Game of Thrones Griping 12: More Like Lady PAIN

By Bob Case Posted Friday Jun 30, 2017

Filed under: Game of Thrones 80 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

(This was supposed to go up this morning. Somehow I never got around to actually clicking the “publish” button, so it’s late… oops)

I want to take a closer look at one character in particular: Lady Crane. This character, and the way the show treats her, gives us (I think) a lens into how the writers think, and what sort of world they’re depicting.

Game of Thrones is not a black-and-white show, but there are certain characters we get the impression that we’re supposed to either like or dislike. And while it’s not always a clear binary value, I’m pretty sure we’re supposed to like Lady Crane. We’re supposed to root for her and consider her one of the good guys/women. So, by looking at her, we can look at what sort of character the show wants and expects us to like, and why. So let’s look at Lady Crane.

A Play Within A Show

I admit it: I’m a sucker for play-within-a-play stuff. And this unnamedI think? Braavosi theatre company is my favorite part of the Arya storyline. I always like to see story elements illuminate the setting, and here we get some sense of what version of Westorosi political current events has made into the court of public opinion. Here, Ned Stark is a scheming, power-hungry type, Joffrey a noble innocent, and Tyrion a vile demon.

We know this is all hogwash, but the Braavosi audience doesn’t, and you can’t really blame them. It’s also nice to take a trip down memory lane, and revisit plot points from seasons past. It all ends with Lady Crane’s star turn: her anguished monologue as she holds Joffrey’s body in her arms. Despite the determined use of sing-songy rhyming couplets, this is actually halfway affecting stuff. Maybe they should just do the whole show this way.

Continue reading ⟩⟩ “Game of Thrones Griping 12: More Like Lady PAIN”

 


 

Diablo III Part 2: The Gameplay

By Shamus Posted Thursday Jun 29, 2017

Filed under: Retrospectives 172 comments

I know I don’t say this very often, but this game is way too easy.

I am not against easy games! If you want to appeal to a more laid-back and casual player, or if you want to go for accessibility, that’s fine. But as I’m playing the game in May of 2017, I get the feeling the game isn’t working the way it’s supposed to.

There are lots of interesting game mechanics here. Some foes telegraph a rush attack that you’re supposed to dodge. Some foes bombard you with mortar style attacks to encourage you to get in and engage at point-blank range. Others create zones of fire or poison around them, so you’ll want to engage at a distance. Some bosses have moves to pull you in close so they can use their most powerful attacks. Some foes attack you from all sides, so you’ll need to be creative and alert if you don’t want to swarmed. Some maps have traps like falling rubble or magical landmines so you have to watch your step.

These are all great ideas. These features should, in theory, make the battlefield a dynamic place that forces you to adapt to an ever-changing landscape of threats. Sure, one dungeon hallway is much like another. But facing mortar fire in a narrow hallway is very different from navigating around fire in a narrow hallway, which is different from navigating around fire in an open area where you are surrounded on all sides, which is different from facing clustered foes on the opposite side of a narrow bridge. Your opposition impacts the shape of the environment just as much as the placement of the randomly-generated walls.

Continue reading ⟩⟩ “Diablo III Part 2: The Gameplay”

 


 

Nan o’ War CH15: Free Shipping

By Rutskarn Posted Wednesday Jun 28, 2017

Filed under: Lets Play 21 comments

One of B&G: Caribbean!‘s most transparent influences is Captain Blood, a character made famous by an Errol Flynn film that still sets the standard for half-assed Irish accents. Captain Blood is the classic tale of a doctor branded traitor by a kangaroo court and dispatched to Port Royal as slave and political prisoner. Before long he and some former revolutionaries escape in a boat, steal a ship from the conveniently attacking Spaniards, and are so successful in carrying out acts of noble piracy across the New World that the now-famous Blood is pardoned by the English usurper, William of Orange, and appointed the new governor of Port Royal. And under his righteous administration, no-one was ever unjustly enslaved in Jamaica again, probably.

It’s a classic movie, and when they get around to re-making it I’ll probably go re-see it. But you know what I’d rather watch? The movie where a grandma is indentured for forty seconds, falls in with a bad crowd, breaks some kneecaps, scores some headshots, wins a horse racing championship with a pocketful of hand grenades, and then parlays a literally undefeated career of gambling into an entire island’s worth of thriving rum distilleries and miscellaneous business enterprises.

And if that’s too much trouble, I’ll settle for thirty seconds of Diana Rigg wearing this costume.

Continue reading ⟩⟩ “Nan o’ War CH15: Free Shipping”

 


 

This Dumb Industry: Steam Summer Blues

By Shamus Posted Tuesday Jun 27, 2017

Filed under: Column 161 comments

The Steam Summer Sale is going on, and yet somehow I can’t find any games to buy. Even at these giveaway prices, I don’t see anything that strikes me as interesting. I’m sure there are games that would interest me, but finding them means going through the hassle of finding the gems amid the swirling garbage pile that is the Steam storefront.

