Lord of the Rings Online #10: Gold Farming

By Shamus Posted Sunday May 1, 2016

Filed under: Shamus Plays 28 comments

It has come to this. I am about to work for the post office. This is after their incompetence led to the destruction of an entire city and the death of Dirk Mudbrick. (That’s how I see it, anyway.) Then I took a bunch of mail and threw it away. In front of the postmaster. Multiple times. While maintaining eye contact. And humming.

The upshot being, I do not have a warm relationship with the Shire Post. But if I want fancy dresses and expensive dye, then I need money. And if I want money I need a job. And this is the best job around.

Which is a shame, because this is a terrible job.

Continue reading ⟩⟩ “Lord of the Rings Online #10: Gold Farming”

 


 

Rutskarn’s GMinars CH2: You Are the Illusionist

By Rutskarn Posted Saturday Apr 30, 2016

Filed under: Tabletop Games 92 comments

Last week I explained the basic principle of GMing: above all else, and whenever possible, give your players something to do. Give them problems to solve, environments to explore, and opportunities to show off their character’s strengths and quirks and you’re well on your way to running an entertaining session.

Today I’m going to explain something that I think is nearly as important. It’s an idea I’ve never seen or heard comprehensively explained before, and call me paranoid, but I think there’s a reason for that. I think even such GMs as have figured out how to put this idea into words leave each other to figure it out on their own. I think there’s a fear, and a not entirely unreasonable one, that some secrets shouldn’t be given legs–some illusions should be protected at all costs. If that means failing to write down or explain some of the practices that contribute to those illusions, then that’s the price they pay.

I don’t really buy that, and this isn’t just any GMing trick–when you get right down to it, it’s the heart of your role as storyteller. I’m going to take the time to explain as completely as possible the artistic theory of GMing.

Continue reading ⟩⟩ “Rutskarn’s GMinars CH2: You Are the Illusionist”

 


 

The No Politics Rule

By Shamus Posted Friday Apr 29, 2016

Filed under: Personal 265 comments

People that follow me know that I am firm in my enforcement of the “no politics or religion” policy here on the site. I don’t talk about it, and I don’t allow the comment section to veer into politics. While I’ve offered a few reasons in the past, and I imagine most people intuit the reasons for it, I think it would be useful to have all of the rationale in one post.

From here on, when I say “politics” I mean “politics and / or religion”, since the two are often linked or occupy similar head-space.

There are many good reasons for the ban on politics:

Continue reading ⟩⟩ “The No Politics Rule”

 


 

SOMA EP14: DOOMed

By Shamus Posted Friday Apr 29, 2016

Filed under: Spoiler Warning 57 comments


Link (YouTube)

So Simon makes a copy of himself. Only instead of seeing the copy as the Best Ally Ever, he gets mad and calls Catherine “disgusting”. I think most people feel Simon is being a dunce here.

But there is an interesting dilemma. Simon is upset about the fact that a copy exists, which (at least in this context) I don’t think is a problemIf you’ve got a spouse, kids, and a social life, this becomes more complex.. But what I do see as a problem is that he’s made a doomed copy. There’s only one copy of Catherine. And Old Simon can’t follow New Simon into the trench, which leaves Old Simon here, alone, trapped in this single room with an unstoppable monster banging on the door.

Continue reading ⟩⟩ “SOMA EP14: DOOMed”

 


 

Mass Effect Retrospective 45: The Temple of Duh

By Shamus Posted Thursday Apr 28, 2016

Filed under: Mass Effect 291 comments

Supply lines are cut. The military is being consumed by an implacable enemy. Resources are low. Millions have died and entire worlds have gone dark, production-wise.

And yet somehow the galaxyOr maybe just the Humans? If the other races are involved, they’re a footnote is building the Crucible, which is a massive mystery device of future technology built from ancient Prothean blueprints. This is like Great Britain building the Apollo program during The Blitz.

The Catalyst

The story never says where the Crucible is being built. I’m really curious about that, since there must be a constant influx of people and supplies to the place. It’s the most important thing in the galaxy right now. It should be very hard for the Reapers to overlook. The entire plot turns on this object, and it’s being built entirely off-screen, mostly by people we never meet, in an unknown location.

The the best scientists in the galaxy have gathered to build a device they don’t understand, they don’t know how to use, and don’t know what it will do when they turn it on. Imagine this. They literally have no idea what this does. Is it a weapon? Should we aim it at something? How? Where do we put it? Is it a super-shield to protect a planet, or a super-nuke that will blow up a star system? Do we need to stand way, way back when we turn it on? Does it need a crew? Fuel? A driver-side airbag and parking lights?

Despite that, they do know it’s not complete. They know they need one more part, but they don’t know what it is, what it’s for, or what it will do, but they’re calling it the Catalyst. Really, the list of things they do know and don’t know about this device are oddly specific.

Continue reading ⟩⟩ “Mass Effect Retrospective 45: The Temple of Duh”

 


 

SOMA EP13: 696969696969

By Shamus Posted Wednesday Apr 27, 2016

Filed under: Spoiler Warning 54 comments


Link (YouTube)

I love at around the 7:30 mark, Simon says, “This better be the right way.” What makes this amusing is that by putting in this line of dialog, the writers are implicitly telling the players that YES, THIS IS THE RIGHT WAY. Without that audio cue, the player might worry they were just jumping around on a bunch of crap intended to be background scenery. But by putting in a line of voice acting – even though the line itself questions the direction you’re heading – the writers are making it clear that you’re supposed to be here and that this was a path they anticipated or even intended.

And if you’re curious why I keep hammering on Josh to stop bunny hopping and mouse-whipping even though “Josh Trolling” is a running gag, here’s why:

Continue reading ⟩⟩ “SOMA EP13: 696969696969”

 


 

Ruts vs. Battlespire CH6: Clothes Stanketh the Man

By Rutskarn Posted Wednesday Apr 27, 2016

Filed under: Lets Play 23 comments

Some of you may remember that I yanked from a bag fractal a golden helm of overt, yet obscure, magical property. The question was raised as to what it actually did. Well, as of a few seconds after this screenshot was taken…

According to my compass, this featureless abyss is to the NORTH.
According to my compass, this featureless abyss is to the NORTH.

…I finally have an answer. The helmet remains on my head as I leap sideways off a bridge for no reason. I’m not saying this game’s controls are mishandled, but so far one hundred percent of my deaths have involved straight, narrow bridges with zero enemies.

Anyway, I can’t find the helmet again.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH6: Clothes Stanketh the Man”