Go read the comic, then come back if you like and read a bit about the humor in this strip.
Continue reading 〉〉 “Stolen Pixels #174: Better Than Aquaman”
Go read the comic, then come back if you like and read a bit about the humor in this strip.
Continue reading 〉〉 “Stolen Pixels #174: Better Than Aquaman”
Here’s a comic I wrote a month ago.
Here is a joke that appeared on Begeek.fr, this week.
Look, I don’t claim to own a joke. The internet is one big remix tape of ideas, feeding and looping back on itself. That’s what’s beautiful about it. It’s completely possible that begeek.fr saw the joke I wrote and thought it could be done better. Arguably, that’s what happened. The Begeek.fr version of the joke was picked up on the Consumerist and Gizmodo, as well as showing up on Digg in a big way.
But I don’t think it’s unreasonable to at least expect a link back. A hat tip. A “here is where the joke came from”. (And if begeek.fr wanted to maintain Plausible deniability – which they totally could have pulled off with a joke this simple – they shouldn’t have done a straight copy & paste of the third panel, which I photoshopped myself.)
But cut & pasting my work and then basically re-telling the joke I wrote with small modifications and then passing it off as an original idea is a jerk move. I would have loved to have a little sip of that massive Digg, Gizmodo, and Consumerist traffic. I work hard to draw attention to my stuff and build an audience, and breaks like that never come as often as I’d like. I think a small link is just a matter of basic courtesy, honesty, and manners. Particularly when the traffic starts pouring in. It wouldn’t have hurt begeek.fr at all to say where the joke came from or what it was based on. It’s not like I’m asking for money. Just a few bytes of HTML and some basic decency.
(And don’t bother, now. It’s too late.)
Update: begeek.fr left a comment below indicating that the image was sent to them via email. Can’t really prove them wrong, so the matter is settled. I think they could have dodged this by just saying it came in email.
Sigh. That’s the way it goes sometimes.
Well, I’m off to make my next bit of entertainment. Maybe this one will hit the big time…
The theft of a handkerchief: Will it, or will it not, end in mass murder?
You’ll have to read to find out.
A month ago The Escapist launched the webcomic contest, which was an opportunity for someone to score a deal not unlike the one I have with Stolen Pixels. I made a comic that outlined the rules.
The contest is now closed and the contestants are waiting on the judging. The judges have been announced:
This is the “secret project” I alluded to on Monday. And it really is a project. In total, people submitted three hundred and forty six comics, most of which were four strips each. Applying the power of mathematics to these numbers, we discover that there are 1,384 pages of stuff to review. Over half of the submissions came in the final weekend of the contest.
A few years ago most new webcomics revolved around the Two Gamers on a Couch trope. (The gamers were both dudes in 99% of the cases.) This year it looks like the new trend is “Two Dudes who are Game Designers”. Reading through the list, it’s interesting (and saddening) to see the same comedic mistakes made again and again. So many people, all freely and creatively choosing to tread the same ruinous path as a hundred other entries.
I’m not quite done going through the list. I think I’ve at least glanced at each entry once, but I’d like to give them all a second look. I try to read them in a different order each time, just to give them a fair shake. It’s easy to dismiss one as “crap art” if you were just looking at gorgeous artwork. I don’t want to miss some undiscovered XKCD because of this sort of thing. I’m reminded of the Penny Arcade story where their comic was rejected by an editor. From the perspective of Gabe & Tycho it was simply another trial to endure, another slope on the way to the summit. But for someone trying to pick a winner it can serve as a cautionary tale. Odds are very good that one of the three hundred and forty five non-winning entries will go on to find some sort of success. They’ll probably do it just to spite me. Their merchandising alone will exceed my household income, and their biggest selling item will be their logo with a “Rejected by Shamus Young” stamp over it, a satirical jab at my failure to detect their greatness. I’ll be known as the hack who didn’t realize that “Two Game Designers on a Couch with a Cat” was destined for world-class greatness.
That’s the nightmare I keep having, anyway.
I will say that good writers seem to be rarer than good artists. I’ve witnessed a lot of great art married to unworthy writing, but I can’t think of any instances of brilliant writing with terrible art.
I don’t know when the winners will be announced. I’m trying to get my side of things finished up this week.
This is where I would make jokes about there being too many elevators if I still had the capacity to do so.
At least Randy put some points into intimidate.
Arkham Asylum is a fantastic game, if a bit short. I beat the whole thing in a weekend, and it took another evening to run around and finish up 100% of Riddler’s sidequests.
Still, it was uniformly entertaining.
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Once the game was over I tried the “challenge” modes.
Continue reading 〉〉 “Stolen Pixels #173: Riddled”
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
My picks for what was important, awesome, or worth talking about in 2012.