Hosts: Paul, Shamus.
Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #204: Left 4 Dead, Factorio Pricing, Minecraft and World Scale”
Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #204: Left 4 Dead, Factorio Pricing, Minecraft and World Scale”
I’m a bit torn on this stream. On one hand, it was amazing to return to this game after so many years. This game is a joy. On the other hand, I’m really frustrated with my moment-to-moment decisions while playing.
Link (YouTube) |
See, even though it’s been at least seven years since I played, I still have huge parts of the game memorized. I spent a lot of the stream running on muscle memory and auto-pilot. The thing is, that’s completely inappropriate behavior when you’re playing with a newbie and a couple of bots. You can see this in the subway when I get separated from the group. I run over to the ammo pile because everyone always runs over to the ammo pile because why would you go anywhere else? But of course Paul was just moving as felt naturally and wasn’t thinking, “we need to sprint to the next subway car because this tunnel makes us really vulnerable to ambushes and we need to get away from the witch”.
So then a wave of zombies showed up, and instead of running back to the group like I should have, I backed into a corner like you would in a normal game. I sat there for a second, seriously expecting the rest of the group to pile in around me. By the time I realized that this expectation made no sense, it was too late and we were all swarmed.
Now, in this instance it worked out. I died and we got to show off that part of the game and how death worked. But I kept behaving like that the entire stream. The moment I stopped actively thinking about it, I reverted to the usual behavior and resumed sprinting through levels, only to turn around and realize I’d ditched the team. Again. The whole point of playing with Paul was to take a sightseeing tour through the levels and point out the interesting details, and my constant pushing ran directly counter to that. And I couldn’t stop doing it.
I guess it didn’t hurt the stream, but I was really frustrated with myself for not being able to break old habits.
Also, the game feels very different compared to what I remember. Tanks go down in seconds. Witches seem incredibly rare. Waves of zombies seem rare. We hardly ever faced more than one special infected at a time. Maybe I’m remembering the higher difficulty levels, but I seem to remember Tanks being an ordeal even on normal. Maybe the game has been patched? I dunno.
Anyway. It was still a good time, despite me constantly playing in a way that undermined what I was trying to do. Maybe I just need to give it another try. But Paul also suggested Factorio multiplayer, and that might be fun too. We’ll see.
In any case, I’m not sure if I’ll be able to stream this week. My sleep schedule is madness. I’m living on a 26 hour schedule and sleeping 6 hours a night. This happens to me sometimes. It seems like it would be nice having the extra hours of productivity, but I’m actually pretty confused and scatterbrained when this is going onNow that I think of it, maybe that explains why my concentration was so bad in L4D.. It’s entirely possible that I’ll be sleeping during my normal stream time, and I’d hate to make plans and then stand you up later.
Anyway, thanks for showing up and hanging out.
To liberate the United States, BJ needs to hijack the Ausmerzer. To do that, he needs the control codes. To get them, he needs to go to VenusWait, so NOBODY on Earth has the control codes? Doesn’t anyone on Earth need the control codes to, you know, control it?. To get to Venus, he needs to disguise himself as an actor.
See, the Nazis are making a propaganda movie about the capture and execution of Terror Billy and the auditions for the title role are being held on Venus. So BJ poses as an actor and goes to Venus to audition to play himself. While there, he can steal the MacGuffin codes. This means we have to meet the film producer, who turns out to be Der Führer himself, Adolf Hitler.

The Wolfenstein games have always had a weird relationship with Hitler. This is an action story, and action stories are generally a build-up to some final showdown between our hero and the ultimate embodiment of evil. This works really well in a story like Star Wars where the villain isn’t just the mastermind, but also a formidable foe for the protagonist to face off against. We can take the entire conflict of the two sides and boil it down to a fight between two people. This can take a large, abstract conflict and make it deeply personal. The problem is that this doesn’t work nearly as well when you’re making a story based on historical events, because the most powerful leader is rarely the most fearsome warrior.
Having BJ kill Hitler wouldn’t be particularly cathartic because in combat he’s just an old politician with a dumb mustache. On the other hand, it feels really strange to leave him out. Everyone’s first question will be, “So what about Adolf Hitler?” He might not be a good boss fight, but this series is built around the desire for lowbrow wish fulfillment / power fantasy, and bringing justice to one of the most hated figures of the 20th century fits right in with that sort of thing. On the other, other hand, we want to kill our villain at the end of the story for maximum emotional and thematic payoff, but the audience already understands that killing Hitler doesn’t magically stop the Nazi war machine or end the slaughter. Basically, the audience will naturally desire – and perhaps even expect – something which is going to be both implausible and unfulfilling as an end to the story.
