Spider-Man: Homecoming

By Shamus Posted Wednesday Jul 26, 2017

Filed under: Movies 138 comments

Based on the reviews I see in my social media circles and favorite YouTube critics, Spider-Man: Homecoming seems to be getting a “pretty good, but not great” reception from people. I saw it this Saturday with by brother Dan. Not only did I like it, but I think it’s the best Spider-Man movie. Yes, even better than the Sam Raimi films. Yes, I realize that’s a terribly controversial opinion.

Let me explain where I’m coming from…

I probably got hooked on Spider-Man through the 1967 animated show. You know, the one with the theme song people are always referencingHomecoming actually gives it a nod at the start of the movie, featuring a drastic rearrangement of the famous theme.. Spidey’s first live-action appearanceUnless you want to count the educational bits in the Electric Company. was in the television series that debuted in 1977. I was six, and had just started school.

I remember being really frustrated with the show. I couldn’t put it into words at the time, but I suppose my various child-like complaints could be summed up under the broad heading of “lack of production value”. Spidey didn’t fight anything that could remotely pass as a super villain. The eye holes in his costume looked like swim goggles crossed with horn-rimmed glasses. They didn’t really have the budget to depict his web-swinging, and the whole thing was very, very light on action.

Continue reading ⟩⟩ “Spider-Man: Homecoming”

 


 

This Dumb Industry: Free Advice Part 1

By Shamus Posted Tuesday Jul 25, 2017

Filed under: Column 84 comments

Last week I promised to give some advice to the leadership teams of of major game publishers, who will never read this. I doubt this advice will strike most of you as profound or novel, but I’m doing this anyway in order to drive the point home that the people in charge are making expensive mistakes despite their financial gains.

First, the really obvious stuff: Microsoft needs to ease off the push for more intrusive platforms and invasion of privacyI guess they kinda repented with the new Xbox, but I suspect they’ll try again. They didn’t have a change in company values, they just needed to deal with a PR disaster. and fix the Windows 10 Store before it does some damage. EA needs to stop treating their creative teams like a rental car. I don’t know what Ubisoft is trying to accomplish with Uplay, but whatever it is isn’t working and they should probably just stop. But this is stuff we’ve all heard dozens of times before and all of these are just symptoms of a larger problem.

A Long-Term Problem

Some people have trouble telling the difference between Wall Street and Vegas. (Hint: Vegas is the one with the tits.)
Some people have trouble telling the difference between Wall Street and Vegas. (Hint: Vegas is the one with the tits.)

As some have pointed out, if you’re a shareholder then you might be pretty happy with how these companies are being run. If your only goal is to keep pumping up the stock price and focusing on the short term, then the current crop of guys are doing their jobs. When EA bought Playfish it was a pretty good example of this behavior in action. To an outsider it probably seemed “bold” and “proactive”. Hey, casual games are a thing and EA just made a massive investment in casual games. This must be a good thing! It’s a move made by people who don’t understand the industry, intended to impress people who don’t understand the industry. Sure, it was a terrible move in the long run, but if you’re the kind of jumpy investor who buys and sells based on fads, feelings, and the latest gossip out of the news ticker, then you’re not making long-term judgments.

Continue reading ⟩⟩ “This Dumb Industry: Free Advice Part 1”

 


 

Timely Game of Thrones Griping 2: The Wages of Adaptation

By Bob Case Posted Monday Jul 24, 2017

Filed under: Game of Thrones 130 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

When last we saw our heroes, Team Dany was at the (conveniently empty) castle of Dragonstone about to plan an invasion, Euron was galivanting off to parts unknown to deliver an unknown gift to Cersei, Arya was off to kill Cersei, and the Hound and company were heading north to do… something or other. Sam is in Oldtown noticing conspicuously circled things in restricted books and nearly getting infected with greyscale (It’s transmitted through touch, Jorah. Keep your hands to yourself!). Jon, Sansa, and Littlefinger are at Winterfell, not really doing much so far. Bran is finally south of the wall. I think that pretty much covers everyone.

The Wages of Adaptation

We start at Dragonstone. The first part of the scene consists of Dany’s brain trust repeating things we already know. Among its other faults this show has a habit of repeating exposition two and three times. To me it feels like padding.

