If you remember from last time, Holly Hornblower just got done having me deliver rotten pies to her customers. Now she wants me to get them back.
Having said that…

Continue reading 〉〉 “Lord of the Rings Online #12: The Pie Runner”
If you remember from last time, Holly Hornblower just got done having me deliver rotten pies to her customers. Now she wants me to get them back.
Having said that…

Continue reading 〉〉 “Lord of the Rings Online #12: The Pie Runner”
This is bad timing, but this week–in between far less pleasant excitements–I’ve become an uncle. The birth has been an all-around happy and uncomplicated one, if much earlier than anybody expected, but I will admit it’s caught me with my buffer down. It’s not that I haven’t written my next post–I actually have–but I haven’t edited and reviewed it properly, and with this series, that takes considerable time. I won’t give badly-phrased or incomplete GMing advice if I can help it; that’s the closest somebody like me can ever get to malpractice.
To make up for the lack of essay, I’ll be showing up for this week’s Diecast and Spoiler Warning recordings (typically I take the second week of the month off). Until then, I leave you with this brief anecdote from the first long-term D&D campaign I ever ran:
It’s high school, and like most high school DMs I’ve got big dramatic plans. Long before I’ve got my players lined up I’ve got this whole winding path of murder, conspiracy, and ritual intrigue planned. I can play it forward in my head like I’m remembering a beloved TV show–they’ll find the cryptic runes on an ancient corpse, dramatically uncover matching, bloody marks on a fresh victim–there’ll be the search for a killer, the trail of bodies, the close encounters with figures in the dark and glimpses of the secret powers that run the world. You know <popular, slightly overrated videogame or film franchise>? I’m not saying it’s a ripoff or anything, but I’m pretty sure it’ll feel exactly like <popular, slightly overrated videogame or film franchise.>
I make up a full map of the main city, a list of custom-tailored Gods, a sketch of the political climate, and even–when I get really bored–some encounters. As the introductory session approaches I sit down with my first player and we play a few brief adventures set in my homemade world–something to stave off my RPG cravings and help me get a handle on my lore. She’s got as much experience gaming as I do and when it comes time to make her character for the full campaign, it’s a painless process. “Pick a class. Pick a race. Pick one of my Gods to worship. Cool. We start in a few weeks.”
A few days later I sit down with my other two players–both eager-but-inexperienced new friends with some CRPG experience but no actual table time. I walk them slowly and patiently through the character creation chapters of the rulebook. “Here are the classes–pick one to take a level in. Here are the races–pick one to be. Here is the list of Gods in the book–pick one to worship. You got all that? Good. Remember, I totally know what I’m doing.“
Only later do I realize my mistake. I have one player who already knows my setting and has picked one of my made-up deities, and on the other hand, I have two new players who have just very carefully and with much deliberation picked out premade Gods from the rulebook. The campaign hasn’t even begun and I’m already contradicting myself.
Some secret and not-terribly-subtle rewrites ensue. Suddenly the very first session features religious riots and temple burnings as a war between
my made-up Gods and the established Pantheonthe old orthodox traditionalists and dangerous upstart cultists reaches a sudden, never-before-mentioned fever pitch. Since I didn’t cover the schism or its source during orientation, this citywide brouhaha raises some questions–so I answer them with events, exposition, and NPCs in the next session. And some more in the next one. Very next thing I know it’s eight months later, the campaign’s over, and it turns out the whole damn thing’s been about this religious war that I invented to cover up a stupid mistake in character creation.I tell all GMs the same thing–if you can keep your mouth shut and think on your feet, there’s no limit to how often and how hard you can screw up.
We were all prepared for some exposition that would explain what the Crucible is, what the Catalyst is, and how it can beat the Reapers. We found the VI on Thessia, but before it could tell us anything useful Kai Leng showed up and stole it in a cutscene.
Kai Leng has a gunship protecting him. Apparently the writer totally forgot that the Reapers were blowing the hell out of the planet and that gunships were getting shot down in droves. I guess that doesn’t apply to Kai Leng? He can just stroll in here without being killed by either the Reapers or the Asari military?
“But Shamus, Kai Leng is indoctrinated so the Reapers leave him alone!”
That’s certainly an explanation a writer could have put in the game if they had the ability to think about more than one concept at a time. But this is a one-concept writer who tried to write a three-way fight, which leaves the rest of us to patch over the gaps and holes with conjecture. And if you head-canon that excuse in this scene, then the very next mission destroys that notion by showing the Reapers attacking a Cerberus base. It’s not so much “The Reapers won’t attack Cerberus” as “The Reapers only attack Cerberus when it’s convenient for the writer”.
After the big “Kai Leng Wins The Whole Universe Because He’s the Best” cutscene, everyone gathers on the Normandy to discuss their next move. James of all people – who I realize I’ve never covered in this write-up but he’s our meathead space marine squaddie – asks why we don’t hit Cerberus back.
Continue reading 〉〉 “Mass Effect Retrospective 47: Space Magic Nonsense”
I’ll spare you a recap of what’s going on in the Scufflescaffold, because this wizard I found bravely cowering in a hidden chamber has furnished a fabulous one. Take it away, Clarentavious.

