Spoiler Warning Fallout 3 #9:
Operation Rancorage
Here is where things get tough. This episode is very negative. I was coming down with an illness. Livestream was driving us nuts. And we were commenting on Operation Anchorage, which sucks. This made for an episode that was a lot more negative than usual. We actually talked about throwing away this episode and the next, and re-doing them. A total Livestream failure last weekend took that option off the table. So, you get this, or bupkis:
Now, Operation Anchorage deserves all the scorn we heap on it and more. I don’t regret that. But I do regret the overly negative tone of the episode. The goal here is to have fun and deconstruct the game, not just bitch and moan.
Josh continues to look for ways to stream the episode to us during our recordings. Livestream is unreliable and spam-y. Ustream doesn’t seem to have a useful client. (No option to broadcast PC audio, only the mic.) Maybe we should try Remote Desktop, because then we could also help him play!
Stolen Pixels #199:
Breen Fortress, Part 5
The penultimate entry in this series is now available for public consumption. I’m afraid this one is extremely absurd. Brace yourself.
This series ends on Friday.
Book Cover
I basically have nothing for you this week. I burned almost the entire weekend on a massive project, which I will discuss later in the week. But I really screwed myself in the meantime. I think at this point that if I decide to work twice as hard, I can look forward to only being two days behind, forever. I have no one to blame but myself, which is really annoying. A scapegoat would do wonders for my false sense of professionalism right now.
But, here is something interesting. I’ve mentioned before that my wife is an artist of the painting variety. (Watercolor, mostly. Occasionally she dabbles in oil.) Her work is going to be used as a book cover, and the author is having people vote on which image to use. I’m rather proud of her work on both images, and I’m eager to see which way it goes.
(Do note that the book and the site are explicitly Christian in nature. Totally uncensored! You’ve been warned.)
EDIT: Okay then, that was a great way to stir up a lot of pointless bile.
Sigh.
We're done here. Let's go talk about games.
Johanna Blakely:
Lessons from fashion’s free culture
Link (YouTube) |
Weakening patents would make it harder to “own” ideas. I’m one of those crazy sorts that thinks that our current patent system actually does way more harm than good. That is, a free-for-all might cut into the profits of some innovators, but that would be less damaging to innovation than the cloud of confusion, litigation, patent squatting, and patent abuse that currently makes up our patent system.
One important distinction between clothing and (say) movies or software, is that in the case of the latter the idea is also the product. I can “steal” a clothing design if I want, but afterward I still have to go out and make real clothing with that pattern. I need to turn raw materials into something people can wear.
If we wanted this same openness with movies and games, then you would be free to steal ideas from those as well. You can blatantly copy story ideas, tunes, dialog, gameplay mechanics, and character designs. But! You’d still have to shoot your own movie, perform the music, enact the dialog, or program the game yourself. I’m all for this style of free-for-all where ideas are free for the taking but you still have to realize them yourself.
But what we always end up talking about is a world where you make a product and people simply copy it outright. We’ve had this conversation at least a dozen times on this blog alone, and it always ends with two people arguing over the morality of piracy and whether or not it’s “stealing” if you’re making a copy of something.
For a long time the anti-copyright crowd was basically just pirates with a nuanced set of excuses. But now these ideas are getting a chance to prove themselves as people who produce content join the free & open crowd. Instead of consumers demanding that the entire copyright system be repealed and destroyed (which I don’t ever think can happen, at least not in my lifetime) we have people like MC Lars ignoring the system and simply making content for free. The idea seems to be to give away the music as a way of getting famous enough to live off of concerts and T-shirt sales. Kevin MacLeod is another, in that he gives his music away in exchange for credit for writing the music. That’s a pretty good deal if you need a score for your internet show of obsessive nitpicking and you don’t have a budget.
It will be interesting to compare the new and old music systems a few years down the road and see how they play out.
Experienced Points: The Story Snob
Game stories should be… good? It’s a simple point, but apparently this is something that needs to be said?
Stolen Pixels #198:
Breen Fortress, Part 4
In which I make good on my promise that this time… SOMEONE WILL DIE!!!!
No retcons. No time travel. No plot reset. No finding out it was all a dream. I’m not one of those wuss writers that will kill and revive later after a fan outcry. In my story, death is permanent.
Slight spoiler below:
Continue reading 〉〉 “Stolen Pixels #198:
Breen Fortress, Part 4″
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Control
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Raytracing
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
T w e n t y S i d e d