But the scene quickly improves. Dany confronts Varys about where his loyalties lie – in the show-continuity, he’s twice conspired against the King he was supposed to be serving, and Daenerys is understandably wary of his intentions in the future. Varys gets to give a good speech explaining his own actions. It one way, it clarifies the character. In another way, it muddles practically everything that’s happened so far.

This is one of those moments where I feel I have to bring in book knowledge, because it affects how I think this character is supposed to be viewed. To give you the reader’s digest version, in the books there’s another Targaryen: Aegon, a son of Rhaegar’s. Varys and Illyrio (the merchant who originally brokered the Daenerys-Drogo wedding in both books and show) have been keeping his existence secret for quite some time.He’s also probably not an actual Targaryen, but that’s a whole other story. Aegon, to Varys, is the perfect monarch: one who’s been trained since birth with not only the necessary skills, but also (Varys hopes) the necessary appreciation for his duty to the common people of Westeros.

In the books, Aegon’s existence is the revelation that makes many of Varys’ mysterious actions retroactively make sense. In the show, Aegon never appears. Not only that, but Varys also admits that it was him who sent the assassin after Daenerys. In the books the assassin was motivated by a public offer of a lordship for whoever killed her – a scheme thought up by Littlefinger, not Varys. Suddenly Varys has a whole lot of splainin to do, to both Daenerys and the audience.

TFW when your character's primary motivation has been cut for time.
TFW when your character's primary motivation has been cut for time.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 2: The Wages of Adaptation”

 


 

Autism?

By Shamus Posted Sunday Jul 23, 2017

Filed under: Personal 135 comments

Back in October of last year this question arrived in the Diecast mailbag. A lot of people have asked me this same question over the years and so I figured it was probably worth answering. On the other hand it felt a little too long, involved, and focused-on-me for the podcast.

Dear Shamus,

As an autistic person myself, I couldn’t help but notice that the experiences you describe both on the diecast and in your life story series on the blog (especially regarding sensory rocessing disorder, such as your difficulty processing two auditory streams at once) are very similar to what is experienced by both myself and my neurosiblings in the autistic community. Have you ever considered whether you might be on the spectrum yourself, or possibly been evaluated as a child? (Autistic kids who learn to hide their symptoms to avoid bullying frequently slip through diagnosis.)

Edith

Edith is probably referring to the early chapters of the Autoblography. I won’t try to summarize all of that personal history here. If you’re curious, you’ll have to read the series. I certainly exhibited a lot of odd behaviors when I was young. And if I’m being honest, I’m still pretty eccentric at 45. In fact, there’s a lot of personal strangeness that I left out of the Autoblography because it would have taken too long to explain or would have been too personally embarrassing.

I began writing a response to Edith’s question months ago, but then forgot all about it until the topic popped up again on Twitter when someone said:

To which I responded:

On one hand, I know it’s really annoying when people go around diagnosing themselves with complex things that they don’t totally understand. On the other hand, when autistic people describe their struggles it sounds pretty familiar. So while I’m reluctant to go around claiming I was / am autistic, I can say fairly definitively that I had some sort of profound neurological dysfunction that greatly inhibited my social development. These days I would expect a kid behaving the way I did to end up diagnosed with something. My malfunctions were off-putting to the adults in my life and prevented me from forming stable relationships.

Whatever my problem is, I couldn’t have been diagnosed with autism because autism itself is a new-ish idea. Our current understanding of it didn’t solidify among academics until the 1970’s. Before this, it was lumped into schizophrenia, which seemed to be our catch-all term for “This person is strange and we don’t know why”. This was long before the internet, which means it took a couple of decades for that understanding to work its way out into the general public where it would be understood by parents and school systems. I didn’t hear the word “autism” until the 90’s or so, long after I’d become an adult.

I knew I was different, but I didn’t understand how I was different or where my problems came from. Just one example of countless memories in my life:

Continue reading ⟩⟩ “Autism?”

