Final Fantasy X came out on Steam this year. I hadn’t played it in a decade. I wasn’t sure if the game was as good as I remembered, or if I was suffering from long-term nostalgia distortion. I changed careers in the last decade, moving from programming to writing about videogames. (And also still programming.) The indie revolution happened. Today I spend more time playing more games, and more time pondering them after the fact. As a result, probably half of the games I’ve played in my life, I’ve played in the last decade.
Naturally I wondered: If I revisited FFX, would I see it differently? It’s possible my initial perception of Final Fantasy X is hopelessly warped, or simply out of sync with my tastes and standards as they exist in 2016. The only way to know for sure was to play it. So I did.
I discovered that the good parts were better than I remembered and the bad parts were worse. My initial take on the game was basically correct, but now I think I’m better at drilling down and figuring out why the various parts did or didn’t work.
I’ll do my best to explain things to those who haven’t played the game, but this series is primarily aimed at people who are already familiar with the material. Obviously I’m going to be spoiling everything.
Continue reading 〉〉 “Final Fantasy X Part 1: Favorite Fantasy”
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