Timely Game of Thrones Griping 6: Disappointing Zombie Dragon

By Bob Case Posted Monday Aug 21, 2017

Filed under: Game of Thrones 207 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

Whenever I review an episode of Game of Thrones, I have consider both my personal reactions and those of a hypothetical “average” viewer. I don’t personally like the show anymore, but most viewers do, and I have to account for the fact that my reactions to any given scene or episode are probably not the same as theirs. Then I have to take into account the fact that I don’t know the reactions of the average viewer yet. I watch the episode on Sunday night and then review it right after, and generally speaking other reviews aren’t up yet.

So honestly, I operate in a fog of guesswork. I know what effect each scene and line had on me, but I don’t know what effect it has on people who still like the show, and/or those who still “trust” the writers, for lack of a better word, or what effect it has on those who watch the show casually, for entertainment, and just don’t really fuss over the small stuff.

I also have to decide what order I’m going to write the review in. Like, do I do it in strict chronological order, scene by scene? Or do I divide it up by location, or by character, or by some other factor, or by some mix of all the above?

Now, at this point some of you may be thinking, “Wow, MrBtongue is even more solipsistic than usual today.” You’re not wrong. Here’s the thing: I have to make the decisions I described above on-the-fly, with very little to guide me, so it’s always a little sloppy. I mention this not because I assume you’re all fascinated with my creative processWhy wouldn’t you be?, but to explain why this review is a little more disjointed than usual.

Order of Operations

I’ve decided to organize this review thusly: first, I’ll cover the mission north of the wall to retrieve a fully functional wight corpse. Then, I’ll cover the extremely obnoxious Arya/Sansa conflict. Then, I’ll provide a recap of the season so far to prepare you for the season finale next week. We start with the mission north of the wall.

This is a cool shot. It reminds me of the shots of the Fellowship traveling in the Lord of the Rings trilogy. The way that the characters are overwhelmed by the landscape does well to set the mood.
This is a cool shot. It reminds me of the shots of the Fellowship traveling in the Lord of the Rings trilogy. The way that the characters are overwhelmed by the landscape does well to set the mood.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 6: Disappointing Zombie Dragon”

 


 

The Best of YouTube Part 3

By Shamus Posted Sunday Aug 20, 2017

Filed under: Random 99 comments

Here is the end of my list. The usualy disclaimer remains: The order is less about quality and more about viewing habits. As in: How quickly do I pounce on a new video from this creator when it pops up in my feed? Yes, that’s a vague, unfair, and poorly-justified basis for a list. But that’s what you get when you make these kinds of lists.

Let’s do this…

Continue reading ⟩⟩ “The Best of YouTube Part 3”

 


 

Overhaulout Part Two: Wasted

By Rutskarn Posted Friday Aug 18, 2017

Filed under: Video Games 87 comments

Last week I made the argument that Fallout 3 could have had much more interesting and effective writing while still appealing to its desired audience. One criticism I received was that New Vegas received a lukewarm reception from some of the most ardent F3 fans—and what was New Vegas, if not Fallout 3 written more interestingly and effectively?

Well, quite a lot. Let me be as explicit as possible: in this exercise, I am not trying to write New Vegas. That was a game that didn’t appeal to F3‘s broader audience simply because it had no interest in pursuing Bethesda’s design sensibilities. Obsidian wanted a morally-ambiguous political meditation explored through a basically linear zigzag through its curated gameworld. Bethesda wanted a tightly-linear main storyline with a baroque good-versus-evil narrative that serves as a tour guide to an otherwise totally open gameworld full of little disconnected vignettes to explore. There was no reason either game had to be written well or poorly based solely on development goals. You can argue that Obsidian’s priorities attract a better class of writer, or that Bethesda settled on the approach it did for want of strong narrative designers, but I’d argue success or failure in either case is hardly baked in at the conceptual stage.

If we’re taking one Obsidian-y action item on board, it’s the idea that a story’s conflicts should all reflect its theme. Last week we settled on a major theme to explore: it is good for the powerful to give strength to the weak. This week we’re going to mix in a theme to accompany, complicate, and inform this idea: there’s no free lunch. Whenever we feel tempted to boil a conflict down to “Should you give bread to the hungry because you want to be a good guy or just jack up the prices for evil karma points,” we can complicate the choice to a greater or lesser extent by asking something like: “If you give that bread away, how will you get everyone more bread?” In an Obsidian kind of game, we’d be asking that question constantly; the intense dilemmas would be half the point. In this Bethesda-style game there’s no reason to put that much pressure on the player, who’d probably rather make a straightforward choice and get on with the story and exploration, but being able to at least point to that tension and acknowledge the existence of scarcity will go a long way towards making characters and factions more interesting.

