
Sometimes initiative is a little odd.
– Shamus Wednesday Mar 28, 2007
Continue reading 〉〉 “DM of the Rings Remastered LXXXI: Let’s Get Rolling”
This week has been uneventful. I’m still playing Rimworld, and later today I have a session of Call of Cthulhu.
Maybe if I get some money together I’ll buy Helldivers 2.
So what is everyone else doing this week?
It almost seems like a year has passed since last week; most of it in the past few days. This will be short one, and I mean it this time. The laptop is still running at 100% on Manjaro Linux. The biggest thing I learned this week is, when looking for a program, use the packages available in the AUR archive first. These seem to be more likely to have everything needed for an Arch Linux-based install set up already. It’s not an issue with everything, but I have found a couple of programs that wouldn’t work using the source package but did work using the AUR package.
Continue reading 〉〉 “So…what a week…”
This week I’m still playing Rimworld.
Right now my life consists of just playing Rimworld with the occasional game of Call of Cthulhu mixed in.
I did get the Royalty DLC before the summer sale ended. I haven’t gotten to in-depth yet, but I’m really enjoying the quest variety, and the psychic stuff is pretty cool.
What’s going on with everyone else?
As promised last week, I will be talking about the Linux Switchover Project. And that’s literally the first time I have used that phrase, but I guess it’s accurate. The past week has been full of trials, tribulations, cursing, depression, and few successes. Most importantly, the laptop *is still running Linux*, and is doing more things *now* than it was a week ago. In fact, it has been running the same distribution and flavor since…Monday, I think. I probably could have been running the distribution and flavor I started with if had known then what I know now. I think that’s where I will start; with what I have learned that affects some underlying assumptions and rules.
Continue reading 〉〉 “Linux: So Tantalizingly Close to Prime Time…”
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
My picks for what was important, awesome, or worth talking about in 2012.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
A programming project where I set out to make a gigantic and complex world from simple data.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
What lessons can we learn from the abrupt demise of this once-impressive games studio?
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.