It takes a lot of door-opening, fetch-questing, and button-pushing, but eventually the player breaks through the defensive layers to reach Angel. But before we get to her, I need to gripe about a plot door. This one:

That’s a “death wall” force field that will atomize you if you try to cross it. You need to jump through some hoops to enable Claptrap to deactivate the shield so you can pass safely. My problem is that this door doesn’t look like it should be that hard to get around. The space on the other side of the door is open to the elements, which means you should be able to get there via climbing or flying. This wouldn’t be a big deal, except that the previous quests had you do a bunch of work specifically to enlist the help of a fleet of flying machines (called Buzzards) and they’re supposedly under your control now. In fact, they show up the moment the forcefield comes down. It should be trivial to get over this door. Even if hitching a ride on a Buzzard isn’t an option, later in this mission Roland climbs far more daunting cliffs than the ones on either side of this door. Not being able to bypass this door makes about as much sense as being trapped on an escalator.
To rub salt in the wound, the mission to grant Claptrap the ability to open this door is also the mission that got Bloodwing killed. A sympathetic character died for this cause, so it’s annoying that, in retrospect, all of that screwing around was apparently pointless. This would be fine if it was played for a joke or lampshaded, but it isn’t.
I’m not saying I think the developers should have added a Buzzard ride or a climbing minigame. (Please no.) I’m saying they should have changed the scenery so that these two options were no longer (visually) viable. It’s the old problem with 90s shooters: I’m fine with not being able to climb over a chest-high wall, until the moment you put my goal on the other side of said wall and require me to go miles out of my way through waves of foes. Just make the obstacle more visually insurmountable and the sidequest will be easier to swallow.
Anyway, it’s finally time to meet Angel…
Continue reading 〉〉 “Borderlands Part 14: The Plot-Driven Forcefield”
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