Civilization Part 6: Complete Barbarism

By Shamus Posted Thursday Jul 16, 2020

Filed under: Retrospectives 125 comments

Like I’ve said before, I’ve always hated the barbarians in Civilization games. I understand their purpose in the early game. They’re a really good automatic balancing tool for map generation. If the RNG blesses you with a bit of extra space, then that’s more blind space for barbarians to spawn in. If you’re close to an enemy, then there won’t be space for barbarians. Either way, you need to build defenses. They also keep you busy during those slow periods of the early game where you would otherwise just smash the “Next Turn” button over and over again. And on top of all that, they’re thematically appropriate for the bronze age.

But then a few hours later you get into the industrial age and you’re still running into barbarians, which are now ridiculously inappropriate, nonsensical, and irritating.

Continue reading ⟩⟩ “Civilization Part 6: Complete Barbarism”

 


 

The Lootbox Problem Part 1: An Attack On Games

By Shamus Posted Tuesday Jul 14, 2020

Filed under: Column 226 comments

You might remember that a couple of weeks ago on the podcast we covered the story of the UK sorta-kinda banning lootboxes. In response to that, a reader / listener sent in a question that’s way too complicated to tackle in podcast form. This discussion requires a lot of nuance, some very careful phrasing, and lengthy examination of the topic from several angles. So instead I’m going to cover this in a pair of posts.

The question is thus:

Dear Diecast,

Shamus, what is your opinion on lootboxes? From your tone, you’re clearly not a big fan, but you usually focus less on your own stance than on the public dynamics of “If EA doesn’t change course, the backlash is going to pressure governments into banning them entirely.” That assessment is probably right, and a more useful contribution to discourse than you being the billionth person to throw in their opinion, but I’m still curious. As a consumer, do you ever buy lootboxes/microtransactions and how do you feel about it? If you somehow became King of America, what if any laws do you think should be passed on the issue?

Ninety-Three

PS: The way you avoid stating your own opinion while talking about the mob of angry people always reminds me of this comic.

Like Dr. Breen, I sense that Ninety-Three has asked an explicit question, while perhaps gesturing towards an implicit one.

  1. Explicit: Given your negative rhetoric, what’s your actual position on lootboxes?
  2. Implicit: Why are you so cagey when it comes to talk of banning? Why do you always sound like you’re offering a threat on behalf of someone else?

Now, these are perfectly reasonable and fair questions. The second runs afoul of politics, so let’s put that off for now and focus on the first one. Yes, my position on lootboxes is fairly negative, but I think my reasoning differs from that of most people.

A majority of objections seem to come at this from a public health perspective. The argument goes something like, “Lootboxes are bad because they exploit naive children and people with a weakness for gambling. They’re inherently predatory.” That’s fine, but again it feels a little political. Also, I’m worried that this argument would be met with indifference by the EA leadershipEveryone is doing lootboxes now, and maybe EA isn’t even the worst. But EA is the publisher I’ve studied the most, so I’m going to single them out. and their shareholders. I know EA CEO Andrew Wilson doesn’t read my blog, but for whatever reason I still have a desire to construct arguments that the leadership might find persuasive.

I’ll circle back to this public health idea later, but for now let’s look at it from another angle:

Continue reading ⟩⟩ “The Lootbox Problem Part 1: An Attack On Games”

 


 

Diecast #308: The Spring Break of Languages

By Shamus Posted Monday Jul 13, 2020

Filed under: Diecast 61 comments

Heads up: In two weeksThe episode will go live on July 27. I’m going to have SoldierHawke back on the show. We’re going to talk about Eastshade and other games we’ve been playing lately. If you have questions for Paul and I – or for SoldierHawke and I – the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast308


Link (YouTube)

Continue reading ⟩⟩ “Diecast #308: The Spring Break of Languages”

 


 

Civilization Part 5: Making Cities Less Special

By Shamus Posted Thursday Jul 9, 2020

Filed under: Retrospectives 76 comments

Like I said last time, I really missed being able to play tall in Civilization VI. The other thing I miss is min-maxing by building “specialty” cities. And the other, other thing I miss is building wonders.

Continue reading ⟩⟩ “Civilization Part 5: Making Cities Less Special”

 


 

Babysitting at Microsoft

By Shamus Posted Tuesday Jul 7, 2020

Filed under: Column 160 comments

As I’ve said before, I think Microsoft has outgrown their original reputation as a machine of rapacious corporate dominance. I don’t know if it’s because Bill Gates retired or because it’s grown to be top-heavy and bureaucratic. The days of cutthroat, calculating MS are over, replaced by a fickle leadership and an inability to design quality software.

Yes, their operating system still dominates. Their programming tools are still incredibly popular. But what about the stuff they’ve made in the last 15 years? Have they built anything that was able to stand on its own? I can’t think of anything.

Continue reading ⟩⟩ “Babysitting at Microsoft”

 


 

Diecast #307: FIREWORKS DAY!

By Shamus Posted Monday Jul 6, 2020

Filed under: Diecast 95 comments

Somehow, Paul had fireworks going off in the background, pretty much through the entire show. The reason you don’t hear any fireworks on my side is that I’m 3 hours ahead of Paul and the people here had already run out by the time the show started.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast307


Link (YouTube)

Continue reading ⟩⟩ “Diecast #307: FIREWORKS DAY!”

 


 

Civilization Part 4: Tall Play

By Shamus Posted Thursday Jul 2, 2020

Filed under: Retrospectives 114 comments

Like I said at the start of this series, Civilization VI frustrated me by deliberately working against my preferred playstyle. So let’s talk about where it all went wrong.

Broadly speaking, there are two main approaches to building your empire in these games: You can build tall, or build wide. Building wide means expanding rapidly and covering as much of the map as possible with small cities. In contrast, building tall means focusing on a small number of cities and making them as large and as sophisticated as possible. 

These two strategies can have an enormous impact on your power level, your city development, and even how long it takes to play the game. 

Go Tall or Go Home

I've got just 6 cities in my half of the continent. The AI would probably cram about 15 cities into this same space.
I've got just 6 cities in my half of the continent. The AI would probably cram about 15 cities into this same space.

As many people already guessed in the comments, I am a huge fan of the tall playstyle. In fact, I think that’s the central appeal of the series for me. I obsess over making sure my cities are placed far apart so they have lots of breathing room and don’t crowd each other in the late game. I enjoy having lots of workers buzzing around my cities, improving tiles and laying down roads. I’ll obsess over tile improvements and look for ways to optimize land usage to make my cities flourish.

Continue reading ⟩⟩ “Civilization Part 4: Tall Play”