 


 

Steam Backlog: Car Mechanic Simulator 2015

By Shamus Posted Friday Jul 21, 2017

Filed under: Game Reviews 46 comments

It’s exactly what it says on the tin. You’re a mechanic, and you run an auto repair shop. Customers call you up with car problems, and you can choose which repair jobs interest you. You open the hood, take the engine apart, find the bad bit, and then either repair or replace the damaged part. Then you put the car back together and move on to the next job.

This game was originally Kickstarted for $22,866, and it’s pretty good for a game developed on a budget of that size. By random chance, this review is going to appear on the same day as the launch of Car Mechanic Simulator 2018. This will be the first CMS game since 2015. For the last couple of years developer Play Way has been trying to branch off from cars by making similarThe trailers make them look similar. I haven’t actually played them. mechanic-style games about farm equipment, trucks, and trains. I don’t know enough about this series to comment on those, except to note that the Steam reviews aren’t particularly good for those spinoff titles. This review has nothing to do with any of that. Car Mechanic Simulator 2015 is just the game I decided to play this week.

This game is pretty janky and I have gripes with just about every aspect of it, but I got a good couple of days of entertainment out of it despite that. There are a lot of baffling design decisions here, but the core loop of tearing something apart and putting it back together is really satisfying.

This is the quietest and cleanest repair shop I've ever seen.
This is the quietest and cleanest repair shop I've ever seen.

The various cars are modeled with an almost fanatical attention to detail, with each car being made up of literally hundreds of parts, all modeled down to the individual bolts. Because of this, it takes some familiarity with the particular model of car to work on it efficiently. (The cars are all fictional. No licensed cars here. I think that’s a plus, since licensed cars always have annoying compromises imposed by image-oriented car companies.) Different engine layouts mean that some cars are easier to work on than others, and knowing what parts you’ll need to disassemble to get at the problem can make a lot of difference in how long it takes you to complete jobs. Beyond the engines, you can repair damaged bodywork, open the doors, check out the detailed interior, and even take the car for a test drive to look for problems.

Continue reading ⟩⟩ “Steam Backlog: Car Mechanic Simulator 2015”

 


 

Borderlands Part 2: Borderlands is Dope[amine]

By Shamus Posted Thursday Jul 20, 2017

Filed under: Borderlands 119 comments

Before talking about this madhouse of a game where you melt the faces off of psycho killers with shotguns that shoot acid and lightning, let’s talk about a bunch of dry technical stuff about what makes this game tick.

The Loot Loop

I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.
I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.

In Borderlands you kill dudes with firearmsAnd sometimes with melee attacks, grenades, and special abilities. But mostly firearms. Every firearm has a number of properties associated with it: Fire rate, damage output, accuracy, magazine capacity, reload speed, recoil. Then there are other properties that only apply in special situations: Elemental damage, bonus melee damage, extra critical damage, ammo regeneration, and scope zoom strength. These numbers are rolled randomly, but are based on the level and rarity of the item.

The loot in Borderlands is divided into several tiers of increasing rarity:

Continue reading ⟩⟩ “Borderlands Part 2: Borderlands is Dope[amine]”

 


 

Nan o’ War: Inter o’ Mission

By Rutskarn Posted Wednesday Jul 19, 2017

Filed under: Lets Play 27 comments

Considering that my computer’s in a cardboard box along with half the rest of my possessionsI’m moving. I haven’t been burglarized by Calvin., now seems like a time to spit on my hands, hoist the blag flag, and thoughtfully contemplate the future of this series.

In other words, naval gazing.
In other words, naval gazing.

I try to approach games I cover with one knuckle-duster labelled “HARSH” and the other “BUT FAIR.” I take this idea seriously, especially when documenting games basically no-one plays. I like to make it clear that all I’m sharing is my subjective, tractable, imperfect understanding of what the game promises and how it functions.

So I’d like to pause the narrative for a moment and tell you a true story.

Continue reading ⟩⟩ “Nan o’ War: Inter o’ Mission”

 


 
From The Archives:

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.

 

Games and the Fear of Death

Why killing you might be the least scary thing a game can do.

 

Skylines of the Future

Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?

 

Wolfenstein II

This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?

 

The Best of 2018

I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.

 

Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.

 

What is Piracy?

It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Chainmail Bikini

A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.