Speaking of “making characters more interesting,” I think it’s time we had a serious talk about the main character of Fallout 3. That would be James, aka Liam Neeson.

Continue reading ⟩⟩ “Overhaulout Part Two: Wasted”

 


 

Borderlands Part 6: Destroy the Destroyer

By Shamus Posted Thursday Aug 17, 2017

Filed under: Borderlands 53 comments

In copying the Diablo II style gameplay, it seems pretty clear the Borderlands team wanted to use the idea of the player moving from one town to the next on their journey. This idea didn’t really come together, and most of the towns feel empty.

Dr. Zed and Claptrap are the only inhabitants of Fyrestone, although Shep Sanders and T.K. Baha are stationed nearby. I guess you could argue that they’re still part of this “town”, even though they’re pretty far outside the walls. There are several buildings in here and I think it’s pretty clear that this was supposed to be a village with some NPCs hanging around. There’s a gun shop where Marcus could conceivably hang out, but he never shows up. Some of the homes have places where NPC types could sit on their porch.

The town of Fyrestone. Visible population: 1
The town of Fyrestone. Visible population: 1

I have no idea why the Shep Sanders character is so far out of town. Having him in Fyrestone would make more sense, and it would make the place feel a little more alive. At any rate, this feels like a town that was supposed to be much more populated, but they just ran out of time.

The next “town” is Lucky’s Last Chance Watering Hole. Lucky is the only person who lives there. I’m not sure if this is a town they never finished or if it was just supposed to be a pitstop along the way.

After that is New Haven, the only real town in the game. Marcus the arms dealer is here. Scooter is here. A couple of Claptraps are here. Helena Pierce – the disfigured woman from the original grim-n-gritty trailer – is apparently the mayor or whatever. There are a bunch of silent NPCs hanging around town to make the place feel lived-in.

Later on you get to a bounty board out in the wilderness. It’s got some vending machines and a Catch-A-Ride nearby. It serves as a town in terms of taking quests, getting vehicles, and selling items, but there aren’t any people at all.

So Borderlands only had one “real” town, but they kind of tried to give us a series of them.

Continue reading ⟩⟩ “Borderlands Part 6: Destroy the Destroyer”

 


 

Steam Backlog: Space Engineers

By Shamus Posted Wednesday Aug 16, 2017

Filed under: Game Reviews 49 comments

Technically this game isn’t one of the hundreds of unplayed titles in my Steam library. I picked up Space Engineers three years ago and I dabbled with it a bit before losing interest. At the time I thought it was an interesting idea, but it was too unfinished to really enjoy. It was roughly equivalent to the early alpha builds of Minecraft. It was a fun little system for creative building, but it wasn’t really a proper game yet. There was no sense of progression, no story, no end goal, or anything else to make it more than a really strange set of Legos.

It’s still being regularly updated, and so I thought it was time to give the game a second look. I’ve now spent four days with Space Engineers, and I honestly have no idea what the developers are up to. It doesn’t really feel all that much different from what I remember in 2014.

Continue reading ⟩⟩ “Steam Backlog: Space Engineers”

 


 

That 70’s Suitcase

By Shamus Posted Tuesday Aug 15, 2017

Filed under: Column 289 comments

Last month I mentioned that I get certain hypothetical problems or situations stuck in my mind. I’m only just getting over one now. The hypothetical that’s been chasing me around for the last couple of months is one I’ll call the 70’s Suitcase Problem. Here is how it works:

What if you could send a package (let’s say suitcase-sized) to 1977? It will arrive at today’s date, minus 40 years. You can have it sent to whomever you like, but you can’t personally hang around and make sure it gets used properly. There’s nothing about this delivery that will convince the recipient that this package is from the future. There won’t be any flashing lights or vortexes or portals for them to see. All they see is the package on their doorstep, and they have no special knowledge of this experiment or your efforts. It’s up to your packaging to motivate the people of 1977 to open it and pay attention to the contents.

You also can’t enlist any large-scale help to fill this suitcase. You can’t call on NASA, or launch a “Help Save the 70s” Kickstarter. You don’t magically have access to classified data or government funding. Filling this suitcase comes down to you, your wits, and however much you’re willing to put on your credit card. (If you’re well-off then maybe limit yourself to 10k in spending, just so you’re working on the same problem as the rest of us.) For the purpose of the exercise, imagine you have a way to send the package, but there’s no way to prove this to anyone here in 2017.

