Here is an account of Lulzy’s adventures in Tuckborough, which is an excellent lesson in why reading the quest text is a bad idea.
Spoiler Warning 17: Kilotons for Kaiden
We’re in the home stretch now. In fact, not to spoil things or anything – perish the thought! – but I have it on good authority that there are exactly three episodes left.
Unfortunately, the Stream was really delayed for me while we were recording this. Normally, Josh and I see things about three seconds after they happen. But this time I had an eight second delay, and it wasn’t until halfway through the show that I even realized it. This creates an amusing temporal distortion where Randy saw things live, Josh saw them on a three-second delay, and I saw them on an eight second delay. But our conversation is concurrent. This can be disorienting if you think about it too much.
Stolen Pixels #185: Bayonetta
I haven’t actually played the game, so I’m making fun of it by reputation and based on the footage I’ve seen. I hope you’ll allow me this indiscretion. The games I played this weekend (Bob came in Pieces, and Majesty 2) did not present me with any obvious opportunities for humor.
A bit more about Ms. Bayonetta after the break. Mildly NSFW: Continue reading 〉〉 “Stolen Pixels #185: Bayonetta”
Chainmail Bikini Bonus: The More Things Change…
Pixels
Link (YouTube) |
I wonder how hard it was to find that old TV. It looks like the sort that would have had the separate dial for UHF. Those things are actually getting to be pretty rare. I haven’t seen one in over a decade.
My thoughts while watching this: This is utterly brilliant. Yet I can’t help wishing the music was different. Retro 8-bit music would have been much more fitting. But maybe the music was the point? Like, a music video? Beats me. Honestly, I don’t know why the internet keeps making me these awesome things.
Experienced Points: Go Back To WoW
Stolen Pixels #184: Dead Faction
My final shot at Red Faction: Baboon.
This was a difficult game to cover. It was silly, but it was always complicated silly. The plot was full of goofy stuff, but I didn’t want to have to explain the premise before deconstructing it. Like the plot itself, the jokes would need too much setup for too little payoff.
Saints Row 2 had a great system for adding gangsters to your party and dismissing them as needed. I’m not sure why they didn’t include that feature here. It would have made the combat a lot less aggravating. Sometimes I wanted more helpers, but I couldn’t attract any. (Okay, there was really only one time when I wanted help. And that was when I was making this comic.) Other times I wanted to work alone but ended up doing a lot of babysitting.
They need to extract the good parts of RFG with a scalpel and transplant them to a more viable game.
Patreon!
Why Google sucks, and what made me switch to crowdfunding for this site.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Programming Vexations
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Megatextures
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
T w e n t y S i d e d
