Rick and Morty

By Shamus Posted Monday Aug 9, 2021

Filed under: Television 232 comments

Hey, remember a couple of years ago when the TV show Rick and Morty was the topic of the day? No? Weird. I remember half the recommendations on YouTube were thinkpieces talking about how the show was pure awfulness / pure brilliance / at peak cultural relevance / a sign of the fall of civilization / a dumb fad / a show for smart people / a show for assholes. Most of it went over my head because I’d never watched the show.

The show is still going, so I’m not sure why it’s getting so little attention now. (Or perhaps, why it got so much 2 years ago.)

Continue reading ⟩⟩ “Rick and Morty”

 


 

Prey 2017 Part 5: Getting Around the Cosmos

By Shamus Posted Wednesday Aug 4, 2021

Filed under: Retrospectives 161 comments

After the tutorial, Prey settles into a pattern that’s going to repeat for most of the rest of the game. You need to get thing A, but to obtain that thing you need to go through obstacles B, C, D and E, and each of those obstacles has sub-obstacles and optional branching diversions to explore. 

Continue reading ⟩⟩ “Prey 2017 Part 5: Getting Around the Cosmos”

 


 

Diecast #351: Before We Mailbag

By Shamus Posted Monday Aug 2, 2021

Filed under: Diecast 123 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast351


Link (YouTube)

Continue reading ⟩⟩ “Diecast #351: Before We Mailbag”

 


 

Final Fantasy Cheat

By Shamus Posted Friday Jul 30, 2021

Filed under: Column 108 comments

Like I said on Monday, I spent the weekend dicking around with Final Fantasy X and Cheat Engine. I learned a few fun things, a few annoying things, and a few curious things. So let’s talk about it…

Continue reading ⟩⟩ “Final Fantasy Cheat”

 


 

Prey 2017 Part 4: Good Morning Morgan

By Shamus Posted Wednesday Jul 28, 2021

Filed under: Retrospectives 132 comments

Last week I admitted that – much to my embarrassment – there were a bunch of details in the game that I’d missed. Then in the comments I discovered that I am not alone in this. Everyone seems to have gaps in their knowledge. Even more interesting is that everyone’s gaps are unique. We all know 90% of the backstory, but the missing 10% is different for everyone.

The terrible thing is that it’s really hard to fill in these gaps. If I claim that X, then someone else will respond with, “Hey. I never saw X. Are you sure about that? Can you cite your source?” And of course I can’t. We’re all just reading emails on hacked computers and fragments of magazine articles found in locked rooms. There are hundreds of these kinds of messages in the game, and it’s easier to remember what you read than where you read it. 

But I think there’s one misconception I should be able to clear up. Last week several people had the impression that in order to make a neuromod with skill X, a Typhon needs to consume the mind of a human being with skill X. 

Based on what the game tells us, this is extremely unlikely.

Continue reading ⟩⟩ “Prey 2017 Part 4: Good Morning Morgan”

 


 

Diecast Unplugged #8: Playing the Long Game

By Shamus Posted Monday Jul 26, 2021

Filed under: Diecast 122 comments

Issac was still on the road this week. So we didn’t have anyone to edit our podcast. So we didn’t record one. So you get this instead. He’s on his way home as I write this, so we should be back to our usual schedule next week.

The mailbag is getting a bit out of hand, so I’m going to dig through the questions and see if there are any that I can answer alone.

But first let’s talk about what I did this week…
Continue reading ⟩⟩ “Diecast Unplugged #8: Playing the Long Game”

 


 

Prey 2017 Part 3: The Story is Mostly Backstory

By Shamus Posted Wednesday Jul 21, 2021

Filed under: Retrospectives 140 comments

The weird thing about Prey is that it has almost no story, but it has absolutely tons of backstory. Most of the game consists of Morgan just trying to get from A to B and running into an endless series of hazards and complications because the space station is in such disarray. Morgan’s adventure is primarily a series of door-opening exercises, but there’s a ton of worldbuilding and history leading up to that adventure.

The author shows a lot of respect for the intelligence and curiosity of the player. There’s never a scene where someone grabs the player’s camera for a brute-force info dump. Very little of the history is revealed through direct dialog, and the little bit we do get is provided out-of-order. If you want to understand the world of Prey, then you need to read bits of in-game lore, listen to optional audiologs, pay attention to environmental cues, and extrapolate the whole based on these various hints.

I love it. The knowledge is there if you care about it, and the gameworld rewards serious inspection. At the same time, the game never force-feeds you and you’re free to run around and shoot shit in blissful ignorance if that’s more your speed.Although, if that’s the case then I can’t help but think you’d be better served by some other genre. 

For the sake of this retrospective, I’m going to present the important bits of historical context in order.

Continue reading ⟩⟩ “Prey 2017 Part 3: The Story is Mostly Backstory”

 


 
From The Archives:

The Best of 2016

My picks for what was important, awesome, or worth talking about in 2016.

 

The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.

 

Gamers Aren’t Toxic

This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.

 

The Best of 2014

My picks for what was important, awesome, or worth talking about in 2014.

 

Bethesda’s Launcher is Everything You Expect

From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

Push the Button!

Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.

 

Trashing the Heap

What does it mean when a program crashes, and why does it happen?

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Wolfenstein II

This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?