I had a strange relationship with the original Dishonored. The game left me feeling empty and indifferent. There weren’t any huge problems with it. Sure, I had a small list of nitpicks. (The intro was too perfunctory to set up the drama, the outsider was BORING, and powers were designed so that having fun was at odds with what the player wanted to be doing within the story.) But I don’t think any of those problems were great sins. It was basically fine. I was never able to articulate why the game left me feeling cold, which is annoying since that’s my job.
Technically, I should love this series. A 451 style game? That’s my jam. Victorian steampunk with a splash of magic? I love that so much I wrote a novel in that style. Colorful art style that doesn’t aim for phtorealism? I’d been harping about the need for more of that for almost a decade. Silent protagonist? I’m like, one of the last people on Earth that’s still into those.
The voice acting was stellarAside from the outsider, which I’ve always blamed on the director more than the performer., the environments looked great, and the gameplay was varied. It’s like an entire development studio got together and spent a couple of years specifically tailoring a game to my particular tastes, and when it came out I said, “Meh. It’s alright I guess.” And then I went back to playing Borderlands 2 or Saints Row 3 or whatever. I felt like an asshole for not loving this game, and I couldn’t even explain why I was so apathetic.
But here we are. The sequel is out. I love the gameplay, but I’m still not into the world or the story. I still don’t love it the way my personal tastes might suggest I ought to. I’m going to take a crack at figuring out why that is, but first let’s talk about…
Continue reading 〉〉 “Dishonored 2”
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