A Walk Downtown

By Shamus Posted Sunday Mar 26, 2017

Filed under: Personal 112 comments

Before my daughter Rachel moved out, we used to go for walks around town and I’d tell her little stories and anecdotes about the locations we came across. It was one of my favorite things to do together. I’m in the mood to take one of those walks by way of Google Street View, and I’ve decided to drag you along.

Grab your coat. It’s still chilly out this time of year.

Butler PA

I’ll admit this is not a brilliant town. My attachment to Butler is 100% nostalgic. If I’d grown up somewhere else, I wouldn’t give this place a second look.

There’s not much here that’s special. The only famous things to come out of Butler are the Jeep and Barbara FeldonYou might know her as Agent 99.
. It’s one of those obnoxious towns that “steals” the highway. You know how it is: You’re minding your own business driving from one town to the next when all of a sudden the highway you’re on transforms into Main Street. Now you’re tangled up in downtown traffic and staring at the chorus line of traffic lights stretching off into the distance, wondering where it all went wrong.

It’s actually even worse than that, but I’ll explain when we get to the south end of Main Street. Let’s start on the north side and walk south.

Continue reading ⟩⟩ “A Walk Downtown”

 


 

Dishonored DLC – Brigmore Witches EP6: Kill the Cheese

By Shamus Posted Friday Mar 24, 2017

Filed under: Spoiler Warning 74 comments


Link (YouTube)

So that’s the end of Dishonored 1.

I wanted to comment on how they handled the non-lethal ending for Delilah, but I’m stumped. Maybe I could branch off and talk about how this goes against the grain of the ideas they planted for Dishonored 2, but that rings hollow and it’s probably better to just leaf it alone. In my defense: Rutskarn lost connection before the end, and if I hadn’t made all these shitty tree puns, he certainly wood have.

Despite my unrepentant sloth and apathy, the show will go on. The next season of Spoiler Warning is going to be…

Continue reading ⟩⟩ “Dishonored DLC – Brigmore Witches EP6: Kill the Cheese”

 


 

Game of Thrones Griping 8: The Battle of the Bastards

By Bob Case Posted Friday Mar 24, 2017

Filed under: Game of Thrones 123 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

And now, the big-ticket ninth-episode extravaganza: the Battle of the Bastards.

I want to focus on this episode in particular because it was absolutely showered in Emmy Awards. It won in nine different categories. Some of these are obviously deserved, like “Outstanding Stunt Coordination for a Drama Series, Limited Series or Movie.” I have no issue with “Outstanding Directing for a Drama Series” – if you ask me, the show has revealed Miguel Sapochnik to be a real talent.

Others I wouldn’t know one way or the other. “Outstanding Sound Mixing for a Comedy or Drama Series”? Sure, why not. “Outstanding Makeup for a Single-Camera Series (Non-Prosthetic)”? Knock yourselves out. But this episode also won “Oustanding Writing for a Drama Series,” meaning that as far as the Emmys are concerned, this was the best-written episode of dramatic television released all year.

The calm before the giant pile of corpses.
The calm before the giant pile of corpses.

The northern portion of this episode starts pretty well, actually. There’s an appropriately tense parlay between the two sides, where Jon throws Ramsay a bit of a curveball by proposing single combat, a proposal apparently calculated to make Ramsay lose face in front of his men. Every so often, the show gives us a glimpse of the much more interesting Jon Snow that could’ve been, and this is one of them. Don’t get attached though, because Jon’s basic competency level is going to go sharply downhill from here.

Continue reading ⟩⟩ “Game of Thrones Griping 8: The Battle of the Bastards”

 


 

Dishonored DLC – Brigmore Witches EP5: I’M A WHALE!

By Shamus Posted Thursday Mar 23, 2017

Filed under: Spoiler Warning 73 comments


Link (YouTube)

Rutskarn posed a few fun questions this time. I’m interested to hear how other people answer before listening to the show. Just from the gut, how do you imagine the following stuff works…

  1. What does it feel like to be out of “mana”?
  2. When you’re low on mana: Is it a simple binary thing as depicted in the game where your powers abruptly stop working, or is it more like a growing fatigue?
  3. What does a mana potion taste like? How does it feel? Milky? Watery? Oily?
  4. Do you get mana burps after chugging too many potions?
  5. What does it feel like to talk to the Outsider?
  6. Do you feel anything unusual or special when wearing charms? Are they warm or cold? Do they vibrate? Feel good? Make any sound?