So some old man’s yelling at me–in “very small words”–to go find his chambers and get a bunch of McGuffin plates spinning. Which is a pretty good recap, and it certainly jogs my recollection of how much I hate this wizard. I do have a few follow-up questions:
Where. Your. Quarters?
Are. Legs. Broken?
Continue reading 〉〉 “Ruts vs. Battlespire CH8: Last “Hope” of Humanity”
This blog has a really steady posting schedule (exaggerated, magnanimous bow) so when it’s interrupted I think it’s a good idea to let people know about it ahead of time:
Some of my recent columns have been about crunch, which is funny because they were written under conditions that – if someone else had been imposing them on me – would have been considered pretty egregious crunch mode.
I roll out of bed in the morning and start hammering away at making content. The weekly column. The Diecast. The post for the Diecast. Spoiler Warning. The Spoiler Warning posts. My duties for Good Robot. Keeping up with moderation and reading the comments. Editing the Mass Effect post for the weekThe series is already written, but I still need to format them, add links, gather screenshots, tag the screenshots, proof them, and address various points people bring up in the comments.. Editing the LOTRO post for the weekLike Mass Effect, the words are already written. It’s just a matter of formatting.. Keeping up with correspondenceI’m super-bad at this, and tend to answer emails in weekly bursts.. Managing the various back-end systems for the blog, the website, and my Patreon.
On top of that is the creative work I do that doesn’t usually end up on the blog: Making music, coding experiments. And then there’s playing videogames. Which – while not technically work – is something that needs to be done if I want to feed the content mill.
All of that together eats about 70 hours a week. I’m not complaining. This is self-imposed and I’m not looking for pity. I do this because it’s fun, and I’d rather do this than have a boring programming job that only eats 40 hours a week.
Like I’ve said in my articles: “Crunch” isn’t that bad if it’s done voluntarily, and in pursuit of your passions. Maybe we need a different word for “I’m spending a lot of hours on this but it’s okay because I’m really into it and I’d rather be doing this than something else”. It doesn’t make a lot of sense to put this behavior under the same umbrella as a job where you’re obligated to work 70 hours a week all the time because some numb-nuts thinks they’ll get more work out of you.

But despite how fun this is, I do need to let off the throttle every once in a while. So that’s what I’m doing this week. I’ll still post Mass Effect, and there’s a Good Robot patch in the works, but other than that I’m generally goofing off. I actually had a breakthrough with my music recently, so if the productivity bug bites I might turn that into a new installment of Bad and Wrong music lessons.
But! Before you hit the back button in search of someone to fill up your insatiable need for content, you could help me out by suggesting some column topics. I don’t always use them directly, but having people ask questions is always a great way to get the wheels turning.
Note that since I’m putting up columns on my site, I have more leeway in what topics I’ll cover. The Escapist never imposed any demands on me with regards to article content, but I always felt like talking about stuff that would drive traffic was the Right Thing To Do. So I tried to talk about newer games and current events, and I tried to go easy on the technical stuff. But now I’m free to write about the obscure and esoteric.
So that’s what we’re doing this week: Nothing.
I just realized I wrote half a column about how I don’t have time to write a full column. (Facepalm.)
I’m still trying to earn enough money to buy some fancy clothes and some dye. It hasn’t been going well.
My next hopeful employer is Rollo. He wants to hire me to play hide and seek for him.

Rollo explains, “It’s just no fun looking for someone when you already know where they’re hiding. So maybe you can have a go of it?”
I look sideways. The mayor is actually standing nearby. I need this money, but I don’t want people to know what I’m doing to get it. I’m sort of hoping they’ll just assume I’m having sex for money or something. After looking around, I tell Rollo in a low voice that I’ll do his seeking for him.
“Thank you!”, He replies cheerfully and with needless volume, “I mean, I don’t know how many more times I can pretend to be surprised that Daisy is hiding in the bushes or that polo is right beside that statue over there.”
Continue reading 〉〉 “Lord of the Rings Online #11: Easy As Pie!”
By now, three posts into my series of GMing tips, some of you may be tapping your feet and waiting anxiously for the “real” advice. It’s all well and good to talk theory and principles, but to a novice GM the real mysteries are more looming and practical. The questions I get are rarely along the lines of “how do you maintain the complex illusion of authority with a group of players?” Far more often, people want to know how you go about actually planning a game. How do you conjure up an adventure from nothing? What do you need to plan, research, write down, and what can you afford to fudge or make up? Do you use a template? Do you write stuff down? Where do you even begin?
There’s plenty of direct and practical advice to be given here, and I intend to give it–and soon. But before we move on to such practical matters, I’d like to address and hopefully allay the underlying tone of anxiety I often hear behind that question. The implication is sometimes clear: “I don’t know the answer to this, and therefore, I probably don’t have what it takes.”
But the thing is, you couldn’t know what the right way to plan a session is. There is no right or wrong way to plan a session. Consider the following GMs, all successful in their own way.
Continue reading 〉〉 “Rutskarn’s GMinars CH3: Find Your Swing”
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