This week has been uneventful. I’m still playing Rimworld, and later today I have a session of Call of Cthulhu.
Maybe if I get some money together I’ll buy Helldivers 2.
So what is everyone else doing this week?
This week has been uneventful. I’m still playing Rimworld, and later today I have a session of Call of Cthulhu.
Maybe if I get some money together I’ll buy Helldivers 2.
So what is everyone else doing this week?
It almost seems like a year has passed since last week; most of it in the past few days. This will be short one, and I mean it this time. The laptop is still running at 100% on Manjaro Linux. The biggest thing I learned this week is, when looking for a program, use the packages available in the AUR archive first. These seem to be more likely to have everything needed for an Arch Linux-based install set up already. It’s not an issue with everything, but I have found a couple of programs that wouldn’t work using the source package but did work using the AUR package.
Continue reading 〉〉 “So…what a week…”
This week I’m still playing Rimworld.
Right now my life consists of just playing Rimworld with the occasional game of Call of Cthulhu mixed in.
I did get the Royalty DLC before the summer sale ended. I haven’t gotten to in-depth yet, but I’m really enjoying the quest variety, and the psychic stuff is pretty cool.
What’s going on with everyone else?
As promised last week, I will be talking about the Linux Switchover Project. And that’s literally the first time I have used that phrase, but I guess it’s accurate. The past week has been full of trials, tribulations, cursing, depression, and few successes. Most importantly, the laptop *is still running Linux*, and is doing more things *now* than it was a week ago. In fact, it has been running the same distribution and flavor since…Monday, I think. I probably could have been running the distribution and flavor I started with if had known then what I know now. I think that’s where I will start; with what I have learned that affects some underlying assumptions and rules.
Continue reading 〉〉 “Linux: So Tantalizingly Close to Prime Time…”
This week I’ve been playing Call of Cthulhu with my friend group. It’s going pretty well, I’ve managed to not go insane or receive any major injuries. The only time I’ve actually gotten injured was from another player that missed a shot so badly that I got hit in the arm.
I also by chance happened to stumble upon the Necronomicon. Luckily I didn’t try to read it because the player that did try to read it went through the nine layers of Hell. Amazingly he managed to escape with only amnesia, a fear of the dark, and just barely avoiding permanent insanity.
Other than that I’m still playing Rimworld, but now I have the Ideology DLC. I didn’t realize until I got the DLC that it contained a bunch of features that allow me to play the way I kept trying to play, e.g., trying to live underground, collecting as many bionic parts as possible, having a group of bandits that don’t get really sad the moment a prisoner dies. I haven’t even gotten to experiment too much due to the fact that making a religion from scratch takes a while.
So anyway, what are you guys doing this week?
My picks for what was important, awesome, or worth talking about in 2011.
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
What makes this borderline indie title so much better than the AAA juggernauts that came before?
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
An ongoing series where I work on making a 2D action game from scratch.
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?