Wolfenstein 3D handled this by putting Hitler inside a Mecha-suit to make him a more interesting threat, and his fight appeared at the end of the third chapter in a six-part story. The Hitler confrontation was a climax, but not the climax.
Continue reading 〉〉 “Wolfenstein II Part 9: Mister Hitler”
I’ve wanted to write about this for a long time. In fact, I did write about this a long time ago. This essay has been sitting in the drafts folder for over a year. I keep meaning to publish it, but then I chicken out. This has been in my “rainy day content” queue for a while nowI’m not suddenly braver today, I’m just out of regular content..
See, the point I want to make has the stench of moral panic about it, and I hate, HATE moral panics. I hate when people start whining about how some awesome new thing is killing us, or corrupting our children, or problematic, or whatever. I’ve lived through periods where middle-aged dunces got themselves worked up over Dungeons and Dragons being Satanic. Rock and Roll is turning teens into hedonists. Videogames are “Murder Simulators”. Smartphones are giving us ear cancer and making us antisocial. I know how obnoxious it is when old people get worked up about New Things.
And yet here I am, 46 years old and wringing my hands over a New Thing.
I don’t want to start a moral panic over this. Instead let’s call it a Moral… “Unease”? “Mild worry”? “It might be good to keep an eye on this”? Whatever. I want to worry about a new thing but I want to do it in a chill and non-confrontational way.
The point is, there’s a game everyone is playing today and it really is bad for you. Having played this game for eight years I can tell you first-hand that it really does impact the way people behave and perceive each other. And I’m not talking about in-game behavior, here. I’m talking about real, lasting consequences in the real world. I’m talking about a game that can actually change the way you see other human beings, and how you treat them. It’s a game that’s genuinely harmful and continues to impact your thoughts and behavior, even after you stop playing it.
The game is Twitter.
“But Shamus, Twitter isn’t a game!”
Right, right. I mean obviously it’s not an actual game. But hear me out.
Continue reading 〉〉 “This Game is Bad for You”
Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #203: Nier Automata, Survival Games, Creative Burnout”
It really is a shame things didn’t work out with Nier. And for that of you who are about to leave a comment without watching the video: Yes, I installed the FAR mod, which legend claims is a panacea for all graphical issues. This claim is false, as the stream shows. The game very regularly had the freeze-frame “crash”, and FAR didn’t help with that. I’m not the only one with the problem. It’s been reported by people for a full year now and if they haven’t fixed it by now then I doubt they will in the future.
I was willing to put up with the crashes to get through the game, but I’m not going to put up with that sort of nonsense during a stream.
Link (YouTube) |
New week the plan is to play Left 4 Dead. Yes, the original. Yes, I’m aware that the game turns 10 this year. But see, I’ll be playing with my podcasting buddy Paul Spooner and this will be his first time playing the game. Here’s the event reminder. I hope you can make it. I’m not sure if I can play the game, teach Paul, and talk with chat, but it might be fun to watch me try and fail.
I’m looking forward to this one.
BJ drops into New Orleans to recruit the next batch of rebel scum. It’s a group of colorful characters with various personality quirks that you might find endearing or obnoxious, but are definitely not boring. My problem with the section is that it’s all setup and no payoff. When Grace sends BJ in to rescue Horton, she says that he “[…] has important connections to to the remaining fragments of the resistance all over the US.” Except, once he’s on our side we never make use of those supposed connections.
Ignoring the bit where we got side-tracked with BJ’s capture, execution, and resurrection, the structure of this game is as follows: Caroline’s notes send us to recruit Grace. Grace sends us to recruit Horton. Horton says we should deal with the Ausmerzer. But the Ausmerzer was right there in the opening of the game. We didn’t need to go on the three-levels-deep fetch quest to come up with the idea of stopping it.
Sure, this sort of plot is good enough for a dumb shooter. But it’s not good enough for a movie, which is what the writer seems to be making.

Continue reading 〉〉 “Wolfenstein II Part 8: Horton’s Heroes”
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
My picks for what was important, awesome, or worth talking about in 2014.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
How did this niche racing game make a gameworld so massive, and why is that a big deal?
There's a new graphics API in town. What does that mean, and why do we need it?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.