We’re nearly done with this game. Tomorrow we’ll finish up Dishonored 1 forever.

 


 

Arkham City Part 9: Surprise!

By Shamus Posted Thursday Mar 23, 2017

Filed under: Batman 71 comments

Batman punches his way into Joker’s lair. When he gets there, he finds Harley Quinn crying over what appears to be Joker’s dead body. Batman ponders the scene with a dumb look on his face until the REAL Joker ambushes him from behind and doses him with knockout gas.

Times Batman has been knocked unconscious so far this evening: 3

Fumbling Around in the Dark Knight

I gave Arkham Origins crap for having a lot of out-of-scale assets, but it looks like the problem has always been part of the series. That door is WAY out of proportion in relation to Batman. Same goes for the floorboards. Taken together, Batman looks to be about five feet tall. Maybe four and a half without the pointy ears.
I gave Arkham Origins crap for having a lot of out-of-scale assets, but it looks like the problem has always been part of the series. That door is WAY out of proportion in relation to Batman. Same goes for the floorboards. Taken together, Batman looks to be about five feet tall. Maybe four and a half without the pointy ears.

As the Arkham series went on the developers have increased Batman’s combat prowess to make the gameplay more empowering, while at the same time they’ve made him less competent in cutscenes. His powers of observation and preparedness have languished while his face-punching powers have grown. In particular, this scene is one of those moments that really highlights the difference between Arkham Asylum and Arkham City in terms of writing.

Batman walks into this ambush like a dumbass. To be clear, I’m 100% fine with Joker getting the drop on the Caped Crusader. He’s a dangerously clever foe and totally capable of catching Batman off guard. The problem isn’t the ambush, it’s how Batman behaves before the ambush. We need to be selling the audience that this happened because Joker is smart and knows his adversary, not because Batman is dumb and inert.

Again, there are lots of moments like this in Arkham Asylum. The entire opening scene shows how Batman is completely prepared for an escape attempt. At one point the lights go out for a moment, and when they blink back on we find Batman has the Joker in a choke hold. He knows Joker is planning an escape, and he’s working to thwart it. That sort of anticipation and preparedness is his superpower, so showing him being inert in a cutscene is like having a cutscene where Superman forgets he can fly.

Continue reading ⟩⟩ “Arkham City Part 9: Surprise!”

 


 

Dishonored DLC – Brigmore Witches EP4: The Trouble With Trimble

By Shamus Posted Wednesday Mar 22, 2017

Filed under: Spoiler Warning 44 comments


Link (YouTube)

I like this idea that the Geezer is a prisoner in his own fortress, and someone else is using his power. The poison gas is a nice angle that does a good job of pitting expedience against morality, and morality against chaos, so that the low chaos route isn’t automatically the right thing to do. (This is not to say that sacrificing all these mooks so the selfish crime boss can get his wish is the right thing to do. I’m just saying this isn’t an obviously clear-cut choice.

Then again: Looking at it from an in-character perspective, if I was Daud I’d think there had to be a way to disable the poison gas bomb so that it would be safe to kill the geezer without dooming everyone else to die. Somewhere in the system there’s a trigger that will release poison gas if the geezer dies. If I was Daud I’d want to see if I could find that trigger. Or find a way to spoof the system into thinking geezer was still alive. Or trigger an evacuation. Or expose Trimble’s scheme to the Geezer’s men.

Maybe some of these possibilities are addressed in the game. Like I said, I haven’t played this, but these are the first things that came to mind when watching Josh play.

 


 

Nan o’ War CH4: Hitnan Badsolutions

By Rutskarn Posted Tuesday Mar 21, 2017

Filed under: Lets Play 77 comments

Historically, respectable critics of old media haven’t considered games to be legitimate artistic expression. This shouldn't bother me and absolutely does. Half the time I play a well-crafted game you can see me twitching and muttering to myself, expounding on its artistic nuance to an imaginary gallery of now-dead critics.

And sometimes, they lean over my shoulder and cough and ask something like: “So why have you been watching that nun die for the last three hours?”

I’m having some trouble with this quest.

It's actually only been one hour, but when you spend fifty-eight minutes of it either watching loading screens or running across town, it subjectively works out to about half of your life.
It's actually only been one hour, but when you spend fifty-eight minutes of it either watching loading screens or running across town, it subjectively works out to about half of your life.

Continue reading ⟩⟩ “Nan o’ War CH4: Hitnan Badsolutions”