and exciting titles that will overshadow the indie market?
I have no idea. Ask me again in eleven months.
This is nominally my “game of the year” list, but don’t read too much into the order. I loved both Gone Home and Tomb Raider, but I have no idea how to sort them in a relative sense. It’s easier when you’re sorting the “worst of” lists, since you can rate games based on how angry they made you. But appraising greatness among disparate items is folly. Which is better: Kung-fu movies, ice cream, or Orbital? Depends on when you ask me.
My criteria for being on this list was that a game should either have lasting ideas of lasting gameplay. If I came back to a game again and again, it was list-worthy. If I was still thinking and talking about a game a month after I played it, it was list-worthy. If I played a game, finished it, and never went back to it, then it wasn’t considered for the list.
So here is what I thought was noteworthy or admirable in 2013, in a numbered list where the numbers aren’t really that important.
Continue reading 〉〉 “Dénouement 2013: Part 1”
Happy new year! Rather than doing a big year-end retrospective, we talked about the here & now like we usually do.
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Note that I produced this episode. Josh usually does it, but he’s visiting his parents and doesn’t have access to his normal equipment. So any complaints about the audio quality should be directed at me. Note also that I make about two episodes a year, so your complaints won’t do any good because I end up re-learning the whole process from scratch every time.
Show notes: Continue reading 〉〉 “Diecast #40: Happy New Years Evesmass-ica.”
The stream is live! You can see the shenanigans at twitch.tv/spoilerwarningshow.
It looks like we’ll be playing Guns of Icarus, but that is subject to change. Just show up and see what’s going on.
EDIT: It’s over!
Additional: Oh my goodness, Guns of Icarus Online is super funtime. Thanks for watching.
Happy New Year everyone!
It’s that time of year again; that wonderful time when Jarenth and I take over the website so we can stream ourselves being dumb for a few hours while Shamus isn’t looking.
This year we’ll be playing…
Uh.
Actually, I don’t know what we’ll be playing yet! But we’ll be playing something! And it probably won’t be Nethack! (That would be sadness.)
The stream will start at 8 PM Pacific/11 PM Eastern/4 AM British on New Year’s Eve (December 31st), or if you’re in Europe, New Year’s Day (January 1st).
And don’t tell Shamus!
Usual flame-shield disclaimer: I've been nitpicking the game pretty hard in this series. This does not mean the game is bad or that you shouldn't like it. This is an exercise in comparing different art teams and design approaches. Rocksteady made the first two games, WBGM made Batman: Origins, and I find it interesting to see a property being handed off like this. Some of my complaints might have seemed small or trivial, but they're part of a larger point that I'm making.
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| Okay, push the yellow button a whole bunch… now the blue one… now the… no no no! Wrong button! That’s not how I decided you will win this fight! Try again! |
I’ve never been a huge fan of the boss fights in the Arkham games. The fights with Titans in Arkham Asylum were pretty shallow old-school vidogame stuff: Wait for the big brute to charge you, then jump out of the way so he hits the wall, then punch him in the butt a few times and run away. There’s one way to beat the boss, and you just do the right move at the right time to beat him down. It’s all very… Zelda? I guess?
These sequence-based fights are the weakest parts of the gameplay. You lose your agency as a player and are shoved into a fixed set of actions with a simple pass/fail outcome. There’s nothing to do but do what you’re told.
Continue reading 〉〉 “Batman Arkham Origins: Over-Analysis Part 5”
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