A Library of Neglect

I really dislike that you can't see the summary of a game in your library. If you want to know what it is, you have to visit the store page.
I really dislike that you can't see the summary of a game in your library. If you want to know what it is, you have to visit the store page.

It’s not that I need more games. I have 604 games in my Steam library. Of those, 185 of them are completely unplayed. Almost a third of my library consists of games I have never even launched. This is in addition to a couple of dozen games that I’ve played for less than five minutes.

I suppose I need to give some context for these numbers.

Continue reading ⟩⟩ “This Dumb Industry: Steam Summer Blues”

 


 

New Album: NEON

By Shamus Posted Sunday Jun 25, 2017

Filed under: Music 27 comments

It’s that time of the year again when I pretend I can write music. I’ve been tinkering away, making a new song every few months or so. Three years ago I took a dozen or so songs and called them an “album”, and I guess I’ve produced enough content to do that again. My new pile of loosely related tracks is called NEON.

Whether you’re Skrillex or a nobody like me, to make electronic music you need a Digital Audio Workstation, which the kids call a DAW. It’s a program that lets you map out all the notes and instruments, allowing you to make music even if you don’t play an instrument. For a couple of years I used MAGIX Music Maker. I was not a fan. Last year someone donated enough for me to switch to Studio One, which I love.

In this album, the tracks are in roughly chronological order. The tracks produced in Studio One begin at “Hi!”.

Fair warning: A lot of this work is very amateurish. If it wasn’t for my existing audience as a writer, nobody would listen to this stuff. If I promote a track here on the blog or on Twitter, it gets a few hundred listens. If I don’t promote it, the song gets less than 10. (And I suspect most of those are from spambots. SoundCloud has a pretty bad bot problem.) So my list of musical fans is in the single-digits. This is not a complaint. I suspect I have exactly the audience I deserve. Just like with writing, if I want more fans then I need to make better content.

I’ve been climbing this learning curve for three years now, working on-and-off as the mood strikes me. It’s interesting to see my progression. Sure, my work has improved, but that advancement has not kept up with my expectations. Three years ago I was tickled to simply be able to make music. But now that I’ve absorbed literally hundreds of videos and tutorials on mixing techniques and music theory, I have a much better understanding of how things should work and I’m more keenly aware of my shortcomings.

Continue reading ⟩⟩ “New Album: NEON”

 


 

Site Move

By Shamus Posted Friday Jun 23, 2017

Filed under: Notices 43 comments

Due to overwhelming public demandUpwards of five people bugged me about it. I’m setting up this domain to work with SSL, which means that https://www.shamusyoung.com will be a thing. This will make the forums more secure, fix the domain currently squatting on the https version of this site, and may also help out the alarming number of people who are reporting that this site has recently been blocked by their employer.

However, this means the site is going to be disrupted. shamusyoung.com will be moved to a unique IP address, which means we’ll need to wait for the new DNS to shake out. If all goes well, then at some point this weekend the site will (from your point of view) vanish, and then reappear shortly after.

Also, I’m going to need to move the forums. They’re currently hosted at forums.shamusyoung.com, but they’re going to move to https://www.shamusyoung.com/forums so they can benefit from the added security.

I’ll post a notice here once the move is over. See you on the other side.

 


 

Game of Thrones Griping 11: Arya Gets Hit With A Stick Over and Over Again

By Bob Case Posted Friday Jun 23, 2017

Filed under: Game of Thrones 58 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

A visual medium – like television – has certain advantages over the printed word. For example, an actor who makes savvy performance choices can convey more about a character with their poise and their voice than entire paragraphs of text can. The way actors move within the frame, the choices of the cinematographer, the director, the costumers, the set designers… all of these are ways to communicate meaning to the audience.

It also faces certain disadvantages. It’s trickier to deliver exposition in a natural-seeming way, for instance. However, for my money, the single biggest challenge in adapting a book to a TV show is length.

In practical terms, books are way longer than shows – and that’s just normal books. GRRM’s works are your classic twenty-stone fantasy doorstoppers. To give you an idea, A Storm of Swords, which is the longest of the series, is 424,000 words. The entire Lord of the Rings trilogy? 481,000.These word counts vary according to the counting method. But the point is, GRRM’s books are very long. If you were to attempt a completely faithful, scene-by-scene, line-by-line reproduction of the books, you’d have to have fifty episodes a season.

The practical limitations of the form make that impossible, so the act of adapting A Song of Ice and Fire into a TV show is an act of severe abridgment. Every scene has to be pared down to the bone, entire storylines have to be cut, multiple characters have to be merged together into one, and so forth.

It’s why I always check myself whenever I get grumpy that one of my favorite things from the books isn’t in the show. I have to remind myself that they really just don’t have time to include everything. I try to be as understanding as possible.

Continue reading ⟩⟩ “Game of Thrones Griping 11: Arya Gets Hit With A Stick Over and Over Again”