They’re Made Out of Meat

By Shamus Posted Wednesday Mar 21, 2007

Filed under: Links 28 comments

Best Sci-fi story I’ve seen in years. It has almost a Douglas Adams crazyness to it. It’s short, and worth it.

Check it out.

Hat tip: Haibane.info.

 


 

DM of the Rings LXXVIII:
Think of the Children

By Shamus Posted Wednesday Mar 21, 2007

Filed under: DM of the Rings 93 comments

Helm’s Deep. Dang kids.

Helm’s Deep. Dang kids.

 


 

Who are you accusing of “kidding”?

By Shamus Posted Wednesday Mar 21, 2007

Filed under: Links 36 comments

Please determine: Is this person kidding, or not?

I really need to know. Corvus is convinced it’s parody. I hope he’s right.

If the guy is kidding, he’s the most cunning troller I’ve ever seen. Watch him toss his sabot into that talkback thread and stroll off, leaving an aftermath of angry, outraged, or dumbfounded replies.

 


 

Does this ever happen to you?

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Random 19 comments

It’s been ages since I played any sort of deathmatch game, but to this day when I see photographs like this I think, “That would make an excellent level”. In fact, this one looks as if it was a deathmatch level from Unreal Tournament, using the popular ShaneChurch texture set.

That large open hallway would be a little dull, but you could liven it up with some criss-crossing bridges on the upper levels. Those steps in front of the stained glass window look incredible. The top of those steps would be a fiendish place to employ the biorifle. Underneath the steps would be a great place to put the shield belt. And if someone was on top of the steps I’d try to nail them with a grenade by banking it off the back wall just above the window and then follow up with…

Ahem. Sorry.

Anyway. Pretty pictures. (Via.)

 


 

Philosophy Fighter

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Design 24 comments

Via Corvus I find this gem. (I’ll add: That mock-up screenshot is hilarious.) The set-up:

How do you design a game about competing philosophies? Re-skinning Street Fighter is probably one way to do it, but there have got to be more interesting ways. Make your case. It doesn’t have to be a power-point, just an insightful comment, or a blog post of your own. I’ll post my design later, but first I want to see what you think!

You could make a pretty humorous game by adopting an insult swordfighting system and having the chosen philosophers trade barbs built from their own quotes or ideas. The writing would be tough, and would likely require a lot of research, and in the end 80% of the jokes would sail over the heads of the non-philosophy majors of the world. Still, the concept itself is kind of funny to me.

But this idea reminds me of the post where Jay Barnson played Democracy, and described his run-through of the game as President of the United States. Okay, now we’re talking about competing political philosophies, which is a small subset of philosophy in general, but you can argue that this still meets the goals of the challenge.

The approach taken in Democracy is that you must run for president and then “do a good job” in order to get re-elected. This implies that somewhere in the many decisions you make in the game, there are right ones and wrong ones, which means that to a certain extent the game is taking sides, philosophically. (It also means that small / limited government types will have to adopt some other worldview for the purposes of the game, since a game where you run a limited government would be by design painfully dull.)

For example: Does banning guns reduce crime? Lots of people have opinions on this. They have statistics and charts to support their position, and a list of reasons why you should ignore the other guy’s statistics and charts. I have an opinion on this is well, which I will keep to myself in the hopes that the comments will follow my example. We can postulate all day on the right and wrong of the thing, what the result of a particular law will be, and what consequences one might face, but once we move the thing into the context of a computer game we move the debate into a simulated world where the answer was decided by the designer. In the game, you pass the law and you see the unambiguous results. This seems a little unfair, and is likely to chafe anyone that doesn’t agree with what the game world says will happen. Crime will go up or down, and you will be “right” or “wrong”. (I really hope that these are randomized from game to game, or else the whole thing will feel like little more than propaganda to those with differing opinions.) In this case the ideas are not so much competing against one another in the minds of the players and in the mechanics of the game as they are supported by portions of the simulated population.

Still, the real goal of the game is to hold office, not solve problems, so the player need not get hung up on philosophy as long as they are willing to abandon their own values in the pursuit of raw power. I’ve certainly done worse for much less in a lot of other games.

 


 

Samorost 2

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Reviews 13 comments

Samorost 2
A reader was kind enough to send along a link to this game, and was lucky enough to catch me in an idle moment. (I should note that in this case “idle” = not playing some other videogame.) It’s a puzzle game where you explore a strange little asteroid inhabited by a variety of creatures. The goal is to rescue your dog. There are a lot of games of this sort out there and they don’t usually interest me, but this one was quite compelling. The visuals are delightful. It’s also deviously hard in a couple of places.

Samorost 2
I looked and found the game wasn’t listed on Great Games Experiement. I corrected that, which always gives me a feeling of satisfaction.

These little screenshots don’t really do the game justice. There are a lot of neat places to see. The puzzles have that “it’s obvious once you finally figure it out” thing going for them that I always enjoy. You can play the game at GGE or here.

 


 

The Convert

By Shamus Posted Monday Mar 19, 2007

Filed under: Links 9 comments

Jaquandor has broken down and got himself some dang videogames. I’d be lying if I said this didn’t make me happy. Sure, my hobby makes me miserable, but I love when others join the ranks. I guess from this one can conclude I just don’t like people.

Actually, this is interesting because he’s picked up quite a variety of games. Not just genre diversity, but a large diversity of quality. I am hoping he posts about his experiences with the games after he’s tried them. How will these beloved / loathed games look to a “newcomer”. Will he find gold where I found only tedium? Will he shun a game that I loved because he didn’t go through the preceding five or six games that “teach” you how these sorts of games work? The views of someone outside of the “hardcore gamer” crowd should bring some interesting perspective.

Plus, people always enjoy it when others take up their hobby. I was warmly welcomed by anime fans when I started writing about the subject. I don’t know why we’re wired this way, but we are. Somehow I enjoy my ham sandwich more knowing that you love ham sandwiches too.

Oh yeah. To Mrs. Jaquandor: Sorry about ruining your husband and your marriage and everything.

LATER: I must add, there is something humorously over-the-top about his approach to this that I find admirable. He didn’t just run out and get one game. No, he went in and got a big ‘ol pile.

It’s like a monk who decides to try alcohol for the first time, so he strides into the liquor store and gets a bottle of wine, some whiskey, a vodka, something printed in spanish which may or may not be be tequila, the makings for Jello-shots, and a case of beer. I mean, why screw around, right?