This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
I knew late last Sunday I wasn’t going to get my weekly post done by midnight. I had the structure in place and most of the rough draft in hand, but the words weren’t flowing. I intended to get it banged in shape Monday morning rather than miss a week. But other things happened. I’ve been eating unhealthily and hadn’t been in a great place mentally, and ended up having trouble sleeping. I finally got up around 4:oo AM and went back to my office. At 4:30 my elderly dog woke up the entire house yelping. He sleeps every night in the second bedroom with one of my children and their spouse. He was let out of the room and spent the next forty minutes trotting through the house, yelping and otherwise vocalizing. He would stop only briefly for some petting, and slowly calmed down. He finally found a comfortable space to lay down and went back to sleep.
Continue reading 〉〉 “Saying Goodbye/Lif Goes On”
This post is a little less story and a little more cleanup. The area we’re editing was created via strong-arming, due to the fact the breezeway they have isn’t actually possible in the Sims 4 via ordinary means. To install it in the first place you have to convince the game that the breezeway and the house aren’t ‘actually’ connected, which takes knowing some tricks. Once done, it will then make your game more difficult by throwing a tantrum every time you remind it that area of the build is there. To make this new apartment space, we’re going to have to draw attention to the area, so it’s going to be upset.
Continue reading 〉〉 “Sims 4 Overthinking: Housekeeping”
This week I’ve finished Lies of P. It’s a good game, I didn’t think I would ever beat a Souls-like, but I thoroughly enjoyed the game with it’s perfect blocks, dodge rolls, weapons, bosses, and even the enemies placed around a corner just to stab you in the back for thinking there’s free loot. I also like the Pinocchio theme.
What are you guys playing?
The laundry room and kitchen are both done, leaving the upstairs as its own apartment.

Continue reading 〉〉 “Sims 4 Overthinking: Without a Car”
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Why killing you might be the least scary thing a game can do.
How did this niche racing game make a gameworld so massive, and why is that a big deal?
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.