What do you put in the package? What items or information will benefit them most? How will you get that information, how will you package it, and how will you entice the recipient to take it seriously?

Now, some of you might reject the entire premise of the project. Maybe you don’t want to mess with the timeline on practical grounds. We haven’t had a nuclear war (yet) and maybe you’re afraid mucking about in the Cold War era could change that. Or maybe you dislike messing with history on moral or aesthetic grounds. Maybe you feel like you don’t have the right to change the lives of basically everyone, even with the best of intentions. Or maybe you’re afraid that people, not ignorance, is the biggest problem in the World and so you don’t think that giving the same bunch of idiots a new set of information will improve life on This Here Earth. Or maybe you just don’t want the job.

That’s fine. You’re excused.

Maybe you don’t like thinking about it because messing with the timeline would cause you to not be born. For the sake of argument, let’s say this is some sort of Nu-Trek alternate timeline deal. You’ll still be here in your familiar 2017, but somewhere out there will be a new alternate history / multiverse type thing where a new timeline will fork off from ours in 1977 and go a different way, based on your intervention.

I suppose it should go without saying, but I’m proceeding under the assumption that our goal is to somehow make the world a better place. “Better” in this case is entirely up to you. Yes, you could use this opportunity to make yourself rich or powerful, or to simply perpetrate some prank on a global scale, but those sort of efforts fall outside the parameters of this exercise. That might make for an an interesting project, but it’s not this project.

For the purposes of discussion, we’ll refer to the recipient of the suitcase as Red Forman. Maybe your chosen Red Forman is a working class type, maybe they’re a scientist, or maybe they’re a politician. It’s up to you who gets it, but I’m going to call them Red.

You can use any container you like. If it’s legal dimensions for carry-on luggage, then you’re good. If you decide you want to put all your future treasure in a picnic basket, that’s your business. For the purposes of this article I’m calling it the “suitcase”.

Assuming you can buy into this premise, let’s get to work. It turns out this is a really complicated problem…

Continue reading ⟩⟩ “That 70’s Suitcase”

 


 

Timely Game of Thrones Griping 5: An Analysis of the Daily Caloric Requirements of Dothraki Cavalry

By Bob Case Posted Monday Aug 14, 2017

Filed under: Game of Thrones 185 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

I’ve finished moving! Our long national nightmare is over. This episode picks up right after the last one left off, with Jaime and Bronn somewhere outside King’s Landing.

It's a good thing none of the Dothraki took a casual look around after the battle, or they might have noticed the commander of the enemy army sitting on a nearby shore in plain view.
It's a good thing none of the Dothraki took a casual look around after the battle, or they might have noticed the commander of the enemy army sitting on a nearby shore in plain view.

It’s the aftermath of the battle between the Lannister and Targaryen/Dothraki armies. Jaime and Bronn have managed to swim downstreamApparently they can both hold their breath longer than Guybrush Threepwood. and escape. Jaime is, understandably, a little pessimistic at this point about the chances of a Lannister victory in this war. But hey, at least he’s alive. Now it’s time for the big-ticket Dragon scene, where we can ask an important question about Queen Daenerys:

Is Daenerys Targaryen Still Meant to be a Sympathetic Character?

Because if you showed someone this episode as their first ever exposure to Game of Thrones, that person would probably assume that Dany is meant to be the villain of the show. And even those of us who have been watching since the beginning could be forgiven a bit of confusion. Because the show takes every opportunity to sing her praises – Missandei gushes about how Daenerys is the “Queen we chose,” Jon tells Davos that she has a “good heart,” and Varys monologues at length about how she’s best choice for Westeros.

But her actions so far have been the actions of a tyrant. When justifying her own right to rule, she’s referenced her birthright and nothing else. Neither she nor any of her advisers have even briefly mentioned any concrete way in which she’d be an improvement for the common people of Westeros. And upon meeting another Westerosi ruler (Jon), she wasted no time in making a captive of him and demanding he bend the knee.

Her speech to the defeated Lannister troops sums this problem up nicely. First, she says “All I want to destroy is the wheel that has rolled over rich and poor to the benefit of no one but the Cersei Lannisters of the world.” Aha! A reference to her “break the wheel” speech. A populist angle, a reformist angle. Perhaps she can offer something that other monarchs haven’t? A more egalitarian approach, maybe? But no, the very next thing she says is “I offer you a choice: bend the knee and join me – together, we will leave the world a better place than we found it. Or refuse, and die.”

Continue reading ⟩⟩ “Timely Game of Thrones Griping 5: An Analysis of the Daily Caloric Requirements of Dothraki Cavalry”